I've tinkered with this new 1.82 feature, and came up with an interesting lineup of weapons.
First, the native 1.82 lasers, slightly tweaked. A bit more punch, but still pretty wimpy; the weapons the pirates would normally use on you.
Code: Select all
(
3, 4000, "Pulse Laser",
"EQ_WEAPON_PULSE_LASER",
"High powered pulse laser, a basic defence configuration.",
{
condition_script = "oolite-conditions.js";
available_to_all = true;
weapon_info = {
range = 15000;
energy = 0.5;
damage = 8.0;
recharge_rate = 0.5;
shot_temperature = 6.0;
color = "redColor";
threat_assessment = 0.0;
};
}
),
(
5, 10000, "Beam Laser",
"EQ_WEAPON_BEAM_LASER",
"Rapid cycle laser, delivers more energy in less time for more effective results.",
{
condition_script = "oolite-conditions.js";
available_to_all = true;
weapon_info = {
range = 15000;
energy = 0.5;
damage = 8.0;
recharge_rate = 0.1;
shot_temperature = 5.0;
color = "yellowColor";
threat_assessment = 0.5;
};
}
),
(
7, 8000, "Mining Laser",
"EQ_WEAPON_MINING_LASER",
"High power, slow recharge. Ideal for mineral extraction from large asteroids.",
{
condition_script = "oolite-conditions.js";
available_to_all = true;
weapon_info = {
range = 12500;
energy = 1.4;
damage = 50.0;
recharge_rate = 2.5;
shot_temperature = 10.0;
color = "blueColor";
is_mining_laser = 1;
threat_assessment = -0.5;
};
}
),
(
10, 60000, "Military Laser",
"EQ_WEAPON_MILITARY_LASER",
"Increased power beam laser, developed for Naval use.",
{
condition_script = "oolite-conditions.js";
available_to_all = true;
weapon_info = {
range = 30000;
energy = 1.1;
damage = 18.0;
recharge_rate = 0.1;
shot_temperature = 7.0;
color = "magentaColor";
threat_assessment = 1.0;
};
}
),
Next, "enhanced" versions of the above: pre-1.82 shot power, runs a little cooler, priced a bit higher...
Code: Select all
(
3, 4500, "Enhanced Pulse Laser",
"EQ_WEAPON_EPULSE_LASER",
"High powered pulse laser, a basic defence configuration. Enhanced for improved performance.",
{
condition_script = "oolite-conditions.js";
available_to_all = true;
weapon_info = {
range = 16000;
energy = 0.6;
damage = 15.0;
recharge_rate = 0.4;
shot_temperature = 3.0;
color = "redColor";
threat_assessment = 0.1;
};
}
),
(
6, 12000, "Enhanced Beam Laser",
"EQ_WEAPON_EBEAM_LASER",
"Rapid cycle laser, delivers more energy in less time for more effective results. Enhanced for improved performance.",
{
condition_script = "oolite-conditions.js";
available_to_all = true;
available_to_NPCs = false;
weapon_info = {
range = 16000;
energy = 0.6;
damage = 15.0;
recharge_rate = 0.1;
shot_temperature = 3.0;
color = "yellowColor";
threat_assessment = 0.55;
};
}
),
(
11, 65000, "Enhanced Military Laser",
"EQ_WEAPON_EMILITARY_LASER",
"Increased power beam laser, developed for Naval use. Enhanced for improved performance.",
{
condition_script = "oolite-conditions.js";
available_to_all = true;
available_to_NPCs = false;
weapon_info = {
range = 31000;
energy = 1.2;
damage = 23.0;
recharge_rate = 0.1;
shot_temperature = 4.25;
color = "magentaColor";
threat_assessment = 1.0;
};
}
),
A couple of niche market weapons, just because...
Code: Select all
(
4, 5000, "Super Pulse Laser",
"EQ_WEAPON_SPULSE_LASER",
"Enhanced Pulse, tweaked up to deliver a little extra punch.",
{
condition_script = "oolite-conditions.js";
available_to_all = true;
weapon_info = {
range = 17000;
energy = 0.65;
damage = 17.0;
recharge_rate = 0.35;
shot_temperature = 3.2;
color = "orangeColor";
threat_assessment = 0.125;
};
}
),
(
8, 20000, "Burst Laser",
"EQ_WEAPON_BURST_LASER",
"A high output, rapid cycle, pulsed-fire dogfighting weapon. An older milspec design, crude and brutal. Recommended for small ships with a single laser mount.",
{
condition_script = "oolite-conditions.js";
available_to_all = true;
weapon_info = {
range = 17500;
energy = 0.75;
damage = 19.75;
recharge_rate = 0.2;
shot_temperature = 3.5;
color = "purpleColor";
threat_assessment = 0.75;
};
}
),
And finally, a "Big Frikin' Gun". An uber weapon surely, offset by it being rare, expensive, and slurps down your energy like a biker guzzles beer.
Code: Select all
(
12, 80000, "Heavy Military Laser",
"EQ_WEAPON_HMILITARY_LASER",
"This is the infamous LF90 - a powerful, advanced, heavy military laser, or as some Navy jocks call it, 'the Business'. Thargoids hate it, pirates fear it, and for a very good reason. The LF90 boasts an unequalled performance; it is without doubts the Deadliest Death-Ray of Death(tm). If your business is killing, then 'the Business' is good. WARNING: This weapon has a high energy demand. Install of an energy unit is strongly recommended.",
{
condition_script = "oolite-conditions.js";
available_to_all = true;
portable_between_ships = true;
requires_clean = true;
available_to_NPCs = false;
weapon_info = {
range = 37000;
energy = 5.0;
damage = 32.0;
recharge_rate = 0.150;
shot_temperature = 4.5;
color = "cyanColor";
threat_assessment = 1.0;
};
}
),
By all means, have fun with these.