I think this is a good idea, myself: most "assassins" would just be local muscle. Getting an actual contract killer (or several) set on you should be a rare event, and something you've earned (perhaps linked to taking out some named personality?).Venator Dha wrote:A solution could be that, If some of the Pirates also had an assassin role as well, then they would attack couriers. This would be like someone hiring a local thug to stop the delivery of those incendiary Zero-G Cricket videos. A real assassin is for when I'm carrying sensitive materials.
On the parcels contracts side, it might be worth having a few more short-distance, low-paying jobs on offer for beginners, just as a way of making an extra C*30 or C*40. Perhaps, too, there could be some low-volume bulk haulage available - someone needs a small number of TCs (1-5, say) of furniture shipped from A to B. If the base price was something like C*15 per canister per jump, that might be an attractive deal: it's lower than the top profit margins available, but not every jump is going to be from Rich Industrial to Poor Agricultural - and some of the payment might be up-front. The cargo would have to be unique, rather than generic (i.e. the player couldn't sell it en route, and then buy replacements), and there could be various penalties (including financial ones) for failure, and for partial delivery. It would add an element of shipping, rather than trading. The player might even be able to haggle, or bid for the contract.