Page 2 of 3

Re: OXZ Addition Requests

Posted: Tue Jul 22, 2014 6:25 pm
by Neelix
mossfoot wrote:
As for what I was interested in, part of the problem is I don't remember what I used to have in 1.77. I just got everything I liked in the add-on list and now and then look over the old OXPs hoping to find something from my old game (I had something that gave me a rescue fee for captured pilots and a screen telling me who it was and what I got when I docked, for example. Haven't seen that happen in my new game)
You do realise that in most cases you can just use the OXPs themselves the same way you did before right?
On my main 1.80 installation (on the Pandora) while I have switched to using the OXZ versions where available, I'm also still using a bunch of OXPs that haven't been converted.

- Neelix

Re: OXZ Addition Requests

Posted: Tue Jul 22, 2014 6:48 pm
by mossfoot
Cody wrote:
mossfoot wrote:
Wait, you mean you're not getting escape pod retrieval bonuses as well?
¿Que?
By stiffed I thought he meant that he didn't get the bounty he expected from retrieving the pilot and only a token credit for the kill?

Re: OXZ Addition Requests

Posted: Wed Jul 23, 2014 8:39 am
by Disembodied
mossfoot wrote:
Cody wrote:
mossfoot wrote:
Wait, you mean you're not getting escape pod retrieval bonuses as well?
¿Que?
By stiffed I thought he meant that he didn't get the bounty he expected from retrieving the pilot and only a token credit for the kill?
Ah - no. I brought the pod in, but although the occupant was delivered safe and well to the station, it turned out that he was wanted by the police, who led him away, despite his loud protests. GalCop stiffed me: if he hadn't been wanted, or they'd been just a little bit less officious, I would have got C*125 from his insurance. As it was, all they gave me was a C*7 bounty chip instead. But all this happened on the station, after I'd docked and unloaded the pod. This is a normal in-game event.

Re: OXZ Addition Requests

Posted: Wed Jul 23, 2014 4:40 pm
by mossfoot
Disembodied wrote:
mossfoot wrote:

By stiffed I thought he meant that he didn't get the bounty he expected from retrieving the pilot and only a token credit for the kill?
Ah - no. I brought the pod in, but although the occupant was delivered safe and well to the station, it turned out that he was wanted by the police, who led him away, despite his loud protests. GalCop stiffed me: if he hadn't been wanted, or they'd been just a little bit less officious, I would have got C*125 from his insurance. As it was, all they gave me was a C*7 bounty chip instead. But all this happened on the station, after I'd docked and unloaded the pod. This is a normal in-game event.
Ahhhh, got it.

Need to know why I haven't gotten any of these retrieval bonuses, but I haven't had another escape pod situation to test with.

Re: OXZ Addition Requests

Posted: Wed Jul 23, 2014 4:49 pm
by Cody
mossfoot wrote:
Need to know why I haven't gotten any of these retrieval bonuses, but I haven't had another escape pod situation to test with.
Go frag a GalCop Viper (carefully)!

Re: OXZ Addition Requests

Posted: Wed Jul 23, 2014 4:58 pm
by cim
mossfoot wrote:
Need to know why I haven't gotten any of these retrieval bonuses, but I haven't had another escape pod situation to test with.
I wonder if it's the old Neolite escape pod bug (they have "unpiloted" set in their shipdata, so always carry generic Slaves rather than a named - and possibly insured or wanted - passenger)

Re: OXZ Addition Requests

Posted: Wed Jul 23, 2014 5:06 pm
by mossfoot
cim wrote:
mossfoot wrote:
Need to know why I haven't gotten any of these retrieval bonuses, but I haven't had another escape pod situation to test with.
I wonder if it's the old Neolite escape pod bug (they have "unpiloted" set in their shipdata, so always carry generic Slaves rather than a named - and possibly insured or wanted - passenger)
That could be. I do use the Neolite shipset. Is it possible for me to tweak the code?

Re: OXZ Addition Requests

Posted: Wed Jul 23, 2014 5:12 pm
by cim
Should be easy, if that's the problem - have a look in the shipdata.plist file for the escape pod entry, and remove the "unpiloted" line.

Re: OXZ Addition Requests

Posted: Wed Jul 23, 2014 5:17 pm
by mossfoot
cim wrote:
Should be easy, if that's the problem - have a look in the shipdata.plist file for the escape pod entry, and remove the "unpiloted" line.
I'll give it a whirl tonight. Thanks :) Just remove the whole line that anything that says "unpiloted" is in, or only seek and delete the word unpiloted?

Re: OXZ Addition Requests

Posted: Wed Jul 23, 2014 5:21 pm
by cim
mossfoot wrote:
I'll give it a whirl tonight. Thanks :) Just remove the whole line that anything that says "unpiloted" is in, or only seek and delete the word unpiloted?
I can't remember which file format Neolite is in. If it's OpenStep, you'll have something like

Code: Select all

unpiloted = "yes";
and you should delete the entire line. If it's XML, you'll have something like

Code: Select all

<key>unpiloted</key>
	<true/>
to delete instead.

Re: OXZ Addition Requests

Posted: Thu Jul 24, 2014 5:28 am
by mossfoot
I didn't see those lines anywhere except in relation to things like asteroids and the like. So maybe that's not the cause, or I'm looking in the wrong places?

Re: OXZ Addition Requests

Posted: Thu Jul 24, 2014 6:31 am
by ozhank
Is there a body doing the update from oxf to oxz for the Falcon and Kestral - the Falcon is my favourite ship, even though from another universe

Re: OXZ Addition Requests

Posted: Thu Jul 24, 2014 7:34 am
by cim
mossfoot wrote:
I didn't see those lines anywhere except in relation to things like asteroids and the like. So maybe that's not the cause, or I'm looking in the wrong places?
Maybe it's fixed already in the version you're using?

When you scoop an escape pod, what message do you get?

Re: OXZ Addition Requests

Posted: Thu Jul 24, 2014 7:37 am
by mossfoot
cim wrote:
mossfoot wrote:
I didn't see those lines anywhere except in relation to things like asteroids and the like. So maybe that's not the cause, or I'm looking in the wrong places?
Maybe it's fixed already in the version you're using?

When you scoop an escape pod, what message do you get?
Just got an escape pod.

1 ton slaves.

:(

Re: OXZ Addition Requests

Posted: Thu Jul 24, 2014 7:41 am
by cim
That definitely sounds like the Neolite escape pod bug, then. Maybe post the entire escape pod definition from the Neolite OXP, if you can't find it elsewhere?