mossfoot wrote:Looking forward to Diziet Sma's next stab (and a way to implement it)
And here we go...
Having taken all suggestions on board, this is the new proposal:
Adder - extra 3TC (allows a passenger berth to be fitted)
CobraMk1 - extra 5TC
Fer-de-Lance - extra 10TC (as requested)
Gecko - extra 2TC (allows a passenger berth to be fitted)
Krait - extra 3TC (allows a passenger berth to be fitted)
Mamba - extra 3TC (allows a passenger berth to be fitted + 2TC cargo)
Moray - extra 10TC (as suggested, also for medical version as well)
I've also thrown together a test-oxz which (providing I haven't done anything dumb), should achieve all of the above. I've ironed out all the obvious bugs, so it at least loads without Oolite complaining about errors.. I'd like to second Neelix's
testimonial about cim's
build scripts. The scripts make trouble-shooting and testing a breeze.
You can download the CargoExpansionRevamp v0.1
here.. all you need to do is drop the OXZ into your AddOns folder.
Basically, it now adds expansion bay capable, player versions of the Gecko, Krait and Mamba, adds the ability to fit cargo expansions to Adders, Cobra Mk1s, Fer-de-Lances and Morays, and reduces the size of the player Moray Medical cargo expansion to 10TC as well. Since they're player versions, I also added the ability to fit heat shields (and in some cases, certain other equipment that made sense) to those that didn't have the capability before.
Note that this works fully independently of Start Choices, and does not add any new starting choices to the game. If you want a Gecko, Krait or Mamba, (or an Adder if you don't have Start Choices installed) you'll have to buy it yourselves.