OXZ list update problem?
Moderators: winston, another_commander, Getafix
Re: OXZ list update problem?
Tried it again and got Cody's 3139, but the file is incomplete. So tried it a couple more times and got 3139 again for both, but if I compare the files themselves they are different (with lumps missing in the middle or muddled up), with two of them also ending incorrectly.
If it helps I can zip them up and put them on box for download, but the data stream I'm getting from oolite.org seems garbled for some reason.
Cody - can you compare the files you downloaded and see if they are identical or not? My 3139 line files aren't.
If it helps I can zip them up and put them on box for download, but the data stream I'm getting from oolite.org seems garbled for some reason.
Cody - can you compare the files you downloaded and see if they are identical or not? My 3139 line files aren't.
My OXPs via Boxspace or from my Wiki pages
.
Thargoid TV
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Re: OXZ list update problem?
That might fox my old brain, but I'll have a look-see (all three are 3139 lines, btw). Is there a trick to doing a compare in Notepad++?Thargoid wrote:Cody - can you compare the files you downloaded and see if they are identical or not? My 3139 line files aren't.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: OXZ list update problem?
Notepad++ has file comparison capability. Load two of the file versions into it and then under plugins you should have a compare option (or Alt+D if you prefer).
It will generate a third tab with the comparison results - then you can use ctrl+page up and page down to go to previous and next differences, if there are any.
Also can you manually compare the last few lines of each files by eye, and maybe post them up if possible. Two of mine are below, the upper ends OK, the lower is incomplete (both files being 3139 lines long) :
[/color]
It will generate a third tab with the comparison results - then you can use ctrl+page up and page down to go to previous and next differences, if there are any.
Also can you manually compare the last few lines of each files by eye, and maybe post them up if possible. Two of mine are below, the upper ends OK, the lower is incomplete (both files being 3139 lines long) :
Code: Select all
,{
"identifier" = "oolite.oxp.Norby.Telescope";
"required_oolite_version" = "1.79";
"title" = "Telescope";
"version" = "1.8";
"category" = "Equipment";
"description" = "Extended targeting and scanning features, masslock borders and sniper ring.";
"download_url" = "http://wiki.alioth.net/img_auth.php/4/4c/Telescope_1.8.oxz";
"author" = "Norby";
"information_url" = "http://wiki.alioth.net/index.php/Telescope";
"license" = "CC-BY-NC-SA 4.0";
"optional_oxps" = (
{
"identifier" = "oolite.oxp.Norby.Telescope_Extender";
"version" = "1.0";
"description" = "Extends the range of Telescope and scan even farther with Gravity Scanner.";
}
);
}
)
Code: Select all
,{
"identifier" = "oolite.oxp.DrNil.YAH-SetD";
"required_oolite_version" = "1.79";
"title" = "Your Ad Here Set D";
"version" = "4.1.7";
"category" = "Ambience";
"description" = "Advert set D for YAH - Star";
"download_url" = "http://wiki.alioth.net/img_auth.p
My OXPs via Boxspace or from my Wiki pages
.
Thargoid TV
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Re: OXZ list update problem?
Okay, I'll have a go - but for starters, all three end identically thus: The same as your 'OK' example above, yes?
Code: Select all
,{
"identifier" = "oolite.oxp.Norby.Telescope";
"required_oolite_version" = "1.79";
"title" = "Telescope";
"version" = "1.8";
"category" = "Equipment";
"description" = "Extended targeting and scanning features, masslock borders and sniper ring.";
"download_url" = "http://wiki.alioth.net/img_auth.php/4/4c/Telescope_1.8.oxz";
"author" = "Norby";
"information_url" = "http://wiki.alioth.net/index.php/Telescope";
"license" = "CC-BY-NC-SA 4.0";
"optional_oxps" = (
{
"identifier" = "oolite.oxp.Norby.Telescope_Extender";
"version" = "1.0";
"description" = "Extends the range of Telescope and scan even farther with Gravity Scanner.";
}
);
}
)
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: OXZ list update problem?
Yes, although my other two were different (like the bad one above, although the third file is different again).
Are all three of your file versions totally identical when checked via notepad++?
Are all three of your file versions totally identical when checked via notepad++?
My OXPs via Boxspace or from my Wiki pages
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Thargoid TV
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Re: OXZ list update problem?
If I've done it right, they all appear identical, yes - but I'm not a completely reliable witness, yer honour!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: OXZ list update problem?
Given yours also works in-game I'd be inclined to trust it.
So basically for some reason, since the last update or few mine seems to be knackered when it comes to getting data from oolite.org.
So basically for some reason, since the last update or few mine seems to be knackered when it comes to getting data from oolite.org.
My OXPs via Boxspace or from my Wiki pages
.
Thargoid TV
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- Cody
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Re: OXZ list update problem?
How about you try last night's nightly - the same build I have?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: OXZ list update problem?
I just tried clearing out and rebuilding my Gnustep folder but it didn't help:
I think a reversion may be the next step to try yes. Time for a new download and yet another version on the HD...[/color]
Code: Select all
21:40:35.875 [dataCache.write.failed]: Failed to write data cache.
21:40:36.894 [debugTCP.connected]: Connected to debug console "DebugConsole".
21:40:54.278 [gnustep]: 2014-07-06 21:40:54.278 oolite[1232] Defaults path 'C:\Oolite/Trunk/oolite.app/GNUstep/Defaults' did not exist - created it
21:40:54.283 [gnustep]: 2014-07-06 21:40:54.282 oolite[1232] Creating empty user defaults database
21:41:01.428 [gnustep]: 2014-07-06 21:41:01.427 oolite[1232] No colon terminating name in header (})
21:41:01.430 [gnustep]: 2014-07-06 21:41:01.430 oolite[1232] No colon terminating name in header (})
21:41:01.622 [gnustep]: 2014-07-06 21:41:01.622 oolite[1232] No colon terminating name in header (})
21:41:03.837 [gnustep]: 2014-07-06 21:41:03.836 oolite[1232] No colon terminating name in header (})
21:41:03.840 [gnustep]: 2014-07-06 21:41:03.840 oolite[1232] No colon terminating name in header (})
21:41:03.843 [gnustep]: 2014-07-06 21:41:03.843 oolite[1232] No colon terminating name in header (})
21:41:03.847 [gnustep]: 2014-07-06 21:41:03.846 oolite[1232] No colon terminating name in header (})
My OXPs via Boxspace or from my Wiki pages
.
Thargoid TV
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Re: OXZ list update problem?
If it's also not working reliably in Chrome then I'd suspect your internet connection rather than Oolite itself.Thargoid wrote:So basically for some reason, since the last update or few mine seems to be knackered when it comes to getting data from oolite.org.
Re: OXZ list update problem?
I'd be inclined to agree, although it's only here that I'm seeing it. Other downloads from other sites are fine, e.g. iPlayer desktop works without issue.cim wrote:If it's also not working reliably in Chrome then I'd suspect your internet connection rather than Oolite itself.
I'll try pulling the LAN and wifi drivers off the system and put the base default ones and see if things sort out again or not.
One other thing that's odd is I just tried to install the 64-bit nightly and it complained about wrong version of Windows (my version is 64-bit Home Premium), so I also tried 32-bit and got the same error. So something somewhere is definitely screwed - it may be easier just to burn this system to the keel and start again (something it's probably overdue for anyway).
Editted to add - if I open the direct link on a second machine it comes down OK, so it looks like something is screwed on my netbook

My OXPs via Boxspace or from my Wiki pages
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Thargoid TV
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Re: OXZ list update problem?
OK, pulled the LAN and wifi drivers and reinstalled, and now it looks like it's working again?!?!?!
So quite what happened there I have no idea, but I also note that my virtual miniport driver is now disabled and won't enable. So something in there is screwed, but at least it's working for wifi and download properly now...
Thanks for the assistance Cody & Cim in trying to fix it anyway.
So quite what happened there I have no idea, but I also note that my virtual miniport driver is now disabled and won't enable. So something in there is screwed, but at least it's working for wifi and download properly now...
Thanks for the assistance Cody & Cim in trying to fix it anyway.
My OXPs via Boxspace or from my Wiki pages
.
Thargoid TV
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- Cody
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Re: OXZ list update problem?
That Notepad++ compare function is a useful addition to my limited knowledge - 'twas very handy for updating my late-model Griff Cobra Mk III.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Commander Mick
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- Posts: 175
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Re: OXZ list update problem?
Sorry to Necro, but...
I keep getting an error when I try to download the OXZ list?
Here is the latest log (But don't really understand it much myself. I lack the programmers/coders/debuggers tech savie...

Opening log for Oolite version 1.90 (x86-64) under Windows 10.0.19045.5247 64-bit at 2024-12-30 22:38:16 +1000.
Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz 8 processors detected.
Build options: OpenAL, new planets.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
22:38:16.434 [display.mode.list.native]: Windows native resolution detected: 1920 x 1080
22:38:17.024 [joystick.init]: Number of joysticks detected: 0
22:38:17.025 [rendering.opengl.version]: OpenGL renderer version: 4.6.0 ("4.6.0 NVIDIA 560.94"). Vendor: "NVIDIA Corporation". Renderer: "NVIDIA GeForce GTX 980 Ti/PCIe/SSE2".
22:38:17.025 [rendering.opengl.extensions]: OpenGL extensions (388):
GL_NV_blend_square, GL_KHR_parallel_shader_compile, GL_ARB_map_buffer_range, GL_ARB_instanced_arrays, GL_ARB_shader_viewport_layer_array, GL_ARB_direct_state_access, GL_NV_memory_attachment, GL_ARB_clear_texture, GL_EXT_texture_compression_rgtc, GL_EXT_post_depth_coverage, GL_NV_texture_compression_vtc, GL_EXT_texture_storage, GL_NV_fragment_program, GL_ARB_query_buffer_object, GL_EXT_texture_shared_exponent, GL_EXT_sparse_texture2, GL_ARB_uniform_buffer_object, GL_EXT_texture_array, GL_ARB_shader_draw_parameters, GL_ARB_shading_language_include, GL_ARB_separate_shader_objects, GL_NV_fragment_shader_interlock, GL_EXT_packed_pixels, GL_ARB_texture_query_levels, GL_ARB_fragment_layer_viewport, GL_NV_fence, GL_ARB_explicit_uniform_location, GL_ARB_stencil_texturing, GL_NV_conservative_raster, GL_EXT_gpu_program_parameters, GL_EXT_vertex_array, GL_EXT_provoking_vertex, GL_NV_draw_vulkan_image, GL_ARB_texture_view, GL_ARB_ES3_1_compatibility, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_NVX_gpu_multicast2, GL_ARB_clear_buffer_object, GL_EXT_texture_object, GL_EXT_packed_float, GL_EXT_texture_filter_anisotropic, GL_ARB_get_program_binary, GL_ARB_half_float_vertex, GL_ARB_program_interface_query, GL_EXT_bindable_uniform, GL_ARB_multi_draw_indirect, GL_NV_texture_multisample, GL_ARB_texture_buffer_object, GL_ARB_gpu_shader_fp64, GL_EXT_blend_minmax, GL_ARB_vertex_attrib_64bit, GL_ARB_texture_query_lod, GL_ARB_compressed_texture_pixel_storage, GL_EXT_texture_integer, GL_ARB_texture_non_power_of_two, GL_EXT_texture_compression_s3tc, GL_ARB_texture_stencil8, GL_KHR_no_error, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_framebuffer_no_attachments, GL_NV_parameter_buffer_object2, GL_ARB_shading_language_420pack, GL_ARB_sample_locations, GL_NV_texture_rectangle, GL_KHR_robustness, GL_SGIX_shadow, GL_EXT_vertex_array_bgra, GL_EXT_depth_bounds_test, GL_NV_vertex_array_range2, GL_ARB_shader_texture_image_samples, GL_NV_vertex_program2, GL_ARB_texture_compression_bptc, GL_NV_vertex_program3, GL_EXT_stencil_wrap, GL_EXT_separate_shader_objects, GL_NV_shader_atomic_float, GL_NV_packed_depth_stencil, GL_ARB_texture_gather, GL_ARB_shader_image_size, GL_NV_uniform_buffer_std430_layout, GL_EXT_texture_cube_map, GL_EXT_shader_image_load_formatted, GL_NV_register_combiners2, GL_NV_half_float, GL_ARB_map_buffer_alignment, GL_SUN_slice_accum, GL_ARB_provoking_vertex, GL_NV_shader_thread_shuffle, GL_ARB_tessellation_shader, GL_EXT_direct_state_access, GL_NVX_multigpu_info, GL_ARB_texture_rg, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_ARB_bindless_texture, GL_SGIX_depth_texture, GL_NVX_linked_gpu_multicast, GL_NV_texture_env_combine4, GL_EXT_polygon_offset_clamp, GL_EXT_draw_range_elements, GL_EXT_draw_buffers2, GL_EXT_texture_filter_minmax, GL_ARB_transform_feedback2, GL_ARB_geometry_shader4, GL_ARB_fragment_coord_conventions, GL_ARB_transform_feedback3, GL_ARB_shader_precision, GL_NV_gpu_program_fp64, GL_NV_blend_equation_advanced_coherent, GL_NV_shader_atomic_counters, GL_ARB_get_texture_sub_image, GL_EXT_blend_color, GL_ARB_vertex_array_object, GL_NV_query_resource, GL_ATI_draw_buffers, GL_ARB_texture_mirrored_repeat, GL_EXT_stencil_two_side, GL_ARB_timer_query, WGL_EXT_swap_control, GL_NV_parameter_buffer_object, GL_EXT_texture_sRGB_decode, GL_NV_transform_feedback, GL_EXT_timer_query, GL_EXT_texture_edge_clamp, GL_EXT_shader_image_load_store, GL_NV_gpu_program4_1, GL_IBM_rasterpos_clip, GL_NV_framebuffer_multisample_coverage, GL_ARB_base_instance, GL_ARB_texture_float, GL_ARB_imaging, GL_ARB_draw_elements_base_vertex, GL_EXT_texture3D, GL_ARB_cull_distance, GL_EXT_packed_depth_stencil, GL_EXT_compiled_vertex_array, GL_ARB_texture_cube_map, GL_NV_uniform_buffer_unified_memory, GL_NV_primitive_restart, GL_EXT_blend_subtract, GL_EXT_separate_specular_color, GL_S3_s3tc, GL_NV_fragment_program_option, GL_EXTX_framebuffer_mixed_formats, GL_ARB_texture_compression, GL_ARB_gl_spirv, GL_ARB_texture_compression_rgtc, GL_ARB_texture_filter_anisotropic, GL_ARB_ES2_compatibility, GL_NV_shader_subgroup_partitioned, GL_ARB_shader_ballot, GL_NV_gpu_multicast, GL_ARB_depth_buffer_float, GL_NV_light_max_exponent, GL_ARB_vertex_buffer_object, GL_KHR_blend_equation_advanced, GL_NV_shader_atomic_int64, GL_ARB_shading_language_100, GL_NV_shader_storage_buffer_object, GL_ARB_texture_env_add, GL_ARB_fragment_program, GL_NV_copy_depth_to_color, GL_ARB_sparse_buffer, GL_EXT_import_sync_object, GL_EXT_texture_swizzle, GL_ARB_shadow, GL_ARB_texture_filter_minmax, GL_NV_copy_image, GL_NVX_progress_fence, GL_ARB_shader_texture_lod, GL_ARB_clip_control, GL_NV_conservative_raster_dilate, GL_ARB_texture_multisample, GL_EXT_texture_env_combine, GL_ARB_sync, GL_ATI_texture_mirror_once, GL_ARB_robustness, GL_ARB_compatibility, GL_EXT_texture_compression_dxt1, GL_NV_gpu_program4, GL_NV_gpu_program5, GL_ARB_transform_feedback_overflow_query, GL_NV_vertex_array_range, GL_ARB_multitexture, GL_EXT_transform_feedback2, GL_NV_vertex_program2_option, GL_KHR_shader_subgroup, GL_ARB_buffer_storage, GL_NV_compute_program5, GL_NV_vertex_program1_1, GL_NV_gpu_program5_mem_extended, GL_EXT_shadow_funcs, GL_ARB_occlusion_query, GL_ARB_fragment_program_shadow, GL_NVX_nvenc_interop, GL_NV_vertex_buffer_unified_memory, GL_ARB_texture_barrier, GL_EXT_geometry_shader4, GL_EXT_memory_object_win32, GL_ARB_texture_env_dot3, GL_ARB_seamless_cubemap_per_texture, GL_ARB_multisample, GL_ARB_copy_image, GL_ARB_gpu_shader_int64, GL_ARB_color_buffer_float, GL_EXT_texture_env_add, GL_ARB_ES3_compatibility, GL_ARB_point_parameters, GL_ARB_sampler_objects, GL_ARB_transform_feedback_instanced, GL_ARB_invalidate_subdata, GL_KTX_buffer_region, GL_NV_vertex_attrib_integer_64bit, GL_NV_bindless_multi_draw_indirect, GL_NV_sample_mask_override_coverage, GL_NVX_gpu_memory_info, GL_EXT_framebuffer_object, GL_NV_gpu_shader5, GL_ARB_texture_rgb10_a2ui, GL_NV_shader_atomic_fp16_vector, GL_NV_ES1_1_compatibility, GL_ARB_texture_border_clamp, GL_NV_alpha_to_coverage_dither_control, GL_ARB_shading_language_packing, GL_EXT_bgra, GL_ATI_texture_float, GL_ARB_occlusion_query2, GL_ARB_shader_clock, GL_ARB_texture_env_crossbar, GL_NV_shader_buffer_load, GL_NV_feature_query, GL_NV_depth_clamp, GL_ARB_derivative_control, GL_ARB_conservative_depth, GL_AMD_vertex_shader_layer, GL_EXT_win32_keyed_mutex, GL_AMD_multi_draw_indirect, GL_ARB_shader_atomic_counters, GL_ARB_texture_env_combine, GL_EXT_framebuffer_multisample, GL_NV_occlusion_query, GL_EXT_Cg_shader, GL_NV_texture_barrier, GL_NV_path_rendering, GL_ARB_ES3_2_compatibility, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_NV_path_rendering_shared_edge, GL_ARB_texture_buffer_object_rgb32, GL_EXT_window_rectangles, GL_NVX_conditional_render, GL_NV_register_combiners, GL_EXT_texture_sRGB_R8, GL_EXT_framebuffer_blit, GL_ARB_vertex_array_bgra, GL_NV_multisample_coverage, GL_EXT_texture_shadow_lod, GL_EXT_fog_coord, GL_ARB_window_pos, GL_NV_fill_rectangle, GL_ARB_half_float_pixel, GL_SGIS_texture_lod, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_lod, GL_EXT_blend_equation_separate, GL_OVR_multiview2, GL_ARB_point_sprite, GL_NV_gpu_program_multiview, GL_ARB_parallel_shader_compile, GL_NV_fragment_program2, GL_ARB_shader_group_vote, GL_ARB_fragment_shader, GL_NV_blend_minmax_factor, GL_ARB_framebuffer_sRGB, GL_EXT_memory_object, GL_ARB_shader_objects, GL_NV_internalformat_sample_query, GL_WIN_swap_hint, GL_ARB_polygon_offset_clamp, GL_EXT_framebuffer_multisample_blit_scaled, GL_ARB_sparse_texture_clamp, GL_ARB_blend_func_extended, GL_ARB_shader_subroutine, GL_NV_pixel_data_range, GL_NV_viewport_swizzle, GL_NV_memory_object_sparse, GL_ARB_sparse_texture, GL_ARB_multi_bind, GL_KHR_debug, GL_EXT_multiview_timer_query, GL_NV_framebuffer_mixed_samples, GL_ARB_transpose_matrix, GL_EXT_texture_compression_latc, GL_ARB_texture_cube_map_array, GL_NV_ES3_1_compatibility, GL_ARB_texture_buffer_range, GL_ARB_robust_buffer_access_behavior, GL_ARB_texture_storage_multisample, GL_EXT_texture_env_dot3, GL_ARB_vertex_type_10f_11f_11f_rev, GL_EXT_texture_sRGB, GL_EXT_secondary_color, GL_EXT_point_parameters, GL_ARB_shader_image_load_store, GL_EXT_pixel_buffer_object, GL_ARB_explicit_attrib_location, GL_ARB_internalformat_query2, GL_ARB_seamless_cube_map, GL_ARB_draw_instanced, GL_ARB_draw_buffers_blend, GL_NV_sample_locations, GL_ARB_post_depth_coverage, GL_NV_fragment_coverage_to_color, GL_EXT_draw_instanced, GL_ARB_pipeline_statistics_query, GL_NV_texture_rectangle_compressed, GL_ARB_framebuffer_object, GL_ARB_internalformat_query, GL_OVR_multiview, GL_EXT_texture_mirror_clamp, GL_ARB_texture_rectangle, GL_ARB_gpu_shader5, GL_EXT_gpu_shader4, GL_ARB_compute_shader, GL_AMD_seamless_cubemap_per_texture, GL_NV_fog_distance, GL_EXT_multiview_texture_multisample, GL_ARB_spirv_extensions, GL_ARB_depth_clamp, GL_KHR_robust_buffer_access_behavior, GL_NV_texture_shader, GL_NV_shader_thread_group, GL_NV_float_buffer, GL_ARB_vertex_type_2_10_10_10_rev, GL_KHR_blend_equation_advanced_coherent, GL_AMD_vertex_shader_viewport_index, GL_ARB_shader_storage_buffer_object, GL_NV_conditional_render, GL_ARB_vertex_program, GL_ARB_enhanced_layouts, GL_ARB_compute_variable_group_size, GL_NV_bindless_texture, GL_ARB_draw_indirect, GL_ARB_arrays_of_arrays, GL_NV_multisample_filter_hint, GL_ARB_indirect_parameters, GL_ARB_viewport_array, GL_NV_point_sprite, GL_ARB_texture_storage, GL_NV_geometry_shader4, GL_EXT_semaphore, GL_ARB_texture_swizzle, GL_ARB_sparse_texture2, GL_EXT_texture_lod_bias, GL_EXT_semaphore_win32, GL_EXT_abgr, GL_NV_viewport_array2, GL_ARB_vertex_shader, GL_ARB_vertex_attrib_binding, GL_NV_transform_feedback2, GL_ARB_depth_texture, GL_NV_query_resource_tag, GL_NV_vertex_program, GL_NV_blend_equation_advanced, GL_EXT_framebuffer_sRGB, GL_ARB_shader_atomic_counter_ops, GL_ARB_copy_buffer, GL_NV_depth_buffer_float, GL_EXT_raster_multisample, GL_ARB_pixel_buffer_object, GL_NV_explicit_multisample, GL_EXT_texture_buffer_object, GL_EXT_blend_func_separate, GL_ARB_fragment_shader_interlock, GL_NV_command_list, GL_NV_geometry_shader_passthrough, GL_NV_draw_texture, GL_EXT_vertex_attrib_64bit, GL_NV_timeline_semaphore, GL_EXT_rescale_normal, GL_ARB_sample_shading, GL_ARB_shader_bit_encoding, GL_KHR_context_flush_control, GL_EXT_shader_integer_mix, GL_NV_bindless_multi_draw_indirect_count, GL_ARB_debug_output, GL_ARB_conditional_render_inverted
22:38:17.033 [rendering.opengl.shader.support]: Shaders are supported.
22:38:17.058 [searchPaths.dumpAll]: Resource paths:
Resources
../AddOns
22:38:17.466 [shipData.load.begin]: Loading ship data.
22:38:18.517 [startup.complete]: ========== Loading complete in 2.33 seconds. ==========
22:45:28.855 [plist.parse.failed]: Failed to parse G:\NEW OOLITE/oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.plist as a property list.
Parse failed at line 1 (char 2) - unexpected character (wanted '>')
22:45:28.855 [oxz.manager.error]: Downloaded manifest was not a valid plist, has been left in G:\NEW OOLITE/oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.plist
22:54:41.878 [plist.parse.failed]: Failed to parse G:\NEW OOLITE/oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.plist as a property list.
Parse failed at line 1 (char 2) - unexpected character (wanted '>')
22:54:41.878 [oxz.manager.error]: Downloaded manifest was not a valid plist, has been left in G:\NEW OOLITE/oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.plist
22:54:47.129 [plist.parse.failed]: Failed to parse G:\NEW OOLITE/oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.plist as a property list.
Parse failed at line 1 (char 2) - unexpected character (wanted '>')
22:54:47.130 [oxz.manager.error]: Downloaded manifest was not a valid plist, has been left in G:\NEW OOLITE/oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.plist
22:55:18.140 [plist.parse.failed]: Failed to parse G:\NEW OOLITE/oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.plist as a property list.
Parse failed at line 1 (char 2) - unexpected character (wanted '>')
22:55:18.140 [oxz.manager.error]: Downloaded manifest was not a valid plist, has been left in G:\NEW OOLITE/oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.plist
I keep getting an error when I try to download the OXZ list?
Here is the latest log (But don't really understand it much myself. I lack the programmers/coders/debuggers tech savie...



Opening log for Oolite version 1.90 (x86-64) under Windows 10.0.19045.5247 64-bit at 2024-12-30 22:38:16 +1000.
Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz 8 processors detected.
Build options: OpenAL, new planets.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
22:38:16.434 [display.mode.list.native]: Windows native resolution detected: 1920 x 1080
22:38:17.024 [joystick.init]: Number of joysticks detected: 0
22:38:17.025 [rendering.opengl.version]: OpenGL renderer version: 4.6.0 ("4.6.0 NVIDIA 560.94"). Vendor: "NVIDIA Corporation". Renderer: "NVIDIA GeForce GTX 980 Ti/PCIe/SSE2".
22:38:17.025 [rendering.opengl.extensions]: OpenGL extensions (388):
GL_NV_blend_square, GL_KHR_parallel_shader_compile, GL_ARB_map_buffer_range, GL_ARB_instanced_arrays, GL_ARB_shader_viewport_layer_array, GL_ARB_direct_state_access, GL_NV_memory_attachment, GL_ARB_clear_texture, GL_EXT_texture_compression_rgtc, GL_EXT_post_depth_coverage, GL_NV_texture_compression_vtc, GL_EXT_texture_storage, GL_NV_fragment_program, GL_ARB_query_buffer_object, GL_EXT_texture_shared_exponent, GL_EXT_sparse_texture2, GL_ARB_uniform_buffer_object, GL_EXT_texture_array, GL_ARB_shader_draw_parameters, GL_ARB_shading_language_include, GL_ARB_separate_shader_objects, GL_NV_fragment_shader_interlock, GL_EXT_packed_pixels, GL_ARB_texture_query_levels, GL_ARB_fragment_layer_viewport, GL_NV_fence, GL_ARB_explicit_uniform_location, GL_ARB_stencil_texturing, GL_NV_conservative_raster, GL_EXT_gpu_program_parameters, GL_EXT_vertex_array, GL_EXT_provoking_vertex, GL_NV_draw_vulkan_image, GL_ARB_texture_view, GL_ARB_ES3_1_compatibility, GL_NV_texgen_reflection, GL_EXT_multi_draw_arrays, GL_NVX_gpu_multicast2, GL_ARB_clear_buffer_object, GL_EXT_texture_object, GL_EXT_packed_float, GL_EXT_texture_filter_anisotropic, GL_ARB_get_program_binary, GL_ARB_half_float_vertex, GL_ARB_program_interface_query, GL_EXT_bindable_uniform, GL_ARB_multi_draw_indirect, GL_NV_texture_multisample, GL_ARB_texture_buffer_object, GL_ARB_gpu_shader_fp64, GL_EXT_blend_minmax, GL_ARB_vertex_attrib_64bit, GL_ARB_texture_query_lod, GL_ARB_compressed_texture_pixel_storage, GL_EXT_texture_integer, GL_ARB_texture_non_power_of_two, GL_EXT_texture_compression_s3tc, GL_ARB_texture_stencil8, GL_KHR_no_error, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_framebuffer_no_attachments, GL_NV_parameter_buffer_object2, GL_ARB_shading_language_420pack, GL_ARB_sample_locations, GL_NV_texture_rectangle, GL_KHR_robustness, GL_SGIX_shadow, GL_EXT_vertex_array_bgra, GL_EXT_depth_bounds_test, GL_NV_vertex_array_range2, GL_ARB_shader_texture_image_samples, GL_NV_vertex_program2, GL_ARB_texture_compression_bptc, GL_NV_vertex_program3, GL_EXT_stencil_wrap, GL_EXT_separate_shader_objects, GL_NV_shader_atomic_float, GL_NV_packed_depth_stencil, GL_ARB_texture_gather, GL_ARB_shader_image_size, GL_NV_uniform_buffer_std430_layout, GL_EXT_texture_cube_map, GL_EXT_shader_image_load_formatted, GL_NV_register_combiners2, GL_NV_half_float, GL_ARB_map_buffer_alignment, GL_SUN_slice_accum, GL_ARB_provoking_vertex, GL_NV_shader_thread_shuffle, GL_ARB_tessellation_shader, GL_EXT_direct_state_access, GL_NVX_multigpu_info, GL_ARB_texture_rg, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_ARB_bindless_texture, GL_SGIX_depth_texture, GL_NVX_linked_gpu_multicast, GL_NV_texture_env_combine4, GL_EXT_polygon_offset_clamp, GL_EXT_draw_range_elements, GL_EXT_draw_buffers2, GL_EXT_texture_filter_minmax, GL_ARB_transform_feedback2, GL_ARB_geometry_shader4, GL_ARB_fragment_coord_conventions, GL_ARB_transform_feedback3, GL_ARB_shader_precision, GL_NV_gpu_program_fp64, GL_NV_blend_equation_advanced_coherent, GL_NV_shader_atomic_counters, GL_ARB_get_texture_sub_image, GL_EXT_blend_color, GL_ARB_vertex_array_object, GL_NV_query_resource, GL_ATI_draw_buffers, GL_ARB_texture_mirrored_repeat, GL_EXT_stencil_two_side, GL_ARB_timer_query, WGL_EXT_swap_control, GL_NV_parameter_buffer_object, GL_EXT_texture_sRGB_decode, GL_NV_transform_feedback, GL_EXT_timer_query, GL_EXT_texture_edge_clamp, GL_EXT_shader_image_load_store, GL_NV_gpu_program4_1, GL_IBM_rasterpos_clip, GL_NV_framebuffer_multisample_coverage, GL_ARB_base_instance, GL_ARB_texture_float, GL_ARB_imaging, GL_ARB_draw_elements_base_vertex, GL_EXT_texture3D, GL_ARB_cull_distance, GL_EXT_packed_depth_stencil, GL_EXT_compiled_vertex_array, GL_ARB_texture_cube_map, GL_NV_uniform_buffer_unified_memory, GL_NV_primitive_restart, GL_EXT_blend_subtract, GL_EXT_separate_specular_color, GL_S3_s3tc, GL_NV_fragment_program_option, GL_EXTX_framebuffer_mixed_formats, GL_ARB_texture_compression, GL_ARB_gl_spirv, GL_ARB_texture_compression_rgtc, GL_ARB_texture_filter_anisotropic, GL_ARB_ES2_compatibility, GL_NV_shader_subgroup_partitioned, GL_ARB_shader_ballot, GL_NV_gpu_multicast, GL_ARB_depth_buffer_float, GL_NV_light_max_exponent, GL_ARB_vertex_buffer_object, GL_KHR_blend_equation_advanced, GL_NV_shader_atomic_int64, GL_ARB_shading_language_100, GL_NV_shader_storage_buffer_object, GL_ARB_texture_env_add, GL_ARB_fragment_program, GL_NV_copy_depth_to_color, GL_ARB_sparse_buffer, GL_EXT_import_sync_object, GL_EXT_texture_swizzle, GL_ARB_shadow, GL_ARB_texture_filter_minmax, GL_NV_copy_image, GL_NVX_progress_fence, GL_ARB_shader_texture_lod, GL_ARB_clip_control, GL_NV_conservative_raster_dilate, GL_ARB_texture_multisample, GL_EXT_texture_env_combine, GL_ARB_sync, GL_ATI_texture_mirror_once, GL_ARB_robustness, GL_ARB_compatibility, GL_EXT_texture_compression_dxt1, GL_NV_gpu_program4, GL_NV_gpu_program5, GL_ARB_transform_feedback_overflow_query, GL_NV_vertex_array_range, GL_ARB_multitexture, GL_EXT_transform_feedback2, GL_NV_vertex_program2_option, GL_KHR_shader_subgroup, GL_ARB_buffer_storage, GL_NV_compute_program5, GL_NV_vertex_program1_1, GL_NV_gpu_program5_mem_extended, GL_EXT_shadow_funcs, GL_ARB_occlusion_query, GL_ARB_fragment_program_shadow, GL_NVX_nvenc_interop, GL_NV_vertex_buffer_unified_memory, GL_ARB_texture_barrier, GL_EXT_geometry_shader4, GL_EXT_memory_object_win32, GL_ARB_texture_env_dot3, GL_ARB_seamless_cubemap_per_texture, GL_ARB_multisample, GL_ARB_copy_image, GL_ARB_gpu_shader_int64, GL_ARB_color_buffer_float, GL_EXT_texture_env_add, GL_ARB_ES3_compatibility, GL_ARB_point_parameters, GL_ARB_sampler_objects, GL_ARB_transform_feedback_instanced, GL_ARB_invalidate_subdata, GL_KTX_buffer_region, GL_NV_vertex_attrib_integer_64bit, GL_NV_bindless_multi_draw_indirect, GL_NV_sample_mask_override_coverage, GL_NVX_gpu_memory_info, GL_EXT_framebuffer_object, GL_NV_gpu_shader5, GL_ARB_texture_rgb10_a2ui, GL_NV_shader_atomic_fp16_vector, GL_NV_ES1_1_compatibility, GL_ARB_texture_border_clamp, GL_NV_alpha_to_coverage_dither_control, GL_ARB_shading_language_packing, GL_EXT_bgra, GL_ATI_texture_float, GL_ARB_occlusion_query2, GL_ARB_shader_clock, GL_ARB_texture_env_crossbar, GL_NV_shader_buffer_load, GL_NV_feature_query, GL_NV_depth_clamp, GL_ARB_derivative_control, GL_ARB_conservative_depth, GL_AMD_vertex_shader_layer, GL_EXT_win32_keyed_mutex, GL_AMD_multi_draw_indirect, GL_ARB_shader_atomic_counters, GL_ARB_texture_env_combine, GL_EXT_framebuffer_multisample, GL_NV_occlusion_query, GL_EXT_Cg_shader, GL_NV_texture_barrier, GL_NV_path_rendering, GL_ARB_ES3_2_compatibility, GL_ARB_draw_buffers, GL_SGIS_generate_mipmap, GL_NV_path_rendering_shared_edge, GL_ARB_texture_buffer_object_rgb32, GL_EXT_window_rectangles, GL_NVX_conditional_render, GL_NV_register_combiners, GL_EXT_texture_sRGB_R8, GL_EXT_framebuffer_blit, GL_ARB_vertex_array_bgra, GL_NV_multisample_coverage, GL_EXT_texture_shadow_lod, GL_EXT_fog_coord, GL_ARB_window_pos, GL_NV_fill_rectangle, GL_ARB_half_float_pixel, GL_SGIS_texture_lod, GL_IBM_texture_mirrored_repeat, GL_EXT_texture_lod, GL_EXT_blend_equation_separate, GL_OVR_multiview2, GL_ARB_point_sprite, GL_NV_gpu_program_multiview, GL_ARB_parallel_shader_compile, GL_NV_fragment_program2, GL_ARB_shader_group_vote, GL_ARB_fragment_shader, GL_NV_blend_minmax_factor, GL_ARB_framebuffer_sRGB, GL_EXT_memory_object, GL_ARB_shader_objects, GL_NV_internalformat_sample_query, GL_WIN_swap_hint, GL_ARB_polygon_offset_clamp, GL_EXT_framebuffer_multisample_blit_scaled, GL_ARB_sparse_texture_clamp, GL_ARB_blend_func_extended, GL_ARB_shader_subroutine, GL_NV_pixel_data_range, GL_NV_viewport_swizzle, GL_NV_memory_object_sparse, GL_ARB_sparse_texture, GL_ARB_multi_bind, GL_KHR_debug, GL_EXT_multiview_timer_query, GL_NV_framebuffer_mixed_samples, GL_ARB_transpose_matrix, GL_EXT_texture_compression_latc, GL_ARB_texture_cube_map_array, GL_NV_ES3_1_compatibility, GL_ARB_texture_buffer_range, GL_ARB_robust_buffer_access_behavior, GL_ARB_texture_storage_multisample, GL_EXT_texture_env_dot3, GL_ARB_vertex_type_10f_11f_11f_rev, GL_EXT_texture_sRGB, GL_EXT_secondary_color, GL_EXT_point_parameters, GL_ARB_shader_image_load_store, GL_EXT_pixel_buffer_object, GL_ARB_explicit_attrib_location, GL_ARB_internalformat_query2, GL_ARB_seamless_cube_map, GL_ARB_draw_instanced, GL_ARB_draw_buffers_blend, GL_NV_sample_locations, GL_ARB_post_depth_coverage, GL_NV_fragment_coverage_to_color, GL_EXT_draw_instanced, GL_ARB_pipeline_statistics_query, GL_NV_texture_rectangle_compressed, GL_ARB_framebuffer_object, GL_ARB_internalformat_query, GL_OVR_multiview, GL_EXT_texture_mirror_clamp, GL_ARB_texture_rectangle, GL_ARB_gpu_shader5, GL_EXT_gpu_shader4, GL_ARB_compute_shader, GL_AMD_seamless_cubemap_per_texture, GL_NV_fog_distance, GL_EXT_multiview_texture_multisample, GL_ARB_spirv_extensions, GL_ARB_depth_clamp, GL_KHR_robust_buffer_access_behavior, GL_NV_texture_shader, GL_NV_shader_thread_group, GL_NV_float_buffer, GL_ARB_vertex_type_2_10_10_10_rev, GL_KHR_blend_equation_advanced_coherent, GL_AMD_vertex_shader_viewport_index, GL_ARB_shader_storage_buffer_object, GL_NV_conditional_render, GL_ARB_vertex_program, GL_ARB_enhanced_layouts, GL_ARB_compute_variable_group_size, GL_NV_bindless_texture, GL_ARB_draw_indirect, GL_ARB_arrays_of_arrays, GL_NV_multisample_filter_hint, GL_ARB_indirect_parameters, GL_ARB_viewport_array, GL_NV_point_sprite, GL_ARB_texture_storage, GL_NV_geometry_shader4, GL_EXT_semaphore, GL_ARB_texture_swizzle, GL_ARB_sparse_texture2, GL_EXT_texture_lod_bias, GL_EXT_semaphore_win32, GL_EXT_abgr, GL_NV_viewport_array2, GL_ARB_vertex_shader, GL_ARB_vertex_attrib_binding, GL_NV_transform_feedback2, GL_ARB_depth_texture, GL_NV_query_resource_tag, GL_NV_vertex_program, GL_NV_blend_equation_advanced, GL_EXT_framebuffer_sRGB, GL_ARB_shader_atomic_counter_ops, GL_ARB_copy_buffer, GL_NV_depth_buffer_float, GL_EXT_raster_multisample, GL_ARB_pixel_buffer_object, GL_NV_explicit_multisample, GL_EXT_texture_buffer_object, GL_EXT_blend_func_separate, GL_ARB_fragment_shader_interlock, GL_NV_command_list, GL_NV_geometry_shader_passthrough, GL_NV_draw_texture, GL_EXT_vertex_attrib_64bit, GL_NV_timeline_semaphore, GL_EXT_rescale_normal, GL_ARB_sample_shading, GL_ARB_shader_bit_encoding, GL_KHR_context_flush_control, GL_EXT_shader_integer_mix, GL_NV_bindless_multi_draw_indirect_count, GL_ARB_debug_output, GL_ARB_conditional_render_inverted
22:38:17.033 [rendering.opengl.shader.support]: Shaders are supported.
22:38:17.058 [searchPaths.dumpAll]: Resource paths:
Resources
../AddOns
22:38:17.466 [shipData.load.begin]: Loading ship data.
22:38:18.517 [startup.complete]: ========== Loading complete in 2.33 seconds. ==========
22:45:28.855 [plist.parse.failed]: Failed to parse G:\NEW OOLITE/oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.plist as a property list.
Parse failed at line 1 (char 2) - unexpected character (wanted '>')
22:45:28.855 [oxz.manager.error]: Downloaded manifest was not a valid plist, has been left in G:\NEW OOLITE/oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.plist
22:54:41.878 [plist.parse.failed]: Failed to parse G:\NEW OOLITE/oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.plist as a property list.
Parse failed at line 1 (char 2) - unexpected character (wanted '>')
22:54:41.878 [oxz.manager.error]: Downloaded manifest was not a valid plist, has been left in G:\NEW OOLITE/oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.plist
22:54:47.129 [plist.parse.failed]: Failed to parse G:\NEW OOLITE/oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.plist as a property list.
Parse failed at line 1 (char 2) - unexpected character (wanted '>')
22:54:47.130 [oxz.manager.error]: Downloaded manifest was not a valid plist, has been left in G:\NEW OOLITE/oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.plist
22:55:18.140 [plist.parse.failed]: Failed to parse G:\NEW OOLITE/oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.plist as a property list.
Parse failed at line 1 (char 2) - unexpected character (wanted '>')
22:55:18.140 [oxz.manager.error]: Downloaded manifest was not a valid plist, has been left in G:\NEW OOLITE/oolite.app/GNUstep/Library/Caches/org.aegidian.oolite/Oolite-download.plist
Right on Commander!!
- Commander Mick
- Deadly
- Posts: 175
- Joined: Sat Aug 24, 2013 2:31 pm