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Re: [UPDATED RELEASE] CompactHUD OXZ now available

Posted: Fri Jul 04, 2014 7:31 pm
by Cody
So... align = -1; aligns to the right, yes?

Re: [UPDATED RELEASE] CompactHUD OXZ now available

Posted: Fri Jul 04, 2014 7:46 pm
by cim
Cody wrote:
So... align = -1; aligns to the right, yes?
align=1 aligns right (for the beacon name and for text legends only). Omitted or set to 0, it aligns left. (-1 would also align left)

Re: [UPDATED RELEASE] CompactHUD OXZ now available

Posted: Fri Jul 04, 2014 7:50 pm
by Cody
<scratches head> Ahh... so that doesn't work with WitchspaceDestination, eh? I'll keep tinkering, in that case.

Re: [UPDATED RELEASE] CompactHUD OXZ now available

Posted: Fri Jul 04, 2014 7:52 pm
by Smivs
The cookie jar is by the coffee...

Re: [UPDATED RELEASE] CompactHUD OXZ now available

Posted: Fri Jul 04, 2014 8:07 pm
by Cody
Cheers! <munches cookie - returns to hud.plist - frowns>

Re: [UPDATED RELEASE] CompactHUD OXZ now available

Posted: Sat Jul 05, 2014 5:02 pm
by Diziet Sma
A new version of the CompactHUD is now available. And this time it actually works. :D

It uses Norby's new HUD Selector OXZ, so it can exist alongside other HUDs without having to uninstall them. A screenshot is now in the first post, showing pretty much all the features except the waypoints.

Re: [UPDATED RELEASE] CompactHUDv1.2 OXZ now available

Posted: Sun Jul 06, 2014 1:19 pm
by Diziet Sma
After seeing Smivs' recent HUD updates, I realised I'd forgotten one small detail.. so a new version has been uploaded with that omission fixed. The label "DEST:" has been placed in front of the selected witchspace system.

Image

Re: [UPDATED RELEASE] CompactHUDv1.2 OXZ now available

Posted: Sun Jul 06, 2014 3:24 pm
by Smivs
Image

Hmmmm, the un-friendliest destination that side of Lave :)

Re: [UPDATED RELEASE] CompactHUDv1.3 OXZ now available

Posted: Fri Jul 11, 2014 5:35 pm
by Diziet Sma
First post edited to indicate that CompactHUD is compatible with HUD Selector, and that HUD Selector itself is optional for use with CompactHUD.

Many thanks to Norby for clearing up a misunderstanding on my part.