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Re: The furry animnals
Posted: Sat Mar 15, 2014 2:51 am
by SirArian
Commander Wilmot wrote:You can always save beforehand if you are really that concerned about your trumbles. Don't Panic, we wouldn't tell PETA about your trumble genocide if you happen to succeed, anyways.
I actually have a savegame called "Backup" which I saved before doing something. (I don't remember what.) I'll probably just do that.
Everyone is talking about eating them... Does that mean they turn into food?
Re: The furry animnals
Posted: Sat Mar 15, 2014 8:52 am
by onno256
Or you could beam them aboard a klingon Bird of Prey
Re: The furry animnals
Posted: Sat Mar 15, 2014 1:42 pm
by Diziet Sma
onno256 wrote:Or you could beam them aboard a klingon Bird of Prey
There's a Transporter OXP?
Re: The furry animnals
Posted: Sat Mar 15, 2014 8:27 pm
by Ranthe
SirArian wrote:Everyone is talking about eating them... Does that mean they turn into food?
Now there's a thought - a possible modification of the
Ship's Cat OXP to deal with trumbles?
Re: The furry animnals
Posted: Sat Mar 15, 2014 8:51 pm
by Cody
SirArian wrote:Does that mean they turn into food?
There are tales, whispered in spacer bars by old-timers, of dead pilots found aboard derelict ships, their half-eaten bodies surrounded by trumble fur.
Re: The furry animnals
Posted: Sat Mar 15, 2014 8:52 pm
by Commander McLane
Ranthe wrote:SirArian wrote:Everyone is talking about eating them... Does that mean they turn into food?
Now there's a thought - a possible modification of the
Ship's Cat OXP to deal with trumbles?
Nope. Trumbles cannot be removed by script/OXP (and that's deliberately so).
Re: The furry animnals
Posted: Sun Mar 16, 2014 9:35 am
by onno256
Hehe, took me a while also before i got rid of them, now its a blast!