Page 2 of 2

Re: Question ? Changing space color to dark blue

Posted: Mon Feb 10, 2014 7:11 am
by another_commander
I would not mind putting it as an option in the game, but the current implementation needs a bit of improvement. Having three variables in planetinfo for three different color components is kind of sloppy and different to how other color optional definitions work. Color values should be defined as either arrays of RGB(A) components, or standard Oolite color descriptions like redColor, blueColor etc. I'm thinking something along the lines of scannerDisplayColor1 and scannerDisplayColor2. If someone gets this done, I would be more than happy to have it included as an option in the user defaults file.

Re: Question ? Changing space color to dark blue

Posted: Mon Feb 10, 2014 8:14 am
by Diogenese Senna
another_commander wrote:
I would not mind putting it as an option in the game, but the current implementation needs a bit of improvement. Having three variables in planetinfo for three different color components is kind of sloppy and different to how other color optional definitions work. Color values should be defined as either arrays of RGB(A) components, or standard Oolite color descriptions like redColor, blueColor etc. I'm thinking something along the lines of scannerDisplayColor1 and scannerDisplayColor2. If someone gets this done, I would be more than happy to have it included as an option in the user defaults file.
So, who do I need to throw myself in front of and start begging in a thoroughly embarrassing manner?

Re: Question ? Changing space color to dark blue

Posted: Mon Mar 17, 2014 1:54 am
by Pleb
https://bb.oolite.space/viewtopic.php?f= ... 04#p217004

Simplified code and now values in planetinfo.plist are just read from one entry, which is in RGB(A) format. 8)