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Posted: Tue Mar 28, 2006 9:23 pm
by Selezen
Can't see why not. Maybe a simple code mod to recognise the following entries in the shipdata.plist file:

Code: Select all

<key>view_position_aft_outer</key>
<string>0.0 15.0 -28.0</string>
<key>view_position_forward_outer</key>
<string>0.0 12.0 29.0</string>
<key>view_position_port_outer</key>
<string>-15.0 12.0 16.0</string>
<key>view_position_starboard_outer</key>
<string>15.0 12.0 16.0</string>
and to handle them by using shift plus the number key...

That doesn't sound like it should be too hard.

Guys?

Posted: Tue Mar 28, 2006 10:18 pm
by dajt
I had the very same thought...

But perhaps that wouldn't be all that cool. You might want chasing cam or something that would take more effort. But it must be at least a little bit cool!

If it is easy, I'm sure someone will try it soon - the regular coders are either sick or otherwise engaged but there seem to be a few more people tinkering now.

Posted: Tue Mar 28, 2006 10:40 pm
by aegidian
I've thought about this.

I'd offer a variety of alternate_viewpoints that would be a key to an array of camera positions (and possibly angles).

A single key (shift f2?) would then step through alternate viewpoints.

But I don't have the tuits to code this just now.