Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Oh so close to being the best!

An area for discussing new ideas and additions to Oolite.

Moderators: winston, another_commander

User avatar
Selezen
---- E L I T E ----
---- E L I T E ----
Posts: 2527
Joined: Tue Mar 29, 2005 9:14 am
Location: Tionisla
Contact:

Post by Selezen »

Can't see why not. Maybe a simple code mod to recognise the following entries in the shipdata.plist file:

Code: Select all

<key>view_position_aft_outer</key>
<string>0.0 15.0 -28.0</string>
<key>view_position_forward_outer</key>
<string>0.0 12.0 29.0</string>
<key>view_position_port_outer</key>
<string>-15.0 12.0 16.0</string>
<key>view_position_starboard_outer</key>
<string>15.0 12.0 16.0</string>
and to handle them by using shift plus the number key...

That doesn't sound like it should be too hard.

Guys?
dajt
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 364
Joined: Tue Aug 17, 2004 7:05 am
Location: Orange, NSW, Australia

Post by dajt »

I had the very same thought...

But perhaps that wouldn't be all that cool. You might want chasing cam or something that would take more effort. But it must be at least a little bit cool!

If it is easy, I'm sure someone will try it soon - the regular coders are either sick or otherwise engaged but there seem to be a few more people tinkering now.
Regards,
David Taylor.
User avatar
aegidian
Master and Commander
Master and Commander
Posts: 1160
Joined: Thu May 20, 2004 10:46 pm
Location: London UK
Contact:

Post by aegidian »

I've thought about this.

I'd offer a variety of alternate_viewpoints that would be a key to an array of camera positions (and possibly angles).

A single key (shift f2?) would then step through alternate viewpoints.

But I don't have the tuits to code this just now.
"The planet Rear is scourged by well-intentioned OXZs."

Oolite models and gear? click here!
Post Reply