Artifacts and other things in 1.79.0.5527-140112-8d3ef6e

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Cody
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Re: Artifacts and other things in 1.79.0.5527-140112-8d3ef6e

Post by Cody »

another_commander wrote:
I have received a few CTDs while cruising normally from witchspace to planet.
I just had a CTD, as the hyperspace count hit zero (on the final jump of a parcel run too). Probably irrelevant, but this was in the stderr.txt:

Code: Select all

AL lib: (EE) alc_cleanup: 1 device not closed
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Artifacts and other things in 1.79.0.5527-140112-8d3ef6e

Post by Cody »

<chortles> Again! On the final jump... again! Oolite simply does not want me to deliver that parcel.
Jumped by assassins, by bandits, by Thargoid warships... and by the game itself! Hey-ho!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Artifacts and other things in 1.79.0.5527-140112-8d3ef6e

Post by cim »

The stderr.txt is just a message from the sound library complaining about not being shut down properly. Given there was a CTD, it's slightly surprising it had time. I assume nothing out of the ordinary in the last couple of lines of Latest.log, then.

If you go to F7 and look at your target system, does the planet generate and display without crashing? If so, is there anything 'odd' about its appearance?
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Re: Artifacts and other things in 1.79.0.5527-140112-8d3ef6e

Post by Cody »

No problems on F7 (either with or without Povray Planets) - and no, nothing in the log.



As an aside, I run parcel contracts under 'ironman rules' (no saving en route), which is why the CTD's have been so painful.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Artifacts and other things in 1.79.0.5527-140112-8d3ef6e

Post by cim »

What happens if you go there without a parcel contract? I can't see how that would make a difference, though.
Cody wrote:
(no saving en route)
Actually, I wonder if it might be an accumulating thing, then. If you do save in the penultimate system, close Oolite, reload the game, does it still crash?
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Re: Artifacts and other things in 1.79.0.5527-140112-8d3ef6e

Post by Cody »

<grins> I'll try that later, Admiral - after dinner. Strange thing is, I had no CTDs at all yesterday (I'm still running the same nightly build).


Edit to add: first run, parcel onboard, Oolite crashed at zero on the very first jump.
Second run went without a hitch - parcel delivered (at last). So no help there, I'm afraid.

The launching-then-docking ships seem more common now, btw - just about every station.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Diziet Sma
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Re: Artifacts and other things in 1.79.0.5527-140112-8d3ef6e

Post by Diziet Sma »

cim wrote:
Oh, another thing to try with the artifacts: do they still appear (at any/all graphics settings) if you install a planet texture pack? (Try both a cube-map one like Povray and a latlong one like System Redux, please)
Ok.. I got this one figured out, finally.. it's being caused by Orbits 1.2.1.OXP. I guess the latest changes slightly broke compatibility with Orbits, because it had been working fine earlier. I've added it to my slowly growing list of "known problem OXPs" for 1.79.

The funny thing is, with Povray installed, the artifacts were just the same.. with the planet at top or bottom of the ASC, they'd appear.. but with System Redux, they only appeared with the planet at the top of the ASC, and not at the bottom..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Artifacts and other things in 1.79.0.5527-140112-8d3ef6e

Post by cim »

Orbits?! That doesn't make a lot of sense - but I might be able to see if it also happens here now.
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Re: Artifacts and other things in 1.79.0.5527-140112-8d3ef6e

Post by Diziet Sma »

Yup.. but very reproducible here.. make it the only OXP installed.. take it out, it stops.. add it, it comes back.

Turns out it's not the whole story though.. :( :x I just had a different artifact situation crop up. The instance close to the planet/station has been fixed by removing orbits, but with it removed, on two occasions several hours apart, I got a planet-sized faceful of artifacts upon popping out of witchspace.. right where the planet should be.. nothing in the log about it though. I'll keep testing.

Something that does appear in the log though, going by the time compared to when I took a bunch of screenshots of it, was a twinkling/sparkling lights effect all around the circumference of the night side of a planet.. very pretty, but not how it should look at all. I'm guessing the warnings and errors relate to the effect.

Code: Select all

  03:48:27.153 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for rh_vrshaderv.vertex:
>>>>> GLSL log:
0:0(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



03:48:27.153 [shader.load.failed]: ***** ERROR: Could not build shader rh_vrshaderv.vertex/rh_vrshaderf.fragment.
03:48:27.351 [files.notFound]: ----- WARNING: Could not find texture file "v2rpurgskin.png".
  03:48:27.385 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for rh_vrshaderv.vertex:
>>>>> GLSL log:
0:0(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



03:48:27.385 [shader.load.failed]: ***** ERROR: Could not build shader rh_vrshaderv.vertex/rh_vrshaderf.fragment.
03:48:27.394 [files.notFound]: ----- WARNING: Could not find texture file "v2rpurgskin.png".
  03:48:27.409 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for rh_vrshaderv.vertex:
>>>>> GLSL log:
0:0(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



03:48:27.410 [shader.load.failed]: ***** ERROR: Could not build shader rh_vrshaderv.vertex/rh_vrshaderf.fragment.
03:48:27.418 [files.notFound]: ----- WARNING: Could not find texture file "v2rpurgskin.png".
  03:48:27.434 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for rh_vrshaderv.vertex:
>>>>> GLSL log:
0:0(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



03:48:27.434 [shader.load.failed]: ***** ERROR: Could not build shader rh_vrshaderv.vertex/rh_vrshaderf.fragment.
03:48:27.443 [files.notFound]: ----- WARNING: Could not find texture file "v2rpurgskin.png".
  03:48:27.478 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for rh_vrshaderv.vertex:
>>>>> GLSL log:
0:0(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



03:48:27.479 [shader.load.failed]: ***** ERROR: Could not build shader rh_vrshaderv.vertex/rh_vrshaderf.fragment.
03:48:27.488 [files.notFound]: ----- WARNING: Could not find texture file "v2rpurgskin.png".
  03:48:27.542 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for rh_vrshaderv.vertex:
>>>>> GLSL log:
0:0(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



03:48:27.542 [shader.load.failed]: ***** ERROR: Could not build shader rh_vrshaderv.vertex/rh_vrshaderf.fragment.
03:48:27.551 [files.notFound]: ----- WARNING: Could not find texture file "v2rpurgskin.png".
  03:48:27.571 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for rh_vrshaderv.vertex:
>>>>> GLSL log:
0:0(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



03:48:27.571 [shader.load.failed]: ***** ERROR: Could not build shader rh_vrshaderv.vertex/rh_vrshaderf.fragment.
03:48:27.580 [files.notFound]: ----- WARNING: Could not find texture file "v2rpurgskin.png".
  03:48:27.601 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for rh_vrshaderv.vertex:
>>>>> GLSL log:
0:0(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



03:48:27.601 [shader.load.failed]: ***** ERROR: Could not build shader rh_vrshaderv.vertex/rh_vrshaderf.fragment.
03:48:27.611 [files.notFound]: ----- WARNING: Could not find texture file "v2rpurgskin.png".
  03:48:27.633 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for rh_vrshaderv.vertex:
>>>>> GLSL log:
0:0(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



03:48:27.633 [shader.load.failed]: ***** ERROR: Could not build shader rh_vrshaderv.vertex/rh_vrshaderf.fragment.
03:48:27.642 [files.notFound]: ----- WARNING: Could not find texture file "v2rpurgskin.png".
  03:48:27.659 [shader.compile.failure]: ***** ERROR: GLSL vertex shader compilation failed for rh_vrshaderv.vertex:
>>>>> GLSL log:
0:0(9): preprocessor error: Redefinition of macro OO_TANGENT_ATTR



03:48:27.659 [shader.load.failed]: ***** ERROR: Could not build shader rh_vrshaderv.vertex/rh_vrshaderf.fragment.
03:48:27.670 [files.notFound]: ----- WARNING: Could not find texture file "v2rpurgskin.png".
03:48:47.569 [screenshot]: Saved screen shot "oolite-077.png" (1280 x 800 pixels).
03:48:48.317 [screenshot]: Saved screen shot "oolite-078.png" (1280 x 800 pixels).
03:48:49.123 [screenshot]: Saved screen shot "oolite-079.png" (1280 x 800 pixels).
03:48:50.182 [screenshot]: Saved screen shot "oolite-080.png" (1280 x 800 pixels).
03:48:50.936 [screenshot]: Saved screen shot "oolite-081.png" (1280 x 800 pixels).
03:48:55.921 [screenshot]: Saved screen shot "oolite-082.png" (1280 x 800 pixels).
03:48:56.767 [screenshot]: Saved screen shot "oolite-083.png" (1280 x 800 pixels).
03:48:58.605 [screenshot]: Saved screen shot "oolite-084.png" (1280 x 800 pixels).
03:50:07.094 [screenshot]: Saved screen shot "oolite-085.png" (1280 x 800 pixels).
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Artifacts and other things in 1.79.0.5527-140112-8d3ef6e

Post by another_commander »

Dizzy, check rh_vrshaderv.vertex. Does it contain a line like #define OO_TANGENT_ATTR 1? If yes, remove it and shift-restart.
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Re: Artifacts and other things in 1.79.0.5527-140112-8d3ef6e

Post by Diziet Sma »

Yes, it did.. I've commented it out, and will test shortly. (and ever since I made my first OXP, I've always kept a brick on the shift key :wink:)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Artifacts and other things in 1.79.0.5527-140112-8d3ef6e

Post by Diziet Sma »

Ok.. fixing the Random Hits shader got rid of the error messages.. the artifacts hiding the planet when sometimes arriving in a system remain, however, as do the sparkly pixels along the nightside circumference of the planet.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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