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Re: [RELEASE] D.T.T Cyclops 1.0

Posted: Tue Dec 17, 2013 8:53 pm
by Paradox
Duggan wrote:
Thank you Paradox,

I now have the D.T.T Fleet in my shipyards :)
(Sniff... Insert warm tingly feeling here.) My pleasure! More coming thanks to Diziet Sma!

Re: [RELEASE] D.T.T Cyclops 1.0

Posted: Wed Dec 18, 2013 4:51 am
by Diziet Sma
Duggan wrote:
I only ask because when I do a search of these forums for D.T.T, I get a message saying something to the effect of D.T.T being too short a search inquiry and thus I yeild no results . :)
Then you should try using the Oolite BB browser search plugin instead of the board's built-in search facility.. it turns up 144 results for 'D.T.T.' :wink:
spara wrote:
You'll find them from the main list. They are not defined to appear in the ships category listing.
I'll take care of that when I update the Wiki with the new ships tonight.. :wink:

Re: [RELEASE] D.T.T Cyclops 1.0

Posted: Wed Dec 18, 2013 7:03 am
by Ranthe
Paradox wrote:
metatheurgist wrote:
Personal rant: I wish people would stop making dark ships or ships with ridiculously small profiles. The computer doesn't have to be able to see to hit me but I have to be able to see to hit it. It doesn't need any more advantages. :evil: Otherwise It does look very pretty (what I can see of it anyway :P )
Umm "ridiculously small profile"?!?! That's an Anaconda it's sitting next to! They are the same length and the Cyclops is actually wider then the 'conda, it's just not dragging a beer belly on the floor like the 'conda...
Hey! I resemble that remark :D

Seriously though, this looks really nice! Will be downloading. 8)

Re: [RELEASE] D.T.T Cyclops 1.0

Posted: Wed Dec 18, 2013 7:11 pm
by Paradox
Ranthe wrote:
...Umm "ridiculously small profile"?!?! That's an Anaconda it's sitting next to! They are the same length and the Cyclops is actually wider then the 'conda, it's just not dragging a beer belly on the floor like the 'conda...

Hey! I resemble that remark :D

Seriously though, this looks really nice! Will be downloading. 8)
:oops: OOPS! Please give my apologies to Annie. I would never disparage such a voluptuously shaped ship as she. I was referring of course to those other common type Anacondas.. };] Thank you sir, and I do hope you enjoy!

Re: [RELEASE] D.T.T Cyclops 1.0

Posted: Tue Oct 13, 2015 9:33 pm
by ffutures
I love this ship! I took one into a sun dive for fuel this evening, got jumped by three pirates in really bad glare, so bad that everyone was blundering about at close range. I took out all three by ramming over a minute or so without any damage to the ship.

Re: [RELEASE] D.T.T Cyclops 1.0

Posted: Mon Dec 14, 2015 8:28 pm
by ffutures
I still love this ship, but I'd really love to change the paint job a bit, the lower surface is a bit garish. Any simple way to tone the colours down a little?

Re: [RELEASE] D.T.T Cyclops 1.0

Posted: Sat Dec 26, 2015 1:21 pm
by CWolf
Awesome ship! Love the shape.

Re: [RELEASE] D.T.T Cyclops 1.0

Posted: Fri Jan 01, 2016 5:09 pm
by Astrobe
Real nice ship as usual. My savings will go for sure into a DTT ship.
Zireael wrote:
Maybe it could be done with some red lightballs like in Norby's Telescope?
You can achieve an IR effect with the Headlights OXZ. When you set it to minimum, and decrease it again, the gamma goes max and everything looks a bit IR-like. The effect is sufficiently unpleasant that you don't want to have it on all the time. You can easily turn it off by increasing the value again, which has the effect to set it back to minimum. This works fine if you like your ooniverse really dark, though. It should be easy to tweak the OXZ so that it switched back and forth between two gamma values.

Re: [RELEASE] D.T.T Cyclops 1.0

Posted: Fri Jan 01, 2016 9:29 pm
by Norby
Astrobe wrote:
You can achieve an IR effect with the Headlights OXZ. When you set it to minimum, and decrease it again, the gamma goes max and everything looks a bit IR-like.
Good idea, I polished further in Headlights v1.2.