Re: Useful MFDs [mini-OXP]
Posted: Thu May 22, 2014 12:17 am
Another is Spara's Trophy Collector. The 1.79 version has an MFD as well.
For information and discussion about Oolite.
https://bb.oolite.space/
Did have Ship's Library... When was that... 1.76 maybe? I'll give this a try. Thanks.Cody wrote:Do you have the Ship's Library installed, Solo? Available from the in-game OXZ manager in 1.79 (and you'd need to buy the Ship's Library Flight Interface thingy). You could read the Extracts from the Tre Clan Addresses on Interplanetary Life (also in the OXZ manager, I think) whilst cruising the 'lanes - very entertaining.
I am not good at Oolite modding, if anyone knows how to fix it and wants to, it'd be great.Diziet Sma wrote:I like what this does, but I don't like that I can't turn it off when I don't want it on-screen. The various other MFDs can be toggled off, but when I toggle this one off, it comes back on again by itself a moment later. If you could fix this, it would be very handy.
(I look forward to the 'damaged equipment' function, if you can get it working.. that would really be helpful.)
I think they should be kept separate so that you can mix 'n match to your liking. They do clutter your MFDs, don't they. You can also define some more MFDs to your HUD, if you fancy them a lot. Take a peek at Aad-HUD, it defines 4 MFDs.Zireael wrote:Maybe we could pack the MFD OXPs together?
In the script.js file remark line 24Zireael wrote:I am not good at Oolite modding, if anyone knows how to fix it and wants to, it'd be great.Diziet Sma wrote:I like what this does, but I don't like that I can't turn it off when I don't want it on-screen. The various other MFDs can be toggled off, but when I toggle this one off, it comes back on again by itself a moment later. If you could fix this, it would be very handy.
(I look forward to the 'damaged equipment' function, if you can get it working.. that would really be helpful.)
And someone else already made what I was trying to, that is - a manifest MFD.
Maybe we could pack the MFD OXPs together?
Code: Select all
this.$showGeneralInfo = function() {
| player.ship.setMultiFunctionText("useful_MFD_general_info", "Service level: "+ player.ship.serviceLevel + "%\nFuel Leak rate: " + player.ship.fueelLeakRate + "LY/s\nFuel: " +player.ship.fuel + "LY\nCredits: " + player.credits + "\n Legal Status : " + player.legalStatus + " (" + player.bounty + ") \n Rating: " + player.rank + " ( " + player.score + " ) \n Current date: " + this.$setDateSince(3142, 2, 21) + " Kills per day: " + this.$killRate(), true);
// player.ship.setMultiFunctionDisplay(1,"useful_MFD_general_info");
}
Apologies - do you mean that this is a tweak for Useful MFDs which is compatible with Oolite v1.88/1.90 and which is useful for Stranger's HardWay?dybal wrote: ↑Tue Feb 11, 2020 6:00 pmAdds Service Level, Fuel Leak and Available Fuel (I like to know the fuel numbers since I run the HardWay OXP and it takes fuel to cruise):
Code: Select all
this.$showGeneralInfo = function() { | player.ship.setMultiFunctionText("useful_MFD_general_info", "Service level: "+ player.ship.serviceLevel + "%\nFuel Leak rate: " + player.ship.fueelLeakRate + "LY/s\nFuel: " +player.ship.fuel + "LY\nCredits: " + player.credits + "\n Legal Status : " + player.legalStatus + " (" + player.bounty + ") \n Rating: " + player.rank + " ( " + player.score + " ) \n Current date: " + this.$setDateSince(3142, 2, 21) + " Kills per day: " + this.$killRate(), true); // player.ship.setMultiFunctionDisplay(1,"useful_MFD_general_info"); }
When player ejects / player ship is destroyed.08:33:48.234 [script.javaScript.exception.unexpectedType] ReportJSError: ***** JavaScript exception (useful_MFDs 0.5): TypeError: ship.position is undefined
08:33:48.234 [script.javaScript.exception.unexpectedType] ReportJSError: E:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.zirael.UsefulMFDs.oxz/Config/script.js, line 85.
Edited to add: this has now been fixed by DybalCholmondely wrote: ↑Fri Jul 16, 2021 12:44 pmThe "Solar flux" values given (for Stranger's World) are non-sensical - they seem to be the inverse of what they are (increasing as one gets further from the star). Compare the values on the solar data MFD (Advanced System Data MFD) provided by his Sun Gear MFD.
http://wiki.alioth.net/index.php/Solar_Wind_Flux
I would presume that this would be a very simple fix for someone who understands the Dark Arts...
Umm ... maybe not: it actually works some of the time!
arquebus wrote: ↑Mon Dec 06, 2021 7:30 amI found the problem!
You'll never guess.
You'll never, ever guess. It's such a weird thing to be causing the problem.
UsefulMFDs.
I suspect that the General Info MFD is constantly polling for updates, but I can't be sure, as there is nothing in the log reflecting its behavior.