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Re: Useful MFDs [mini-OXP]

Posted: Thu May 22, 2014 12:17 am
by Diziet Sma
Another is Spara's Trophy Collector. The 1.79 version has an MFD as well.

Re: Useful MFDs [mini-OXP]

Posted: Thu May 22, 2014 2:00 am
by CaptSolo
Cody wrote:
Do you have the Ship's Library installed, Solo? Available from the in-game OXZ manager in 1.79 (and you'd need to buy the Ship's Library Flight Interface thingy). You could read the Extracts from the Tre Clan Addresses on Interplanetary Life (also in the OXZ manager, I think) whilst cruising the 'lanes - very entertaining.
Did have Ship's Library... When was that... 1.76 maybe? I'll give this a try. Thanks.

Re: Useful MFDs [mini-OXP]

Posted: Sat Jun 28, 2014 7:07 am
by Zireael
Diziet Sma wrote:
I like what this does, but I don't like that I can't turn it off when I don't want it on-screen. The various other MFDs can be toggled off, but when I toggle this one off, it comes back on again by itself a moment later. If you could fix this, it would be very handy.

(I look forward to the 'damaged equipment' function, if you can get it working.. that would really be helpful.)
I am not good at Oolite modding, if anyone knows how to fix it and wants to, it'd be great.

And someone else already made what I was trying to, that is - a manifest MFD.

Maybe we could pack the MFD OXPs together?

Re: Useful MFDs [mini-OXP]

Posted: Sat Jun 28, 2014 7:13 am
by spara
Zireael wrote:
Maybe we could pack the MFD OXPs together?
I think they should be kept separate so that you can mix 'n match to your liking. They do clutter your MFDs, don't they. You can also define some more MFDs to your HUD, if you fancy them a lot. Take a peek at Aad-HUD, it defines 4 MFDs.

Re: Useful MFDs [mini-OXP]

Posted: Fri Jul 18, 2014 11:58 pm
by StathisR
Zireael wrote:
Diziet Sma wrote:
I like what this does, but I don't like that I can't turn it off when I don't want it on-screen. The various other MFDs can be toggled off, but when I toggle this one off, it comes back on again by itself a moment later. If you could fix this, it would be very handy.

(I look forward to the 'damaged equipment' function, if you can get it working.. that would really be helpful.)
I am not good at Oolite modding, if anyone knows how to fix it and wants to, it'd be great.

And someone else already made what I was trying to, that is - a manifest MFD.

Maybe we could pack the MFD OXPs together?
In the script.js file remark line 24

player.ship.setMultiFunctionDisplay(1,"useful_MFD_general_info");

and it will work like the other MFDs

Re: Useful MFDs [mini-OXP]

Posted: Sat Aug 15, 2015 2:31 pm
by Zireael
Useful MFD update by Norby to make it compatible with HUD Selector: https://app.box.com/s/bnta8z8mdzf2ogix4mgytyv7fsbu3ur1

Re: Useful MFDs [mini-OXP]

Posted: Tue Feb 11, 2020 6:00 pm
by dybal
Adds Service Level, Fuel Leak and Available Fuel (I like to know the fuel numbers since I run the HardWay OXP and it takes fuel to cruise):

Code: Select all

this.$showGeneralInfo = function() {
|       player.ship.setMultiFunctionText("useful_MFD_general_info", "Service level: "+ player.ship.serviceLevel + "%\nFuel Leak rate: " + player.ship.fueelLeakRate + "LY/s\nFuel: " +player.ship.fuel + "LY\nCredits: " + player.credits + "\n Legal Status : " + player.legalStatus + " (" + player.bounty + ") \n Rating: " + player.rank + " ( " + player.score + " ) \n Current date: " + this.$setDateSince(3142, 2, 21) + " Kills per day: " + this.$killRate(), true);
//    player.ship.setMultiFunctionDisplay(1,"useful_MFD_general_info");
}

Re: Useful MFDs [mini-OXP]

Posted: Sun Oct 25, 2020 10:33 am
by Cholmondely
dybal wrote: Tue Feb 11, 2020 6:00 pm
Adds Service Level, Fuel Leak and Available Fuel (I like to know the fuel numbers since I run the HardWay OXP and it takes fuel to cruise):

Code: Select all

this.$showGeneralInfo = function() {
|       player.ship.setMultiFunctionText("useful_MFD_general_info", "Service level: "+ player.ship.serviceLevel + "%\nFuel Leak rate: " + player.ship.fueelLeakRate + "LY/s\nFuel: " +player.ship.fuel + "LY\nCredits: " + player.credits + "\n Legal Status : " + player.legalStatus + " (" + player.bounty + ") \n Rating: " + player.rank + " ( " + player.score + " ) \n Current date: " + this.$setDateSince(3142, 2, 21) + " Kills per day: " + this.$killRate(), true);
//    player.ship.setMultiFunctionDisplay(1,"useful_MFD_general_info");
}
Apologies - do you mean that this is a tweak for Useful MFDs which is compatible with Oolite v1.88/1.90 and which is useful for Stranger's HardWay?

If so, please let me know as I'll want to bung in a reference to this in Hard Way when I post it on the Wiki (unless you would rather do that yourself!).

Re: Useful MFDs [mini-OXP]

Posted: Mon Nov 09, 2020 6:08 pm
by dybal
UsefulMFDs v0.4 is available on the Expansion Manager and here.

Changes:
  • compatible with HUDSelector Station Interface to assign MFDs to MFD slots;
  • The General Info MFD has info on the ship (name, service level, trade-in value, next revision cost, fuel) and player (credit balance, legal status, rank, parcel reputation) plus solar wind (useful for HardWay users) and date;
  • The Market MFD has info about the commodities in the cargo hold and their availability and price at the main station market;

Re: Useful MFDs [mini-OXP]

Posted: Mon Nov 09, 2020 6:43 pm
by Cholmondely
Hero!

Thank you!

Re: Useful MFDs [mini-OXP]

Posted: Wed Nov 18, 2020 11:12 pm
by Cholmondely
New Wiki page here: http://wiki.alioth.net/index.php/Useful_MFDs

__________________________________________________________________

Edit:
• The MFD on the top left in the photo does not give the date. I assume that this is due to the Fuel line overrunning its line thanks to the inclusion of the Solar Wind value. (Date is also lost on my Windows non-Strangers World Useful MFD due to ship title Crepuscular Calumniation overrunning the line).

• Is the Solar Wind just the rate of scoop at the prevailing speed - or is it the total adjustment to the fuel level (including usage for travel/energy used by shields etc/solar wind scooped)?

• What is the Fuel Leak rate (mentioned above) supposed to be? The usage of fuel whilst travelling in Hard Way - or something else?

• As regards the entry on the Expansions Manager - would it make more sense to have it listed as (HUDs) MFD-Useful MFDs so that is grouped with the other MFDs when one scrolls through?

[RELEASE] Useful MFDs v0.5

Posted: Fri Nov 27, 2020 1:41 pm
by dybal
[EliteWiki] Useful MFDs OXP v0.5 is available on the Expansion Manager and here;

Changes
  • Deals with interstellar space in Market MFD.

Re: Useful MFDs [mini-OXP]

Posted: Fri Jul 16, 2021 12:35 pm
by Milo
08:33:48.234 [script.javaScript.exception.unexpectedType] ReportJSError: ***** JavaScript exception (useful_MFDs 0.5): TypeError: ship.position is undefined
08:33:48.234 [script.javaScript.exception.unexpectedType] ReportJSError: E:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.zirael.UsefulMFDs.oxz/Config/script.js, line 85.
When player ejects / player ship is destroyed.

Re: Useful MFDs [mini-OXP]

Posted: Fri Jul 16, 2021 12:44 pm
by Cholmondely
The "Solar flux" values given (for Stranger's World) are non-sensical - they seem to be the inverse of what they are (increasing as one gets further from the star). Compare the values on the solar data MFD (Advanced System Data MFD) provided by his Sun Gear MFD.

http://wiki.alioth.net/index.php/Solar_Wind_Flux

I would presume that this would be a very simple fix for someone who understands the Dark Arts...

Umm ... maybe not: it actually works some of the time!


Edited to add rider about working some of the time

Re: Useful MFDs [mini-OXP]

Posted: Mon Dec 06, 2021 10:37 am
by Cholmondely
Cholmondely wrote: Fri Jul 16, 2021 12:44 pm
The "Solar flux" values given (for Stranger's World) are non-sensical - they seem to be the inverse of what they are (increasing as one gets further from the star). Compare the values on the solar data MFD (Advanced System Data MFD) provided by his Sun Gear MFD.

http://wiki.alioth.net/index.php/Solar_Wind_Flux

I would presume that this would be a very simple fix for someone who understands the Dark Arts...

Umm ... maybe not: it actually works some of the time!
Edited to add: this has now been fixed by Dybal

There is the above issue which may be related to a second issue, spotted by Arquebus:
arquebus wrote: Mon Dec 06, 2021 7:30 am
I found the problem!

You'll never guess.

You'll never, ever guess. It's such a weird thing to be causing the problem.

UsefulMFDs.

I suspect that the General Info MFD is constantly polling for updates, but I can't be sure, as there is nothing in the log reflecting its behavior.