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Re: Trying to merge Chupacabra.oxp and NumericHUD.oxp for my

Posted: Mon Dec 23, 2013 8:38 am
by Zireael
You need to unzip both Chupacabra and Numeric HUD and use them together. After all, this is a merge HUD.

But yeah, you can use this fix for Numeric HUD itself if you remove Chupa labels.

Re: Trying to merge Chupacabra.oxp and NumericHUD.oxp for my

Posted: Mon Dec 23, 2013 10:22 am
by Norby
Diziet Sma wrote:
I prefer my shield and energy levels displayed in discrete units, rather than as percentages..
You can change it in "toggleguagepercentage" variables in numerichudv3.js, or in flight also with a primable equipment: my Detectors OXP switch it with the "b" key.

When I thinked to place MFD into Numeric HUD then I found there is not enough room with the current configuration due to the uppar part is filled with the comms and consle messages. This need more work to redesign some parts, especially if you want to move or shrink the numbers which need to realign hundreds of elements precisely.

Re: Trying to merge Chupacabra.oxp and NumericHUD.oxp for my

Posted: Mon Dec 23, 2013 3:19 pm
by Diziet Sma
Zireael wrote:
You need to unzip both Chupacabra and Numeric HUD and use them together. After all, this is a merge HUD.
Ye gods.. :shock:

That must make for one helluva crowded display! (and Cody thought the basic Numeric HUD was too crowded!)
<wanders off shaking head>