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Re: What topics should be in the Oolite tutorial
Posted: Mon Dec 09, 2013 6:54 am
by Diziet Sma
Redspear wrote:This game's coming along very nicely, I really must get around to playing it sometime
I keep telling myself the same thing.. Unfortunately, I'm far too busy dealing with exigencies related to dual-booting Linux on old MacBooks, of late..
Re: What topics should be in the Oolite tutorial
Posted: Sat Dec 14, 2013 8:02 pm
by Zireael
As for what should be in the tutorial - some thing which teaches you how to dodge laser fire!
I was never good at it, and now I've gotten so rusty I've been reduced to space dust thrice...
Re: What topics should be in the Oolite tutorial
Posted: Sat Dec 14, 2013 8:13 pm
by Diziet Sma
Zireael wrote:As for what should be in the tutorial - some thing which teaches you how to dodge laser fire!
I was never good at it, and now I've gotten so rusty I've been reduced to space dust thrice...
In a word, constant speed and direction changes, in 3 dimensions. Distance plays a big part too.. close-in dogfiighting is where it's at. Also, NPCs find some manoeuvres harder to compensate for than others.. experiment!
Re: What topics should be in the Oolite tutorial
Posted: Sat Dec 14, 2013 8:17 pm
by Cody
Diziet Sma wrote:In a word, constant speed and direction changes, in 3 dimensions. Distance plays a big part too.. close-in dogfiighting is where it's at.
<nods, grinning> Yep, up-close and personal - that's how we like it!