Norby wrote:Thank you for the long list of issues in categories. Although I need your help the situation is not as bad as you see, most of the problems comes from misunderstanding or simple errors.
Well, that's another point already made by others. If you had asked for the collaboration of the OXP authors beforehand—for instance asking them to help categorize their own OXPs—instead of making it a
fait accompli, these misunderstandings and simple errors could have been avoided. And again, if the misattribution quota regarding my OXPs is in any way indicative for the whole project, then roughly half of all non-ship OXPs (those are more or less a clear case) are sorted wrongly. Which will cause widespread misinformation among Oolite players. Which I maintain is a
bad thing. Personally, I don't like misinformation about my work to be spread, especially as I make it a point to well document it. Each OXP has an extensive Wiki page which gives an overview and detailed information about what it's doing. It's also already put into a category, which you mostly ignore.
Norby wrote:Category system are in WIP state yet but I am sure we can fix the problems together.
Actually, that's another point, and it hasn't yet been raised by others: we already have a category system for OXPs in place. Why don't you use it? Why do you think that you have to push it aside and invent a new one from scratch? That shows a certain disregard for the collaborative work that has been put into the Wiki before your arrival. If you're not happy with the existing categories, if you see a need for re-arranging them, you could have said so and asked for input of others. This way you would at least have presumed that the people who have created the existing category system have spent some serious thoughts on doing it in a meaningful and concise way. But you didn't. So, you don't want to collaborate with them (us!) and perhaps improve the existing system, but instead you create your own without prior consultation and then expect our collaboration to brush out the bugs? Why should we want to collaborate with you, if you don't care for collaborating with us?
Of course you can create your own private OXP collection(s) according to your own private categorization. There are already other subjective OXP recommendations by other individuals on the Wiki. But
this is where your list belongs: one individual's
subjective, non-authorized, sometimes erroneous view on OXPs. It's
not an in any way official (or even semi-official) list. And it should be clearly marked as such. So, here's my request: If it doesn't get clearly marked as your personal, individual, non-official project, I kindly ask you to remove all my OXPs from the collections. (You may keep Thargoid Carrier OXP and Generation Ship OXP, because at their core they're not mine, but the work of Selezen and Draco_Caeles, so they have also a right to decide where they want them included.)
Now for the remaining errors in categorization:
Norby wrote:Your words based on the too short details in the top of OXP Collection page. My user page and the readme in the hosted space contained more description, now I added before the collection list also. One word category names are reminders only due to I do not want to use long sentences.
And I don't know what your categorization is based on. Is it the short descriptions in the [wiki]OXP List[/wiki]? My OXP pages and the included readMe's contain more description. It still seems you haven't read them, and haven't used and tested the OXPs. Wouldn't this be a minimum requirement for anyone who assumes the authority to create and distribute themed OXP collections: knowing what each OXP in their collection(s) does?
Norby wrote:[wiki]NPC-shields OXP[/wiki] is the first exception under the Helper word. This category is the first which allow changes in game mechanic so planned to players with some but not so much experience, and "aimed to get more fun". I placed here due to no better place. A separated small-powerup package was not worth to make: will be too little and I try keep low the number of categories. Best place in Basic imho but I can imagine the outcry of strict players so I leaved it here.
You still haven't understood what the OXP does, have you? NPC Shields OXP does
the exact same thing as CustomShields OXP, only less sophisticated. One can easily say that it has been replaced or superseded by CustomShields OXP. So how on Earth can the two OXPs be in different categories?
Norby wrote:[wiki]Stationrotation OXP[/wiki] and [wiki]Status Quo Q-bomb OXP[/wiki] is not Helper imho too, but see outcry.
As outlined above, it should be clear from the very beginning that the whole list is nothing but your own, personal opinion. Thus there won't be no outcry.
Norby wrote:[wiki]Offender traders OXP[/wiki] make less peaceful galaxies.
Again, why? The police may go after some of the offenders, but this doesn't have an effect on the player (apart from ambience), does it? It may give
the player an incentive to be less peaceful, but that's totally their own choice. It doesn't make it more dangerous for them by one bit to traverse a system.
Norby wrote:[wiki]Railgun OXP[/wiki] is one of the few powerup for the player due too powerful to fit into the Helper, saved for the later play.
Powerup seems a problematic category for me, if it contains powerups for the player and powerups for NPCs without distinguishing between them, especially if the player expects their own powerups to be in the helper category. But again, as long as the whole categorization is clearly marked as your own, personal opinion, there's no need to argue about it.
Norby wrote:[wiki]Total patrol OXP[/wiki] make more NPC (stong ones due to other OXPs in Powerup). A help for a clean player, an enemy for offender, but more ship means something "up" imgo. Alternatively can be Helper, Basic can generate outcry by pirate players.
On the other hand, it spreads them over a
much bigger area. Thus in many cases there will be
less police ships on the main route between witchpoint and planet. Which is precisely what makes it so difficult to categorize as either "for" or "against" the player. For the outcry argument, see above.
Norby wrote:[wiki]Generation Ships OXP[/wiki] is another bug, a moving dockable can be in Station but with markets only. Moved to Ship.
What is all this talk about dockables? It almost seems as if you were under the impression that Generation Ships are dockable. They are not. Or which "moving dockable" are you talking about?