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Posted: Tue Mar 28, 2006 6:54 pm
by aegidian
Rxke wrote:
So that's way before maintenaince is due, or am I sorely mistaken? Wasn't that supposed to happen around =<75 ?
No you're mistaken. Value never falls below 75% and wear to parts can kick in before then.

Posted: Tue Mar 28, 2006 7:33 pm
by Rxke
so Arkanoid's quick and dirty fix would be setting it back to 100 (and substracting 40.000 from his credits, (which are in tenths of credits) if he wants to play completely honest)
Then maybe buy another ship and see if it still happens

Posted: Tue Mar 28, 2006 7:37 pm
by ArkanoiD
aegidian wrote:
And here's your problem:

Code: Select all

	<key>ship_desc</key>
	<string>cobra3M2-player</string>
	...
	<key>ship_trade_in_factor</key>
	<integer>91</integer>
The ship is worth 91% of its fully-maintained value which is unfortunately rather less than a new cobra Mk 3 because this is a 'rusty' from one of murgh's packs of pre-loved equipment. A case of you-get-what-you-pay-for.
But it was not *that* bad. I've lost (estimated) 30-40K cr on sips degradation since i purchased it and it cannot be repaired? It was ~260K when i had MSE freshly installed and it had no heating shields nor scanner memory extension.

Posted: Tue Mar 28, 2006 7:40 pm
by ArkanoiD
Rxke wrote:
so Arkanoid's quick and dirty fix would be setting it back to 100 (and substracting 40.000 from his credits, (which are in tenths of credits) if he wants to play completely honest)
Then maybe buy another ship and see if it still happens
I remember ship maintenance was less than 5,000 cr when i had new MkIII ;-)

Anyways, isn't it checksum-protected?