Re: Navy Sidewinder
Posted: Sun Sep 15, 2013 6:46 pm
<nods> Yep, that has been my experience too.Smivs wrote:Thargoid ECM is quite effective against hardheads as well, unfortunately.
For information and discussion about Oolite.
https://bb.oolite.space/
<nods> Yep, that has been my experience too.Smivs wrote:Thargoid ECM is quite effective against hardheads as well, unfortunately.
True, but it doesn't mean that there isn't a place for a capital ship capable of firing several volleys of hardheads in one engagement. It would need to be a dedicated battleship, pretty much - it might have a few point-defence plasma cannons too but generally it would need to be part of a battlegroup, including a carrier or carriers to provide fighter cover.Smivs wrote:Thargoid ECM is quite effective against hardheads as well, unfortunately. I have sometimes lobbed four or five hardheads in quick succession at a Thargoid warship, with limited success. Sometimes one of my missiles gets through, and if the Thargoid has already taken a few hits from me it can be destroyed, but more often than not they still survive.
It's worth noting that currently no version of Oolite actually uses more than one thargoid laser at once. The big advantage is probably its shields: around four times the strength of a standard warship. That gives it chance to stay alive long enough for the Thargons to do some serious damage.Smivs wrote:Four thargoid lasers on the cruiser
Six sidewinders should be able to take it on, I think. Try giving the military sidewinders good pilots -Smivs wrote:My guess is the problem might be tactical. If the Sidewinders engaged the Thargons, that would leave the carrier to engage the Thargoid cruiser, and that may or may not be a mis-match. However they probably all attack the thargoid cruiser and therefore take heavy losses.
accuracy
8 or so - so that they don't miss their shots much. With military lasers they should be able to take a cruiser apart without carrier support; with beam they should still do serious damage. If there's just the one cruiser, getting too distracted by the Thargons is probably a mistake.The problem is that this leaves your missiles very close together, and hardheads have a tendency to detonate at full power when ECMd, so if the warship ECMs one, the explosion probably takes out the others too. There's a similar problem if they don't get ECMd in that the lead one hits and detonates, taking out the following ones too. Staggering your launches by a couple of seconds will help.Smivs wrote:Thargoid ECM is quite effective against hardheads as well, unfortunately. I have sometimes lobbed four or five hardheads in quick succession at a Thargoid warship, with limited success. Sometimes one of my missiles gets through
Their main laser is also pretty effective, and generally accurate enough to hit a missile at short range.Disembodied wrote:would presumably require a new response in kind from the bugs: possibly anti-missile plasma flak and/or launching Tharglets that could target missiles ...
Get in close, and alternate between short, accurate laser bursts and hardhead launches - but take care not to frag your own hardheads.cim wrote:The problem is that this leaves your missiles very close together, and hardheads have a tendency to detonate at full power when ECMd, so if the warship ECMs one, the explosion probably takes out the others too. There's a similar problem if they don't get ECMd in that the lead one hits and detonates, taking out the following ones too. Staggering your launches by a couple of seconds will help.Smivs wrote:I have sometimes lobbed four or five hardheads in quick succession at a Thargoid warship, with limited success.
In RL, a carrier with no escorts = expensive pile of metal sitting on the ocean floor. I see no reason why that would not also apply in space. No single craft can do everything adequately.spara wrote:After some tests, it's seems obvious that a single Carrier with Sidewinders is not enough
...
Souping up the sidewinders does not do much difference as the Carrier get's vaporized quite fast. A single escorting Light Destroyer, also by Simon, seems to help there.
Cool! A missile volley from a capital ship could also be spread out simply by setting missile launch points along the length of a long-ish ship - almost like firing a broadside ...cim wrote:Following Gimi's recent complaint about the lack of proper missile doctrine of a certain other capital ship, I've implemented an AI parameter for 1.79 which means missiles can be told to automatically spread out to stagger their approach, which should make missile swarm attacks more practical. (It's disabled on the standard and hardened missiles by default, because the player should have to actually think about their missile strategy, but easy to turn on for real missile boats)
That's on option I did not think of, got to test it out. I think the idea of Simon's carrier is that it can shoot forward a concentrated burst of 5 military lasers. Too bad the dock is in the middle of those.Diziet Sma wrote:Why not change the laser mount positions?
You may need to only relocate a couple of them.. depends where they're situated, I guess..spara wrote:That's on option I did not think of, got to test it out. I think the idea of Simon's carrier is that it can shoot forward a concentrated burst of 5 military lasers. Too bad the dock is in the middle of those.Diziet Sma wrote:Why not change the laser mount positions?
On the scales involved in Oolite, that probably wouldn't help much, at least not with standard missiles. The shockwave from a missile is big enough to destroy another missile within a couple of hundred metres. Unless both the capital ship and the target are significantly bigger than that length, and also considerably closer to each other than they are long (which implies that they're either well within plasma turret range of each other, or they're the size of a small planet) the missiles will converge to within the interference range before impact.Disembodied wrote:Cool! A missile volley from a capital ship could also be spread out simply by setting missile launch points along the length of a long-ish ship - almost like firing a broadside ...
There is already a 'SuperSidewinder' - available here.Smivs wrote:[. .] unless you are looking for a super-sidewinder for some reason.