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Re: Balance
Posted: Sun Jul 21, 2013 4:14 pm
by Smivs
Indeed I did tone-down the equipment upgrades in TG4 in favour of more variable pilot skill for this very reason. Having said that, it is very nice never quite knowing what it will take to kill an opponent, and with some NPCs (of the same type) near-standard and others really quite durable, you never really know what you are tackling till it dies (or you do
)
Re: Balance
Posted: Sun Jul 21, 2013 4:14 pm
by Norby
I like ToughGuys (as others, I installed more than 300 OXP, simply I do not wanted to list all of them in the previous post) and read over the whole js code of the previous version before I started to work on ShipVersion in march, so it is planned to an extension, but I will check the changes in TG4 before publishing (currently unreleased but placed into the Betatest folder).
Re: Balance
Posted: Sun Jul 21, 2013 4:18 pm
by Smivs
That's cool.
I was mostly concerned that you might be putting a lot of effort into something that more or less already existed.
Re: Balance
Posted: Sun Jul 21, 2013 4:36 pm
by Norby
another_commander wrote:With the new abilities of the AI in version 1.77, I find it somewhat unnecessary to load up NPCs with tons of shields and boosters and whatever hardware in order to make them more challenging. Just up the average NPC accuracy to 9 or 10 and you will soon find out that even a pair of Sidewinders can become very, very lethal against the player's iron ass ship.
I like NPCs with accuracy=10, but the victory is more sweet if the race is more fair, so I give all equipments what I can get at least a part of them and try to beat acc10.
Of course less healthy to fight against a group alone than before, so need to play in more cautious style, but it is more fun to me than the original almost fearless playstyle.
Re: Balance
Posted: Sun Jul 21, 2013 5:27 pm
by Cody
Norby wrote:... need to play in more cautious style
This is the great thing about a finely balanced game - over-confidence gets punished. It should be harsh out there!
Re: Balance
Posted: Tue Jul 23, 2013 4:42 pm
by Norby
Smivs wrote:it is very nice never quite knowing what it will take to kill an opponent
You given an idea to the new
Detectors OXP to do not reveal the exact strength of the target: an element of uncertainty added to make surprises. Thank you!
Re: Balance
Posted: Tue Jul 23, 2013 8:20 pm
by Commander McLane
Commander Tricky wrote:Is it possible to destroy any of the Space Stations in the game?
Yes,
all space stations—with the notable exception of the system main stations—are fully destructible. In most cases it'll take more punch than a single laser—even a military one—can deliver. But with switching between four military lasers you can wear
any station down. Just be prepared for spinning around and pressing your fire button for a
considerable amount of time. And you have to
completely ignore the station defenses. If you stop directing your fire at the station for even a couple of seconds, it will replenish its energy in no time.
Insofar this reply is, strictly speaking, not true.
Re: Balance
Posted: Wed Jul 24, 2013 4:04 am
by Diziet Sma
I stand corrected.. thanks!
Commander McLane wrote:Commander Tricky wrote:Is it possible to destroy any of the Space Stations in the game?
Yes,
all space stations—with the notable exception of the system main stations—are fully destructible. In most cases it'll take more punch than a single laser—even a military one—can deliver. But with switching between four military lasers you can wear
any station down. Just be prepared for spinning around and pressing your fire button for a
considerable amount of time. And you have to
completely ignore the station defenses. If you stop directing your fire at the station for even a couple of seconds, it will replenish its energy in no time.
Hmm.. you'd need a pretty tough ship to survive long enough to destroy the station, I'd imagine.. especially now that ships in 1.77 pack the same punch as the player ship.
Re: Balance
Posted: Wed Jul 24, 2013 9:56 am
by Commander McLane
Diziet Sma wrote:Hmm.. you'd need a pretty tough ship to survive long enough to destroy the station, I'd imagine.. especially now that ships in 1.77 pack the same punch as the player ship.
Yep. Thus it's practically impossible for the player alone.
However, any currently existing non-main station would eventually succumb to a coordinated attack by a couple of iron ass ships. Thus it's a blessing for stations that Oolite isn't multiplayer.
If you want to see secondary stations destroyed by NPCs only through laser fire, you can install
Thargoid carrier OXP. Unleashing a couple of well-armed attackers on secondary stations is exactly the purpose of Thargoid Carriers.
Re: Balance
Posted: Sat Jul 27, 2013 9:30 pm
by Norby
Smivs wrote:I was mostly concerned that you might be putting a lot of effort into something that more or less already existed.
Now I published the
ShipVersion OXP, I think it can fit well along with the existing similar OXPs.