Page 2 of 3

Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Posted: Sat Dec 14, 2013 2:07 am
by Norby
Thank you dertien! I think the allocation of pictures can happen in order of requests, I will ask also when I need some.

Similar "talking faces" concepts are in the [wiki]Vector_OXP[/wiki], you can check it.

Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Posted: Sat Dec 14, 2013 2:38 am
by dertien
No worries there, will have a look at that Vector oxp as soon as I can, looks cool, thanks for the update.

Laterz

Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Posted: Sat Dec 14, 2013 7:49 am
by Zireael
dertien - I thought of something else when I saw those faces. One of them could be your face, I mean, the Commander Jameson's! Please make a Jameson Faces OXP :D

Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Posted: Sat Dec 14, 2013 9:24 am
by dertien
Okay, but when would you see them ? Sorry I don't play that often and am mostly flying wings3d. Only for the load screen would be a little overkill ?

Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Posted: Sat Dec 14, 2013 9:48 am
by Zireael
dertien wrote:
Okay, but when would you see them ? Sorry I don't play that often and am mostly flying wings3d. Only for the load screen would be a little overkill ?
Load screen, but also F5 and possibly F5/F5 (manifest/contracts) sound like good ideas.

Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Posted: Wed Dec 18, 2013 10:03 am
by Zireael
Also, on topic, with the MFDs in this could be a good way to resurrect Kaks' old idea: linky

Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Posted: Thu Dec 19, 2013 12:39 am
by Norby
dertien wrote:
I would like very much to see the face of the freighter pilot I need to escort
Worth to check Overlay with Coloring and Decals in [EliteWiki] Cabal Common Library.

Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Posted: Thu Dec 19, 2013 5:27 pm
by dertien
Norby wrote:
dertien wrote:
I would like very much to see the face of the freighter pilot I need to escort
Worth to check Overlay with Coloring and Decals in [EliteWiki] Cabal Common Library.
Ha! yes I see, and thank you Norby but... there's programming and there's me. And these two don't match very well. except for writing CSS (cascading style sheets), and that is something we won't be needing in Oolite. With a working example (maybe something like the Vector ship) I could read the JS and interpret what it does.

But yes, like Zirael said about load screens and so on would indeed sound like a good idea. Or when the escort contract says thank you just before entering the station and paying you.

Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Posted: Sun Jul 27, 2014 9:02 am
by Zireael
I've ported Kaks old comms demo code for use with the HUD Requests OXP.

https://www.dropbox.com/s/cge5lg6z02i65 ... ommsreq.js

If Norby updated this baby to use MFDs or comms exclusively for the dialogues, we could proceed with the ship-to-ship comms.

A hudoverlay plist wouldn't be unwelcome, too.

Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Posted: Sun Jul 27, 2014 2:55 pm
by Norby
I think I do not need to do anything with my HUD Request OXP. You can make a new OXP from your js if you print the messages into an MFD and use a primable equipment to select the answer, that's all.

Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Posted: Sun Jul 27, 2014 4:57 pm
by Zireael
Norby wrote:
I think I do not need to do anything with my HUD Request OXP. You can make a new OXP from your js if you print the messages into an MFD and use a primable equipment to select the answer, that's all.
I know how to print messages into MFDs but I'm afraid I don't know anything about primable equipment. And at any rate, it'd get done next weekend when I have access to all my files and Oolite.

Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Posted: Sun Jul 27, 2014 8:09 pm
by Norby
[wiki]CommsLogMFD[/wiki] is a nice example of using a primable equipment together with a MFD.

Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Posted: Tue Sep 13, 2016 7:41 am
by SMax
Populator events dont have handlers in LogEvents OXP.

Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Posted: Mon Mar 13, 2017 1:17 pm
by Norby
LogEvents got an update after almost four years to also log the calls of new events which are added into the game meantime.
Thanks to phkb and SMax for the requests.

Re: [RELEASE] HUD Requests OXP and LogEvents OXP

Posted: Mon Mar 13, 2017 9:36 pm
by phkb
Norby wrote:
new events which are added into the game
Just to be clear, the two events (escapePodSequenceOver and shipReleasedEquipment) have been in the game for a long time (at least v1.75). It's just that the Wiki pages didn't have any mention of them, so they were kind of invisible.