Wildeblood wrote:I think part of my frustration (although that is too strong a word - the table isn't that bad) stems from everyone else but me being wrong about which category is more important for OXPs that fit into more than one.
On a broader note: doesn't actually all evil in the world stem from everyone else but you being wrong?
Wildeblood wrote:Wildships is in "Ships", Hoopy Casinos and Deep Space Dredgers are both in "Activities". I would put all three into "Dockables". (And, I'm suspicious of the "Activities" category, which looks like miscellany to me.)
I'm too lazy to look which other OXPs are in the "Activities" category right now, but I can kind of understand why both Hoopys and Dredgers were put into it (which—surprise—means I'm firmly in the "everyone else" camp
), and it looks kinda spot on to me. The dockables they offer are merely a "vehicle" (pardon the pun) for a certain type of activity (gambling/salvaging ships). Consequently, I have installed neither, because I don't care for the respective activity.
But yes, OXPs that are broader than one category will always be a problem for any type of classification that allows only one category. By the way, I suspect that the majority of OXPs (save the pure ship OXPs) does actually fall in more than one category. It comes with how the game works, and how us OXPers work and think: you don't just add an activity or functionality, but create an equipment for it. You don't just add a mission, but create new ships and dockables for it. You don't just add a new weapon, but create a mission around it. Etc, etc, etc. That's all part of the immersion—and an
important part at that (to be precise: it's us OXPers
enabling the players to better immerse into the Ooniverse). Oolite is a much better game for it. The impossibility of having sharply defined and mutually exclusive OXP categories—and the subsequent disagreement about "correct" categorization—is a small price to pay for that.