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Re: About player and ships
Posted: Thu Mar 28, 2013 1:00 pm
by spara
With the descriptive scales, I would choose as neutral as possible instead of humorous. Humorous ones tend to annoy in the long run. As for entries, type seems redundant.
Summarizing again, the info might look like this:
Size (W × H × L): 81 m × 36 m × 111 m
Speed: 0.34 LM
Turn Rate: Medium Scale: Low/Medium/Fast
Cargo Capacity: 20 / 35 TC built-in/expanded
Energy (Banks / Charge): 5 / Medium Charge scale: Low/Medium/Fast
Weapon Mounts: FAPS
Missile Slots: 2
Re: About player and ships
Posted: Thu Mar 28, 2013 2:11 pm
by Thermonuklear
FPSA would be less dirty...
Re: About player and ships
Posted: Thu Mar 28, 2013 2:12 pm
by Commander McLane
There are a couple of OXP ships with plasma turrets, and I guess that this would also be a useful information. A player may for instance be specifically looking for a ship with turrets (or for a ship without them). So listing this information as well seems a logical extension of listing laser mounts and missile slots.
I am not sure, however, in which form they should be listed. Turrets can be mounted anywhere on the ship (FAPS + top and bottom), so this could be one way, analogous to the laser mounts. Alternatively their total number could be listed, regardless of their direction. Both ways have their pros and cons.
Re: About player and ships
Posted: Thu Mar 28, 2013 3:05 pm
by spara
Thermonuklear wrote:
FPSA would be less dirty...
Commander McLane wrote:There are a couple of OXP ships with plasma turrets, and I guess that this would also be a useful information. A player may for instance be specifically looking for a ship with turrets (or for a ship without them). So listing this information as well seems a logical extension of listing laser mounts and missile slots.
I am not sure, however, in which form they should be listed. Turrets can be mounted anywhere on the ship (FAPS + top and bottom), so this could be one way, analogous to the laser mounts. Alternatively their total number could be listed, regardless of their direction. Both ways have their pros and cons.
I would squeeze them to the weapon mounts line like this:
Weapon Mounts: FPSA / 3T
3T would naturally mean 3 turrets.
Re: About player and ships
Posted: Fri Apr 12, 2013 9:48 pm
by Lestradae
Is this still in development?
It would be really useful and, also, immersive ...
Re: About player and ships
Posted: Mon May 19, 2014 8:33 pm
by spara
Would it be possible to get a method to poll the dataKey of the currently selected ship in the ship yard? Combined with the shipDataForKey, it would be possible to create an oxp to show ship details by using custom hud and message spamming like in Market Observer.
Although I would still love to see this feature in the core game.
Re: About player and ships
Posted: Mon May 19, 2014 9:05 pm
by cim
spara wrote:Although I would still love to see this feature in the core game.
There's the ship library on startup now. The problem with doing it on the shipyard is finding somewhere to put the extra info - I think the screen would probably need a significant redesign to do it properly in the core: probably fewer ships per page.
Adding a property containing a reference to the ship on display would be easy enough - there already is one, in
mission.displayModel but that's been implemented such that it only contains a value during mission screens. Is there a good reason not to just make that a generally-available reference?
Re: About player and ships
Posted: Tue May 20, 2014 4:56 am
by spara
Access to displayModel in ship yard would be quite enough to make an oxp.
Re: About player and ships
Posted: Mon Jun 09, 2014 2:47 pm
by CaptSolo
Since this thread appears to deal with viewing the Ship Library, I'll post my query here.
Would it be possible, or is it already, to create a descriptions.plist which would add a new,
oolite-ship-library-category
? Something like this:
Code: Select all
oolite-ship-library-category-oxpship
Re: About player and ships
Posted: Mon Jun 09, 2014 4:29 pm
by cim
Ship library categories are defined by setting class="xxx";
in the shiplibrary.plist
for which corresponding "oolite-ship-library-category-xxx
" and "oolite-ship-library-category-plural-xxx
" entries must exist in descriptions.plist
.
If it's a category with likely general applicability then it's probably best if it goes in the core files, but OXPs can create their own.
Re: About player and ships
Posted: Mon Jun 09, 2014 5:55 pm
by CaptSolo
Thanks again, cim, that did the trick. I wanted the OXP Ships I have in a separate category from the core ones.