Behemoths

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

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mandoman
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Re: Behemoths

Post by mandoman »

Well, you know, I took time off from building for about a week, playing the game a whole lot more. Blender is always calling, though, and I just, sort of opened it up and started to mess around. I can't believe how fast a new ship design comes into play. In fact, before I knew it, I had two new ships, and one already in the game. [Sigh] I guess the break was fun while it lasted. :P
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onno256
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Re: Behemoths

Post by onno256 »

Aaand Mandoman is back at it again... New Behemoths would be very nice indeed!
Wheeling an' dealing while cruisin' the galaxies
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mandoman
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Re: Behemoths

Post by mandoman »

There may be three new Behemoths, but I've got to see them in the game first. I got all the error warnings zapped, so the two I've got in the game right now are showing up as legit in Latest.log. I haven't seen either one in action yet, though. The one I'm still working on is a Super Behemoth, nearly twice the size of the carrier I have in the game already. Not sure how that one will pan out.
Mandotech Industries Wiki Page.

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onno256
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Re: Behemoths

Post by onno256 »

waiting in eager anticipation!
Wheeling an' dealing while cruisin' the galaxies
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