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Re: Things to do in the spacelanes when you're masslocked
Posted: Sat Mar 09, 2013 11:01 pm
by Cody
I rarely lack for things to do when I'm mass-locked along the 'lanes. There's usually either bandits, cops, or bounty-hunters to deal with - sometimes all three!
Re: Things to do in the spacelanes when you're masslocked
Posted: Sat Mar 09, 2013 11:31 pm
by CommRLock78
Cody wrote:I rarely lack for things to do when I'm mass-locked along the 'lanes. There's usually either bandits, cops, or bounty-hunters to deal with - sometimes all three!
Sounds like Cody-brand justice
.
When do you not have a bounty on your head?
Re: Things to do in the spacelanes when you're masslocked
Posted: Sun Mar 10, 2013 4:43 am
by Diziet Sma
Some interesting ideas in this discussion.. I like 'em!
Re: Things to do in the spacelanes when you're masslocked
Posted: Sun Mar 10, 2013 9:21 am
by Thermonuklear
I liked the idea Disembodied had about minigames, especially if it could be done so it affects the main game in some way. Like minor repairs, jury-rigging shield generators and thrusters for faster recharge and higher top speed(until next docking, to keep things in balance).
My favourite non-OXP solution is reading books while travelling. Also, reading the Discworld series while flying endlessly through space... x)
Re: Things to do in the spacelanes when you're masslocked
Posted: Sun Mar 10, 2013 12:24 pm
by Disembodied
Thermonuklear wrote:I liked the idea Disembodied had about minigames, especially if it could be done so it affects the main game in some way. Like minor repairs, jury-rigging shield generators and thrusters for faster recharge and higher top speed(until next docking, to keep things in balance).
You're right, I think it's important that any benefits to the player be short-lived (or at least minor enough to do without: I don't think any such mini-game should be something players are compelled to do). Being able to restore life to a piece of damaged equipment in flight would be great, and very immersive, but even then it should only be a temporary fix which could fail again, and in any case the item definitely breaks on docking. When not repairing actual damage, though, a bit of tinkering could do something as basic as increase the time until your next service by a small amount (or reduce it quite sharply, if the player screws up).