Re: [WIP] Ship's manual OXP
Posted: Sun Mar 10, 2013 9:07 pm
Looking good, cim... 'fewer than a hundred living Elite pilots', eh?
For information and discussion about Oolite.
https://bb.oolite.space/
<Checks his pulse ..... gets worried that he can't find it!>Cody wrote:Looking good, cim... 'fewer than a hundred living Elite pilots', eh?
I reckon probably thirty or so definitely alive, and perhaps the same again who aren't definitely dead but haven't been officially spotted for quite some time.Cody wrote:Looking good, cim... 'fewer than a hundred living Elite pilots', eh?
Hmm... in that case, I'd better be a bit more careful out there.cim wrote:I reckon probably thirty or so definitely alive, and perhaps the same again who aren't definitely dead but haven't been officially spotted for quite some time.Cody wrote:Looking good, cim... 'fewer than a hundred living Elite pilots', eh?
Being on those screens disables flight/ordnance control - but time does pass, other ships carry-on about their business... and you can be attacked.Commander Wilmot wrote:... only problem is that the ship, navigation, and inventory screens pause the game as far as I know, so no time currently passes when you are in another screen and not actively piloting the ship.
Yes. The code should be easy to extend to allow multiple books, but there's no urgency right now because only one book has been written. If someone else wants their book including or I get bored and write another one, then I'll move on to that stage (and probably rename the OXP to "Ship's Library")Commander Wilmot wrote:Could this be used to add a ship's library?
Ah, you've guessed stage 3 of the plan for this OXP. The catch is that mission screens in flight are horrible, so stage 2 is to implement a better approach for that sort of thing.Commander Wilmot wrote:It might be neat to add the latest oolite fiction or whatever to the library (preferably a small document,) so if you are mass locked in a slow ship or bored heading to the main station then you would be able to read something until the other ship passed or you reached the station.
On the contrary: none of the screens pause the game. Only the PAUSE-key can pause the game. And that's precisely the reason why it wouldn't be such a good idea to have extensive reading sessions while flying. The game does not pause. You continue to fly. You can run into things. You get attacked by things. You just don't see it, because you're reading a document. It's the same as reading a book while driving a car: not a good idea.Commander Wilmot wrote:... only problem is that the ship, navigation, and inventory screens pause the game as far as I know, so no time currently passes when you are in another screen and not actively piloting the ship.
Well, it's not quite that bad... space is bigger and emptier.Commander McLane wrote:... It's the same as reading a book while driving a car: not a good idea.
But on the other hand, in your car usually nobody tries to attack and kill you.Rorschachhamster wrote:Well, it's not quite that bad... space is bigger and emptier.Commander McLane wrote:... It's the same as reading a book while driving a car: not a good idea.
And, done.cim wrote:Yes. The code should be easy to extend to allow multiple books, but there's no urgency right now because only one book has been written. If someone else wants their book including or I get bored and write another one, then I'll move on to that stage (and probably rename the OXP to "Ship's Library")
cim wrote:If someone else wants their book including...