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Re: Splash screen doesn't splash!

Posted: Thu Mar 07, 2013 1:07 am
by SevenT
Ohhhh poop... so I won't even be better of if I transpose the whole Kit & Kaboodle over to my other PC.

FYI the last log on that one looks like this....

Sorry again peeps....

Opening log for Oolite version 1.77 (x86-32) under Windows 6.1.7601 Service Pack 1 32-bit at 2013-03-06 19:56:31 -0500.
2 processors detected.
Build options: spoken messages, mass/fuel pricing.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

19:56:32.809 [display.mode.list.native]: Windows native resolution detected: 1280 x 768
19:56:32.873 [joystick.init]: Number of joysticks detected: 0
19:56:32.873 [rendering.opengl.version]: OpenGL renderer version: 1.4.0 ("1.4.0 - Build 8.14.10.1930"). Vendor: "Intel". Renderer: "Intel Bear Lake B".
19:56:32.873 [rendering.opengl.extensions]: OpenGL extensions (49):
GL_ARB_transpose_matrix, GL_EXT_texture_compression_s3tc, GL_ARB_texture_cube_map, GL_ARB_texture_env_dot3, GL_NV_texgen_reflection, GL_EXT_blend_color, GL_ARB_texture_env_combine, GL_EXT_rescale_normal, GL_EXT_separate_specular_color, GL_ARB_texture_border_clamp, GL_EXT_fog_coord, GL_IBM_texture_mirrored_repeat, GL_EXT_draw_range_elements, GL_ARB_depth_texture, GL_NV_blend_square, GL_EXT_multi_draw_arrays, GL_EXT_texture_env_combine, GL_ARB_texture_env_add, GL_EXT_bgra, GL_ARB_shadow, GL_EXT_packed_pixels, GL_EXT_texture3D, GL_ARB_window_pos, GL_EXT_blend_subtract, GL_WIN_swap_hint, GL_EXT_texture_lod_bias, GL_ARB_texture_compression, GL_ARB_texture_env_crossbar, GL_EXT_secondary_color, GL_ARB_fragment_program, GL_EXT_shadow_funcs, GL_3DFX_texture_compression_FXT1, GL_EXT_abgr, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_ARB_vertex_program, GL_EXT_stencil_two_side, GL_EXT_texture_env_add, GL_EXT_blend_func_separate, GL_EXT_cull_vertex, GL_EXT_blend_minmax, GL_ARB_point_parameters, GL_EXT_texture_filter_anisotropic, GL_ARB_multitexture, GL_EXT_clip_volume_hint, GL_EXT_stencil_wrap, GL_ARB_vertex_buffer_object, GL_EXT_compiled_vertex_array, GL_SGIS_texture_lod
19:56:32.878 [rendering.opengl.shader.support]: Shaders will not be used (OpenGL extension GL_ARB_shading_language_100 is not available).
19:56:32.899 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
19:56:33.019 [shipData.load.begin]: Loading ship data.
19:56:33.160 [script.load.world.listAll]: Loaded 9 world scripts:
oolite-cloaking-device 1.77
oolite-constrictor-hunt 1.77
oolite-contracts-cargo 1.77
oolite-contracts-helpers 1.77
oolite-contracts-parcels 1.77
oolite-contracts-passengers 1.77
oolite-nova 1.77
oolite-thargoid-plans 1.77
oolite-trumbles 1.77
19:56:33.715 [startup.complete]: ========== Loading complete in 1.73 seconds. ==========
19:57:00.760 [script.load.world.listAll]: Loaded 9 world scripts:
oolite-cloaking-device 1.77
oolite-constrictor-hunt 1.77
oolite-contracts-cargo 1.77
oolite-contracts-helpers 1.77
oolite-contracts-parcels 1.77
oolite-contracts-passengers 1.77
oolite-nova 1.77
oolite-thargoid-plans 1.77
oolite-trumbles 1.77
19:57:11.747 [exit.context]: Exiting: Exit Game selected on options screen.
19:57:11.747 [gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2013-03-06 19:57:11 -0500.

Re: Splash screen doesn't splash!

Posted: Thu Mar 07, 2013 7:51 am
by Thargoid
A couple of quick comments:

Logs etc are easier to read if you post them within code tags ( [code][/code] ).

You've got a few examples of OXPs installed within other OXPs (e.g. shield equaliser is installed inside generation ships) and even duplicate installations (all of the planetary compass name packs are installed twice - once within the OXP and a second time in the main addons folder).

OXPs within oxps isn't technically a problem, but if it's not done deliberately then you can have problems tracking them (e.g. if you have an OXP inside another one, if you remove the upper OXP you'll take the one inside out as well) and of course having OXPs installed twice isn't a good idea.

Re: Splash screen doesn't splash!

Posted: Thu Mar 07, 2013 9:12 am
by Diziet Sma
SevenT wrote:
I apologise in advance... I know this is going to annoy people... but I have to do this...

Here is my complete "LatestLog" listing thingy...

Sorry....

.... truly sorry....
Hehehe.. we are much harder to upset than that!

(in fact, so far as posting logs go, that one was considerably shorter than some we see)
El Viejo wrote:
another_commander wrote:
@El Viejo: The splash screen can be any size and dimensions you want. The necessity of it being a square image was due to an old bug that got squashed long time ago.
Sweet... muchas gracias, Admiral! <grapples with Gimp>
I'd be most interested in seeing what you come up with, EV. 8)

Re: Splash screen doesn't splash!

Posted: Thu Mar 07, 2013 9:21 am
by Commander McLane
The interesting part is the following one (starting with the third timestamped lined from the top of the log):

Code: Select all

19:56:32.873 [rendering.opengl.version]: OpenGL renderer version: 1.4.0 ("1.4.0 - Build 8.14.10.1930"). Vendor: "Intel". Renderer: "Intel Bear Lake B".
19:56:32.873 [rendering.opengl.extensions]: OpenGL extensions (49):
GL_ARB_transpose_matrix, GL_EXT_texture_compression_s3tc, GL_ARB_texture_cube_map, GL_ARB_texture_env_dot3, GL_NV_texgen_reflection, GL_EXT_blend_color, GL_ARB_texture_env_combine, GL_EXT_rescale_normal, GL_EXT_separate_specular_color, GL_ARB_texture_border_clamp, GL_EXT_fog_coord, GL_IBM_texture_mirrored_repeat, GL_EXT_draw_range_elements, GL_ARB_depth_texture, GL_NV_blend_square, GL_EXT_multi_draw_arrays, GL_EXT_texture_env_combine, GL_ARB_texture_env_add, GL_EXT_bgra, GL_ARB_shadow, GL_EXT_packed_pixels, GL_EXT_texture3D, GL_ARB_window_pos, GL_EXT_blend_subtract, GL_WIN_swap_hint, GL_EXT_texture_lod_bias, GL_ARB_texture_compression, GL_ARB_texture_env_crossbar, GL_EXT_secondary_color, GL_ARB_fragment_program, GL_EXT_shadow_funcs, GL_3DFX_texture_compression_FXT1, GL_EXT_abgr, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_ARB_vertex_program, GL_EXT_stencil_two_side, GL_EXT_texture_env_add, GL_EXT_blend_func_separate, GL_EXT_cull_vertex, GL_EXT_blend_minmax, GL_ARB_point_parameters, GL_EXT_texture_filter_anisotropic, GL_ARB_multitexture, GL_EXT_clip_volume_hint, GL_EXT_stencil_wrap, GL_ARB_vertex_buffer_object, GL_EXT_compiled_vertex_array, GL_SGIS_texture_lod
19:56:32.878 [rendering.opengl.shader.support]: Shaders will not be used (OpenGL extension GL_ARB_shading_language_100 is not available).
I have no idea what card "Intel Bear Lake B" is referring to, but it looks like it's only marginally better than your other computer, if at all. It's got the same OpenGL version with the same (rather small!) number of extensions available, and no shader support as well (last quoted line).

So it's probably safe to say that your gameplay experience won't improve much on this computer.

Re: Splash screen doesn't splash!

Posted: Thu Mar 07, 2013 10:35 am
by Cody
Diziet Sma wrote:
I'd be most interested in seeing what you come up with, EV.
I gotta go on a photo-shoot first, then decide if I want a straight image, or a contrived image - I'm thinking full-screen (1280x1024).

Re: Splash screen doesn't splash!

Posted: Thu Mar 07, 2013 10:40 am
by Diziet Sma
Nice! Having seen the past results of your photo-shoots, I'm agog with anticipation! 8)

Re: Splash screen doesn't splash!

Posted: Thu Mar 07, 2013 1:01 pm
by SevenT
Thargoid wrote:
A couple of quick comments:

Logs etc are easier to read if you post them within code tags ( [code][/code] ).

You've got a few examples of OXPs installed within other OXPs

Ouch! Well spotted sir...

It's the fault of this crappy Windoze Explorer. I really miss the double-pane explorer that was available on the Amiga... this W.E. one just makes it all too easy to pick up and drop files in the wrong location.

Anyways, it's sorted now.

Looks like this PC can't handle OpenGL too well. Not a problem. Even though I may be missing a few bells and whistles on the graphics side it's still a heck of a step up from the CPC version I originally cut my teeth on.

BTW anyone know if there is a PD file manager similar to the "two-pane" ones we used to have available on the Amiga? W.E. really is a pain in the butt.

Re: Splash screen doesn't splash!

Posted: Thu Mar 07, 2013 2:06 pm
by Svengali
SevenT wrote:
BTW anyone know if there is a PD file manager similar to the "two-pane" ones we used to have available on the Amiga? W.E. really is a pain in the butt.
You could try http://www.freecommander.com/. It's a Freeware tool. Most other tools out there are shareware and are shipping somewhat annoying and insecure toolbars.

Re: Splash screen doesn't splash!

Posted: Thu Mar 07, 2013 3:29 pm
by SevenT
Svengali wrote:
SevenT wrote:
BTW anyone know if there is a PD file manager similar to the "two-pane" ones we used to have available on the Amiga? W.E. really is a pain in the butt.
You could try http://www.freecommander.com/. It's a Freeware tool. Most other tools out there are shareware and are shipping somewhat annoying and insecure toolbars.
Bless you sir - you are a gentleman. I've got it and it looks fab - just what I was looking for!

Thank-you!

Re: Splash screen doesn't splash!

Posted: Thu Mar 07, 2013 6:26 pm
by SevenT
Thargoid wrote:
A couple of quick comments:

Logs etc are easier to read if you post them within code tags ( [code][/code] ).
Not only I am a noob to this site... I am only slightly more qualified as a scutter on Red Dwarf. I worship John Wayne and cowboy movies... but I have no idea what code tags are!

Oh fugg... hang on - you mean the old BB codes

Code: Select all

 Like this? 
which we used to call "slash codes" back in the day..

Well if that helps then I jolly well all for it.

Thanks Thyroid

I mean Throgloid/Trogalidite/Theremone/Throg-throttler... Oh what the heck....

Thanks anyways!

Re: Splash screen doesn't splash!

Posted: Thu Mar 07, 2013 6:39 pm
by Cody
Diziet Sma wrote:
... I'm agog with anticipation!
Is that Gog or Magog, Diz? I haven't got the right image yet (I keep getting distracted by bandits, and using the fly-by cam in a firefight is tricky), so I'm using this one for the moment (it's 1280x1024 and 5MB, if you wanna try it).

Re: Splash screen doesn't splash!

Posted: Thu Mar 07, 2013 7:13 pm
by SevenT
El Viejo wrote:
Diziet Sma wrote:
... I'm agog with anticipation!
Is that Gog or Magog, Diz? I haven't got the right image yet (I keep getting distracted by bandits, and using the fly-by cam in a firefight is tricky), so I'm using this one for the moment (it's 1280x1024 and 5MB, if you wanna try it).
That's just mean.... you know that I am just using a whacked-out PC with less muscles than Dame Edna Everidge and yet you still mock me with veiled taunts about how my "Intel driver" is slightly floppier than what the new boys can supply?

How on Earth can I harden this "thing" up enough to enjoy a full night of OOOOhhh Light Loving?

S'rsly though... I need a card?

What is that? Can I go to the local computer shop and buy one? Will it slot into my computer's main board? How much do these jobbies cost. Will it be compatible with my Windoze 7 setup?

So many questions....

Re: Splash screen doesn't splash!

Posted: Thu Mar 07, 2013 8:32 pm
by Cody
You may be able to buy/have fitted a graphics card - it depends on whether the motherboard has a slot for it.
Best seek the advice of a friendly geek/local computer shop - it could cost as little as $30-40, maybe even less.

Re: Splash screen doesn't splash!

Posted: Thu Mar 07, 2013 8:44 pm
by SevenT
El Viejo wrote:
You may be able to buy/have fitted a graphics card - it depends on whether the motherboard has a slot for it.
Best seek the advice of a friendly geek/local computer shop - it could cost as little as $30-40, maybe even less.
Ohhhh.... shute... I know I am going to bite into this one as well... BUT.... does a graphic card just slot into the back of a PC like the old D-Link, Via SATA and USB expansion connectors did?

Or have I got it completely wrong - yet again?

Re: Splash screen doesn't splash!

Posted: Thu Mar 07, 2013 8:48 pm
by Cody
It's most likely an internal job, I'm afraid.