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Re: Cloaking device and Feudal States

Posted: Sat Feb 23, 2013 11:02 am
by Eric Walch
Malacandra wrote:
I must have blown the original cloaked Asp out of the sky without noticing anything odd about it......but, ahem, couldn't see the Adder anywhere :oops: although the message popped up to tell me it was in the system.
Its cloaked. :lol:
That oxp should place the asp around the W-bouy when launching from the main station. And hurry as it has a plain pirate script that also will start combat with new entering traders. Smivs used an addition spot near the player, but this script still gives a bit of a challenge.

Remember, Oolite itself will only keep adding the cloaked asp until it was shot down (By player, traders or police) After that addition stops.

Re: Cloaking device and Feudal States

Posted: Sat Feb 23, 2013 2:12 pm
by Malacandra
I tried the Adder fix first, but it didn't pop up when I slugged out to the witchbeacon (I assumed it would be somewhere in the spacelane) and when I jumped out then in again I again got the notification but couldn't find it. So I quit, yanked the fix and coded up the Asp script instead, hyperspaced into a nearby system and an unnamed Asp popped up more or less straight away. He must've been out of witchdrive fuel as he turned to flee when he was hurt but I managed to inject after him (in a Python) and catch him - job done.

Back in the Amstrad days I never found the cloaking device legitimately either - there was a patch printed in a magazine that gave it to me with much typing and careful loading (remember the good old cassette days? :lol: ). I remember I used to force misjumps and pick on helpless Thargoids - that must be how I eventually made Deadly back then, the one time I did. Ah, if only I still had that old heap of junk - to think we used to think £450 in 1980s money was a fair price for a Z80 based machine that actually came with a built-in cassette drive and bespoke monitor.

Re: Cloaking device and Feudal States

Posted: Tue Feb 26, 2013 8:03 pm
by Ramirez
Oops! As Eric's pointed out, this is indeed a Feudal States bug. I've applied a quick fix to set all those falses to trues in the equipment plist so that players should get their equipment back after a challenge (or indeed a tournament event).

Funny, I tend to forget I actually have a cloaking device half the time. Never had it in on the speccy version (if it existed at all - I don't think so) and I'm only reminded when I accidentally press zero and the nose of my ship starts flickering!

Re: Cloaking device and Feudal States

Posted: Mon Mar 11, 2013 10:26 pm
by tenorman1971
Thanks for the reply - sorry was not following this. Thought I had it set so I was notified of replies, so forgot to look back. I'm guessing I need to re-download the OXP then. I've just managed to do the same thing again. This time I lost my cloaking device and my energy bomb after a tournament. I'll make sure I "re-acquire" them, then re-download the OXP.

Re: Cloaking device and Feudal States

Posted: Tue Mar 12, 2013 6:16 am
by Fatleaf
tenorman1971 wrote:
I'll make sure I "re-acquire" them, then re-download the OXP.
If you find it difficult to re-acquire them PM me your save file and I can sort that out.

For you for a fee of 100g of Gem stones that is :mrgreen: