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Re: Cloaking device and Feudal States
Posted: Sat Feb 23, 2013 11:02 am
by Eric Walch
Malacandra wrote: I must have blown the original
cloaked Asp out of the sky without noticing anything odd about it......but, ahem, couldn't see the Adder anywhere
although the message popped up to tell me it was in the system.
Its cloaked.
That oxp should place the asp around the W-bouy when launching from the main station. And hurry as it has a plain pirate script that also will start combat with new entering traders. Smivs used an addition spot near the player, but this script still gives a bit of a challenge.
Remember, Oolite itself will only keep adding the cloaked asp until it was shot down (By player, traders or police) After that addition stops.
Re: Cloaking device and Feudal States
Posted: Sat Feb 23, 2013 2:12 pm
by Malacandra
I tried the Adder fix first, but it didn't pop up when I slugged out to the witchbeacon (I assumed it would be somewhere in the spacelane) and when I jumped out then in again I again got the notification but couldn't find it. So I quit, yanked the fix and coded up the Asp script instead, hyperspaced into a nearby system and an unnamed Asp popped up more or less straight away. He must've been out of witchdrive fuel as he turned to flee when he was hurt but I managed to inject after him (in a Python) and catch him - job done.
Back in the Amstrad days I never found the cloaking device legitimately either - there was a patch printed in a magazine that gave it to me with much typing and careful loading (remember the good old cassette days?
). I remember I used to force misjumps and pick on helpless Thargoids - that must be how I eventually made Deadly back then, the one time I did. Ah, if only I still had that old heap of junk - to think we used to think £450 in 1980s money was a fair price for a Z80 based machine that actually came with a built-in cassette drive and bespoke monitor.
Re: Cloaking device and Feudal States
Posted: Tue Feb 26, 2013 8:03 pm
by Ramirez
Oops! As Eric's pointed out, this is indeed a Feudal States bug. I've applied a quick fix to set all those falses to trues in the equipment plist so that players should get their equipment back after a challenge (or indeed a tournament event).
Funny, I tend to forget I actually have a cloaking device half the time. Never had it in on the speccy version (if it existed at all - I don't think so) and I'm only reminded when I accidentally press zero and the nose of my ship starts flickering!
Re: Cloaking device and Feudal States
Posted: Mon Mar 11, 2013 10:26 pm
by tenorman1971
Thanks for the reply - sorry was not following this. Thought I had it set so I was notified of replies, so forgot to look back. I'm guessing I need to re-download the OXP then. I've just managed to do the same thing again. This time I lost my cloaking device and my energy bomb after a tournament. I'll make sure I "re-acquire" them, then re-download the OXP.
Re: Cloaking device and Feudal States
Posted: Tue Mar 12, 2013 6:16 am
by Fatleaf
tenorman1971 wrote: I'll make sure I "re-acquire" them, then re-download the OXP.
If you find it difficult to re-acquire them PM me your save file and I can sort that out.
For you for a fee of 100g of Gem stones that is