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Re: [Release] Schneller Raumkreuzer der Orionklasse

Posted: Wed Jan 30, 2013 1:59 pm
by Diziet Sma
Interesting idea, a monochrome version.. now if it could switch Oolite to be in B&W, that would really be something! :twisted:

Re: [Release] Schneller Raumkreuzer der Orionklasse

Posted: Wed Jan 30, 2013 2:09 pm
by Eric Walch
Rorschachhamster wrote:
I never was aware of this, as I never had proplems to see my external views via "v". Even with saving and reloading :!: and flying a custom ship without any defined. I'll add them asap. :wink:
As far as I remember does the code use the external views from the cobra III when no custom views are defined.

Re: [Release] Schneller Raumkreuzer der Orionklasse

Posted: Wed Jan 30, 2013 2:36 pm
by Diziet Sma
So there are default external views after all?

Re: [Release] Schneller Raumkreuzer der Orionklasse

Posted: Wed Jan 30, 2013 5:13 pm
by Rorschachhamster
Well, there would be some problems with ships of a different size - very small, and you just see it from afar, very big and some or all of the viewpoints would be in the ship.

Oh, and for B/W Oolite you just need to adjust your monitor... :mrgreen:

Re: [Release] Schneller Raumkreuzer der Orionklasse

Posted: Wed Jan 30, 2013 6:09 pm
by Smivs
Yes, but for the whole '60's TV' experience we'd also have to add static and ghosting from other stations, and the game would have to 'warm-up' for five minutes before you could play :wink:

Re: [Release] Schneller Raumkreuzer der Orionklasse

Posted: Wed Jan 30, 2013 6:18 pm
by cim
I use xanalogtv with a bunch of Oolite snapshots as my screensaver, to get just that effect...

Re: [Release] Schneller Raumkreuzer der Orionklasse

Posted: Wed Jan 30, 2013 6:21 pm
by Smivs
cim wrote:
I use xanalogtv with a bunch of Oolite snapshots as my screensaver, to get just that effect...
:D

Re: [Release] Schneller Raumkreuzer der Orionklasse

Posted: Wed Jan 30, 2013 8:11 pm
by Thargoid
And if all else fails you could always use a tracker camera to admire your ship.

Re: [Release] Schneller Raumkreuzer der Orionklasse

Posted: Wed Jan 30, 2013 10:51 pm
by Captain Beatnik
Rorschachhamster wrote:
Ok, here it is:
I had it flying, but I forgot to make a screenshot, and by the time I remembered, I had deleted the savegame already... :oops:
With best regards to Commander McLane! :D
EDIT: Added a monochrome version, changed the flasher a little. Monochrome and colored versions should work alongside. Downloadlink above has been changed. Have fun! :D
EDIT2: Added custom views, borrowed from Griff's alternate MKIII model. Link has been changed to Version 1.02
Excellent work! Well done, Rorschachhamster! :D

Re: [Release] Schneller Raumkreuzer der Orionklasse

Posted: Thu Jan 31, 2013 5:44 am
by GGShinobi
Rorschachhamster wrote:
Ok, here it is:
Image
Wow! :shock: Cool! Thanks! *grab*

Re: [Release] Schneller Raumkreuzer der Orionklasse

Posted: Fri Feb 01, 2013 9:00 pm
by Rorschachhamster
Ok, I had a - instead of a _ in the likeship in shipdata.plist, so there were no NPC Orions... Corrected, link in first post or here for your convenience. :D

Re: [Release] Schneller Raumkreuzer der Orionklasse

Posted: Fri Feb 01, 2013 10:30 pm
by GGShinobi
Rorschachhamster wrote:
Ok, I had a - instead of a _ in the likeship in shipdata.plist, so there were no NPC Orions... Corrected, link in first post or here for your convenience. :D
I just noticed that while the .zip-file has version number 1.03, the .oxp-directory inside has version number 1.02...

EDIT: corrected typo

Re: [Release] Schneller Raumkreuzer der Orionklasse

Posted: Fri Feb 01, 2013 10:34 pm
by Selezen
I'm still going to have a go at a version of this, but progress might be slow. For my usual reasons as well as a new one. See the Outworld forum for the reason.

Once I get the Wings model finished would someone be kind enough to UV map and texture it?

Re: [Release] Schneller Raumkreuzer der Orionklasse

Posted: Sun Feb 03, 2013 10:28 am
by Rorschachhamster
GGShinobi wrote:
Rorschachhamster wrote:
Ok, I had a - instead of a _ in the likeship in shipdata.plist, so there were no NPC Orions... Corrected, link in first post or here for your convenience. :D
I just noticed that while the .zip-file has version number 1.03, the .oxp-directory inside has version number 1.02...
:oops: Checked that... it's just the name of the oxp folder. The files are allright. I'll upload a corrected version, but you could propably just change the name manually. :wink: