Ok, here are the photos I made out of my sidescreen.
First the ones I postet yesterday on my blog.
You see... well, almost nothing. The containers are frangible and atM filled with lots of food, textiles or minerals. Cheap mass products. In fact, the same container, orientationwise, means always the same goods, but I will give them a custom script soon...ish. First I have to delve into subentities a little more...
Ok, here we have one of the "MT SEC" Flying Foxes. They are modified Fruitbats (I will rename them Fruit Bats, as wikipedia tells me that's the way they are spelled
Oh, and the thing with the second exhaust at the end of the wing has been corrected already), and I will release that OXP independently, well, today probably. MT SEC is subsidiary of MASSTrans (see below). And conscripts ex-navy-pilots paid premium shares of the profit per freighttrain... Don't mess with'em! Gamingwise, they have a accuracy of 6.9 and there are four per freighttrain, atM. Should probably be more, even though they shot me down everytime I tried to mess with the train.
So much for piracy...
Oh, and as they have no custom AI (yet?), they could be encountered anywhere as escorts... bad news for pirates.
Isn't she a beauty? As I said a lot of train (I did a google search for "futuristic train"
) and a little tug boat. The MASSTrans logo is lit. On the other side one of the letters is broken. I was SOOOO tempted, but it is not the first one...
I'd really like to make this letter flicker, but that's... yeah, I have to look into that. Shaders and stuff...
Bow your head before your master!
And I probably should have taken this shots not in a system with a red sun. On the other hand, it looks a little bit like dawn...
I'm a little flabbergasted, about how I can check if the AI is doing what it is supposed to do...
Oh, yes, and this one is a load on older computers. I don't know enough to look at the script and/or the models to make them less heavy. It works fine on mine, who was 7 years ago quite a nifty gaming machine...