Re: land ownership as reward for missions for Feudal lords?
Posted: Fri Dec 14, 2012 11:45 pm
A solution to this might be interest payments. If you make the cost of a station high enough (and let's face it, buying even a small harbour will cost a LOT more than buying a ship), then you can arrange things so that the player has to keep working, and keep his station running, to keep up the interest payments and maybe eventually clear the debt. The player would need to put up a very large sum as a downpayment only. The running costs should be enormous, too: it should be possible to make it so that owning a station, even once you've paid off the debt, doesn't just become a fountain of perpetual wealth. As owner, you'd be very very rich, but almost all your liquid capital would be tied up in the station itself. If you wanted to make a sort of sim-game out of it, you could have various figures to adjust: set your docking fees too high and ships stop coming; too low and you don't cover your costs. A strict approach to the law keeps you in with GalCop, but means you miss out on some juicy opportunities; too lax though and you could end up getting stung and facing a huge fine (as well as attracting rather too many shady types to your station).Pleb wrote:Only problem is most players agreed that getting cash for doing nothing wasn't how things are done in Oolite.
Station management could also involve stockpiling commodities - being able to buy and sell far more than 128 t/kg/g at a time - and again, these would be money sinks. You could be rich in assets but maybe cash poor: a sudden repair bill or fine or bribe or demand for protection money could see you having to sell assets at a loss to get the cash together.
There would need to be a lot of balancing involved, and you'd need some way of adjusting costs to assets: richer stations would face higher taxes, perhaps, and would be bigger targets for pirates - that sort of thing.