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Posted: Sat Jan 21, 2006 12:36 am
by mikaellq
aegidian wrote:
Image

The scoop (fuel scoop) ingests space flotsam in the quadrant shown by the green highlight here.
"Going Slooowly" should be mentioned, speed-bar at green. :idea:

Posted: Sat Jan 21, 2006 2:09 am
by Arexack_Heretic
Refers gently to the "launching cargo at station mini-game" thread.

Relevance is purely incidental. ;)

Posted: Sat Jan 21, 2006 3:16 am
by JensAyton
mikaellq wrote:
"Going Slooowly" should be mentioned, speed-bar at green.
Nah. I’ve successfully scooped on afterburner.

Hey, thor’s up again!

Posted: Sat Jan 21, 2006 3:48 am
by Rubinstein
Ahruman wrote:
mikaellq wrote:
"Going Slooowly" should be mentioned, speed-bar at green.
Nah. I’ve successfully scooped on afterburner.
Sometimes you just have too, eg chasing an escape capsule. Absolute speed isn't relevant, your relative speed to the object is what counts.

Posted: Sat Jan 21, 2006 5:00 am
by JensAyton
What I mean is, I’ve scooped stuff that wasn’t running away at speed while afterburning.

Posted: Mon Jan 23, 2006 11:32 am
by TGHC
I'm obviously doing something wrong, I've tried scooping and either miss completely or finish up with more dents than a boyracer on speed!
It seems a lot harder in Oolite, or is it just me. It's infinitely harder than manual docking, which is a breeze with practice. Got any tips for the old man?

The time it takes outweighs the benefits it seems, what I need is a tractor beam or a scoop the size of Wembley Stadium........ now there's a thought, fuel scoop extensions........ :roll:

TGHC

Posted: Mon Jan 23, 2006 11:38 am
by winston
For a Cobra, just get the item immediately in the lower half of the cross hairs and it will be scooped.

Posted: Mon Jan 23, 2006 11:48 am
by Arexack_Heretic
Maybe you are ignoring the relative motion of the cargo?
If the item has motion, roll your craft so that it will travel to the lowerpart of the screen. That way it won't creep up at the last moment to hit you in the nose.

ps Ever tried scooping in FE2 or FFE?

Posted: Mon Jan 23, 2006 1:03 pm
by Murgh
and one has to take into consideration the possibility that one is trying to scoop into a cargo hold with no available space ;)

could that be a useful shipsystem message, to be told that cargo was rejected because of full hold?

Posted: Mon Jan 23, 2006 1:14 pm
by Arexack_Heretic
Did that for fuel-pods.

What are you doing lately Murgh?

Posted: Mon Jan 23, 2006 1:18 pm
by TGHC
Ah Ha!

I nearly always have a full hold but I don't recall that being a problem on Elite. If that is the case then that explains it.

So how about gold/platinum/gems, Now they are worth scooping and don't take up hold space.

Incidently in Xelite the enhanced target scanner tells you the contents of a cargo cannister, and you could toggle through all the "targets" by repeated use of the B key.

Posted: Mon Jan 23, 2006 1:28 pm
by Cmdr. Wombat
TGHC wrote:
Ah Ha!

I nearly always have a full hold but I don't recall that being a problem on Elite. If that is the case then that explains it.

So how about gold/platinum/gems, Now they are worth scooping and don't take up hold space.

Incidently in Xelite the enhanced target scanner tells you the contents of a cargo cannister, and you could toggle through all the "targets" by repeated use of the B key.
Actually, when scooped, each canister of gems/gold/platinum takes up one tonne of space. This is discussed here: https://bb.oolite.space/viewtopic.php?t=814. They revert to their "actual" weight when you dock.

A cargo scanner would make for a nice add on... :)

Posted: Sat Jan 28, 2006 4:59 pm
by mikaellq
TGHC wrote:
I'm obviously doing something wrong, I've tried scooping and either miss completely or finish up with more dents than a boyracer on speed!
It seems a lot harder in Oolite, or is it just me. It's infinitely harder than manual docking, which is a breeze with practice. Got any tips for the old man?
I've practiced a little and discovered that it was just as easy to dock manually as scooping, just aim the cannon slightly above the target!

My experience is that scooping is like docking much safer done if done slowly relatively to the object to be scooped.

Posted: Sat Jan 28, 2006 8:43 pm
by TGHC
It was having a full hold all the time, pretty darn obvious really.
Scooping like a good'un now.

tx

Posted: Sat Jan 28, 2006 10:05 pm
by aegidian
TGHC wrote:
It was having a full hold all the time, pretty darn obvious really.
Scooping like a good'un now.

tx
I think for v1.63 I should add a fuel-scoop status light to the hud.