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Re: Moar trunk stuffffff (or drunk?)

Posted: Sun Nov 18, 2012 12:22 am
by Svengali
El Viejo wrote:
It must be my evening for log errors - a whole bunch of these (r5505):

Code: Select all

19:50:35.980 [script.javaScript.exception.ooliteDefined]: ***** JavaScript exception (<unidentified script>): Error: Cannot set property orientation of instance of VisualEffect to invalid value undefined.
19:50:35.980 [script.javaScript.exception.ooliteDefined]:       ../AddOns/BGS-A1.6_r66.oxp/Scripts/bgs_exitWormhole_effect.js, line 19.
Probably due to the fact that I was ruthlessly gunned-down as I emerged from the wormhole!
Thanks El Viejo. It's a bug in the script. It needs a check if the player.ship is valid. Will upload a fixed version tomorrow.
El Viejo wrote:
Further to that, a couple of jumps later the hyperspace effect failed completely - just the sounds, then I emerged (no log errors, though).
Haven't seen this yet (in r5503), but I'll keep an eye when I've updated.

Re: Moar trunk stuffffff (or drunk?)

Posted: Sun Nov 18, 2012 3:38 pm
by cim
Minor bug: if you dock while the wormhole effect is ongoing, it restarts when you launch.

Re: Moar trunk stuffffff (or drunk?)

Posted: Sun Dec 23, 2012 5:13 pm
by Svengali
I guess it's time to burn the reamining bandwidth then... Some updates are online (BGS, CCL and OXPConfig) for trunk r5588+.

Wish you all some nice christmas days.

Re: Moar trunk stuffffff (or drunk?)

Posted: Mon Dec 24, 2012 10:15 am
by pagroove
Wow Svengali. I love the new BGS. The new interface buttons and screens are great. Is there also a new version of BGS-X-mapping?

Re: Moar trunk stuffffff (or drunk?)

Posted: Mon Dec 24, 2012 12:44 pm
by Svengali
pagroove wrote:
Wow Svengali. I love the new BGS. The new interface buttons and screens are great. Is there also a new version of BGS-X-mapping?
Thanks pagroove .-)
I took some time to get the icons (halfway) right. First I thought to ask Tokus*Maximus if his creations can be used, but I've tried to scale them and he was absolutely right.
Tokus*Maximus wrote:
When I reduced the icons down to that resolution current for backscreen it is SO low the icons become insubstantial blobs.
I didn't thought that it would be so hard to create icons - it has shown my lack of skills and knowledge in that area.

And no, BGS-X is in a unusable state atm. I've cleaned up the overlays already, but there's some 'fun' with the collected coordinates currently. But this has to wait until the other OXPs are prepared for v1.77. The plan is to do the patches for the other soundpacks (Captain Berf Pilot, Customsounds, Halsis and Hawksound) and your alternative soundpack for BGS, then BuoyRepair and Vector. Specially Vector is in dire need of a new version, but the required changes are heavy and it will take a bit longer, so this is the last one. CCL, BGS (A,C,I,M), OXPConfig and Snoopers are pretty much done (at least it seems so).

Re: Moar trunk stuffffff (or drunk?)

Posted: Mon Dec 24, 2012 2:09 pm
by Cody
That animation demo is looking good, Svengali. Question: why the 'H' on the landing-pad? <chuckles>

I see what you mean about the new BGS icons - cool, but not quite sharp.

Re: Moar trunk stuffffff (or drunk?)

Posted: Mon Dec 24, 2012 7:14 pm
by Diziet Sma
Thanks Svengali.. looks great! 8)

(The readme for the new version of BGS needs updating to include a mention of the joystick throttle jitter fix via OXPConfig)

Re: Moar trunk stuffffff (or drunk?)

Posted: Mon Dec 24, 2012 11:58 pm
by AkTanatha
I like that :)
Some questions, what gives you the system info as you emerge from Hyperspace?
Also, has it ever been considered to improve the entering / leaving space station sequence, or has it been done already?

Re: Moar trunk stuffffff (or drunk?)

Posted: Tue Dec 25, 2012 2:46 am
by Diziet Sma
AkTanatha wrote:
what gives you the system info as you emerge from Hyperspace?
For that, you want Thargoid's Welcome Mat OXP.
AkTanatha wrote:
Also, has it ever been considered to improve the entering / leaving space station sequence, or has it been done already?
It's been discussed, but I gather it's far more difficult to change than we might think.

Re: Moar trunk stuffffff (or drunk?)

Posted: Tue Dec 25, 2012 8:18 am
by Thargoid
Grab the trunk beta of Aquatics, go visit the Aquarian HQ in Aqualina (G3) and tell me what you think of the trip ;)

Re: Moar trunk stuffffff (or drunk?)

Posted: Tue Dec 25, 2012 9:04 am
by Diziet Sma
Sounds intriguing.. will do! 8)

Re: Moar trunk stuffffff (or drunk?)

Posted: Tue Dec 25, 2012 11:33 am
by Thargoid
Diziet Sma wrote:
Sounds intriguing.. will do! 8)
And because it's Christmas, to make it easier, I've even made you a demonstration Commander to save you the trip. He's a returning welcome visitor to the Aqualina station...

Currently residing next door in Birera, and flying a Military Manta Ray. Just take him on the short hop across to the HQ station to see the new stuff (make sure you're using 1.77 and the beta though).

Re: Moar trunk stuffffff (or drunk?)

Posted: Tue Dec 25, 2012 11:43 am
by Diziet Sma
8)

Talk about timing! I fired up trunk, then thought "What was the name of that system in G3 again?" I popped up a browser, and here was your post with a game-save ready to go! Wow!

Many thanks, and I hope you're enjoying your 'Easter'.. :wink:

Re: Moar trunk stuffffff (or drunk?)

Posted: Tue Dec 25, 2012 11:55 am
by JazHaz
Wow, great doors opening up and a glimpse inside the station! Only a little problem it didn't stay on screen for long enough to see much. But still thats better than the docking rings!

Re: Moar trunk stuffffff (or drunk?)

Posted: Tue Dec 25, 2012 12:13 pm
by Thargoid
Currently the duration of the docking/launching effect can't be changed - it's fixed at 2.5s each. We have had some discussion about how easy/hard it would be to vary that, but according to Cim it's not a trivial change.

I should also give credit to both him and Svengali as the rest of the team who helped to make such effects work.