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Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)

Posted: Fri Oct 26, 2012 3:36 pm
by Diziet Sma
Much as I love my new Pitviper Beast, to me the colours were just too bright.. I wanted something dark and menacing.. not to mention I've always wanted to do a custom paint-job.. (looking at these images, I think I might tone down the hatches a little though)

So I played around some in GIMP, and came up with a camo-texture that I call, in the way the military seems to do these things, SPACAM, or Space Camo. I next made a unique OXP-pack for it, so it is available in-game only for me, and the result is my new bounty-hunter after she came out of a little-known respray-shop located somewhere in the Riedquat system . A 3TC cargo extension was added, to bring the carrying capacity up to 12TC, along with a Missile Machine on one of the pylons, so now she always goes into battle carrying 4TC of alloys, 4TC of radioactives, and 4TC of computers, giving her the ability to manufacture an additional 12 hardheads in-flight, in addition to the 8 pylons preloaded with whatever missiles I like.

Presenting, the Blackwidow. :twisted:


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Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)

Posted: Fri Oct 26, 2012 5:23 pm
by Tichy
Diziet Sma wrote:
Presenting, the Blackwidow. :twisted:
Scary! :shock: :D

Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)

Posted: Fri Oct 26, 2012 5:49 pm
by Diziet Sma
Tichy wrote:
Diziet Sma wrote:
Presenting, the Blackwidow. :twisted:
Scary! :shock: :D
What's scarier is when you run into a pirate in a Vindicator model of the Pitviper.. I didn't stick around to see how tough he was. Just reading the specs was bad enough.. :shock:

Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)

Posted: Fri Oct 26, 2012 8:24 pm
by Captain Beatnik
Tichy wrote:
Beautyful! I bought a Pitviper Beast yesterday and used it for about an hour. Perfect ship for bounty hunters and killers. Maybe too powerful! :D
Too powerful!!? :shock:
Well, I have to admit that you've got a point there. Blame it on me. I wasn't myself. I have constructed a player-uber-ship and released it to the ooniverse although I have sworn to myself never ever to do that. NEVER EVER! :oops: But I just could not resist. :mrgreen: And I hope she is only a little bit uber and not too uber. :wink:
Diziet Sma wrote:
Presenting, the Blackwidow. :twisted:
Wow! :D Absolutely cool custom paint-job! 8) Well done!
Diziet Sma wrote:
What's scarier is when you run into a pirate in a Vindicator model of the Pitviper.. I didn't stick around to see how tough he was. Just reading the specs was bad enough.. :shock:
A pirate in a Vindicator model of the Pitviper!? :shock: The Vindicator should be available to the riredian navy only, not to pirates, and thus it should only appear in the role of an escort or a bountyhunter. <runs off to look if there is a bug in the .oxp>

Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)

Posted: Fri Oct 26, 2012 8:32 pm
by Tricky
Captain Beatnik wrote:
Diziet Sma wrote:
What's scarier is when you run into a pirate in a Vindicator model of the Pitviper.. I didn't stick around to see how tough he was. Just reading the specs was bad enough.. :shock:
A pirate in a Vindicator model of the Pitviper!? :shock: The Vindicator should be available to the riredian navy only, not to pirates, and thus it should only appear in the role of an escort or a bountyhunter. <runs off to look if there is a bug in the .oxp>
If there is a bug, leave it. All ships should be pirated - makes the ooniverse more interesting. :twisted:

Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)

Posted: Fri Oct 26, 2012 8:55 pm
by Tichy
Captain Beatnik wrote:
Tichy wrote:
Beautyful! I bought a Pitviper Beast yesterday and used it for about an hour. Perfect ship for bounty hunters and killers. Maybe too powerful! :D
Too powerful!!? :shock:
Well, I have to admit that you've got a point there. Blame it on me. I wasn't myself. I have constructed a player-uber-ship and released it to the ooniverse although I have sworn to myself never ever to do that. NEVER EVER! :oops: But I just could not resist. :mrgreen: And I hope she is only a little bit uber and not too uber. :wink:
Those Mega-Asps and "victim 11" escorts told me that, indeed, it wasn't too uber :shock: The blew me up often enough to made me rage quit! :lol:

Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)

Posted: Sat Oct 27, 2012 5:09 am
by Diziet Sma
Captain Beatnik wrote:
Wow! :D Absolutely cool custom paint-job! 8) Well done!
Thanks! I'm very glad you like it. 8)
Captain Beatnik wrote:
Diziet Sma wrote:
What's scarier is when you run into a pirate in a Vindicator model of the Pitviper.. I didn't stick around to see how tough he was. Just reading the specs was bad enough.. :shock:
A pirate in a Vindicator model of the Pitviper!? :shock: The Vindicator should be available to the riredian navy only, not to pirates, and thus it should only appear in the role of an escort or a bountyhunter. <runs off to look if there is a bug in the .oxp>
I suspect it's because the Vindicator is 'like_shipped' to the 'cb68_pitviper', in which is defined:

Code: Select all

ai_type = "pirateAI.plist";
auto_ai = yes;
I had those in the Blackwidow's shipdata.plist as well, and found myself up in combat against a pirate in a Blackwidow, even though it shouldn't be available to them, since I made it player only. They're buggers to shoot at, incidentally.. the small central body and 3 engine nacelles mean you've got to aim very carefully if attacking from the front or rear. Lots of empty space for your laserbeams to go through.

(looked great, but annoyed me no end.. is nothing sacred? :evil: :mrgreen: )

Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)

Posted: Sat Oct 27, 2012 8:31 am
by Captain Beatnik
Diziet Sma wrote:
I suspect it's because the Vindicator is 'like_shipped' to the 'cb68_pitviper', in which is defined:

Code: Select all

ai_type = "pirateAI.plist";
auto_ai = yes;
I had those in the Blackwidow's shipdata.plist as well, and found myself up in combat against a pirate in a Blackwidow, even though it shouldn't be available to them, since I made it player only.
I think the problem is not the "ai_type" key, but the "role" key. Seems that the entry in the "role" key of the original ship ist not replaced, but appendixed by the "role" key of the likeship. Using a template without a "role" key should resolve the problem. I`ll test that.

Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)

Posted: Sat Oct 27, 2012 9:16 am
by Diziet Sma
That makes sense..

Also, turns out I forgot to remove a temporary testing texture in the core OXP, and change back the name of the original texture, which is why I managed to meet my own ship in combat! :oops:


I decided to get rid of the blue nose and tail tips while I was fixing the hatches, and found they still appeared, even though I'd deleted them in the emissions-map as well.. then it occurred to me that the RGB data was still in the EM's alpha-channel! I had to split it into RGBA, remove the blue 'ghost' tips and merge the channels again! All good now.. looks great!

Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)

Posted: Sat Oct 27, 2012 1:32 pm
by Captain Beatnik
Diziet Sma wrote:
I decided to get rid of the blue nose and tail tips while I was fixing the hatches, and found they still appeared, even though I'd deleted them in the emissions-map as well.. then it occurred to me that the RGB data was still in the EM's alpha-channel! I had to split it into RGBA, remove the blue 'ghost' tips and merge the channels again! All good now.. looks great!
I think it is quite laborious an tricky to change the textures of a ship in GIMP having only the ready merged .png-texture file. To simplify the work for all who want to have a custom painted pitviper, I release the original GIMP .xcf file and the original model under a cc-by-sa-licenese. In the original .xcf-file every part of the Paintwork (eg. airlocks, logos, shadows, hull, hulldetails, the eyes and teeth) is on a separate plane and thus it is much easier to make changes. You may download the sources here:

https://www.box.com/s/kohcbcjztwg5zct4vftk

I hope this may be useful. Enjoy! :)

Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)

Posted: Sat Oct 27, 2012 2:24 pm
by Shipbuilder
I like the paint job Diziet.

Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)

Posted: Sat Oct 27, 2012 2:43 pm
by Smivs
Diziet Sma wrote:
Much as I love my new Pitviper Beast, to me the colours were just too bright.. I wanted something dark and menacing.. not to mention I've always wanted to do a custom paint-job.

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That's really nice Dizzie. I've never seen a Tartan ship before! :lol:

Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)

Posted: Sat Oct 27, 2012 2:54 pm
by Diziet Sma
Captain Beatnik wrote:
I think it is quite laborious an tricky to change the textures of a ship in GIMP having only the ready merged .png-texture file. To simplify the work for all who want to have a custom painted pitviper, I release the original GIMP .xcf file and the original model under a cc-by-sa-licenese. In the original .xcf-file every part of the Paintwork (eg. airlocks, logos, shadows, hull, hulldetails, the eyes and teeth) is on a separate plane and thus it is much easier to make changes. You may download the sources here:

https://www.box.com/s/kohcbcjztwg5zct4vftk

I hope this may be useful. Enjoy! :)
Mate, that's just legendary! It would be great if more ship-makers did this!

Thanks ever so much! 8)

Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)

Posted: Sat Oct 27, 2012 3:00 pm
by Diziet Sma
Shipbuilder wrote:
I like the paint job Diziet.
Thanks.. me too.. :mrgreen:
Smivs wrote:
That's really nice Dizzie. I've never seen a Tartan ship before! :lol:
:lol: :lol: :lol: :lol: :lol:

Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)

Posted: Sun Oct 28, 2012 5:01 am
by Diziet Sma
Smivs wrote:
I've never seen a Tartan ship before! :lol:
Well... now you have.. :twisted:

Just for you, mate.. thanks to Captain Beatnik for making this so easy! 8)


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