Re: Ship with 2 forward lasers?
Posted: Sat Sep 08, 2012 6:59 pm
Heh... I hadn't noticed that. As to your question... as far as I know... no.Wildeblood wrote:Which is a year old today; happy birthday, Green Gecko!
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Heh... I hadn't noticed that. As to your question... as far as I know... no.Wildeblood wrote:Which is a year old today; happy birthday, Green Gecko!
Why, thankyou.Cmdr James wrote:It isnt so much that 2 lasers are explicitly prevented, but that the code assumes (and in some places enforces) that there are only 4 possible slots: front rear left and right.
Each mount point can only take one weapon, and the weapon must be one of the supported ones ie there is no "double laser" you could add.
Someone had a nice idea of fitting the rear laser so that it appears to be firing from the front. In principle I guess it wouldnt be too hard to have the 4 mountings more flexible in location but Im not convinced that is a good idea (and I am certainly not about to start making those types of changes).
I'm pretty sure that would melt your laser barrel.Crush wrote:How about an OXP which sums the firepower and energy consumption of all of the lasers mounted on the ship and delivers it all out of the front mount point?
...
Thoughts?
This could work, I think, rail gun oxp shows that you can emit projectiles as ordinary, non-missile (i.e. not proximity exploding,) rounds and do damage. Aiming would be problematic. we have the ability to make pylon items with ammo (missile racks for example,) so you could just might emit projectiles (presumably copying the laser beam model already ingame) and have each shot use up a certain amount of ammo (presumably no more than the amount that can be fired before overheat.) while you aren't the only one who has thought of an Oolite gunpod style laser oxp, the potential risk of being able to fire multiple lasers (from pylons) without overheating seems to be that the damage to game balance could be significant greater than allowing people to have multiple laser ships, as anyone's concept of multiple player lasers seems to involve trade offs such as increased heating and/or removing lasers from other facings.Crush wrote:Hmmm....maybe Pylon mounted lasers?
I don't think it would work. For starters, the railgun isn't a proper weapon, but basically a hack, which leads to severe limitations. For instance, you cannot make mission-relevant kills with it, because you wouldn't be identified as the killer.Commander Wilmot wrote:This could work, I think, rail gun oxp shows that you can emit projectiles as ordinary, non-missile (i.e. not proximity exploding,) rounds and do damage. Aiming would be problematic. we have the ability to make pylon items with ammo (missile racks for example,) so you could just might emit projectiles (presumably copying the laser beam model already ingame) and have each shot use up a certain amount of ammo (presumably no more than the amount that can be fired before overheat.) while you aren't the only one who has thought of an Oolite gunpod style laser oxp, the potential risk of being able to fire multiple lasers (from pylons) without overheating seems to be that the damage to game balance could be significant greater than allowing people to have multiple laser ships, as anyone's concept of multiple player lasers seems to involve trade offs such as increased heating and/or removing lasers from other facings.Crush wrote:Hmmm....maybe Pylon mounted lasers?