Re: [Release] marketAide
Posted: Sun Dec 15, 2013 10:06 am
Does this work? It sounds insanely useful!
For information and discussion about Oolite.
https://bb.oolite.space/
Try it and you'll see . If you want something a bit more elegant and dynamic, try my [wiki]marketObserver[/wiki]. Sort of a sequel to this one.Zireael wrote:Does this work? It sounds insanely useful!
1. Market aide is a simple oxp that put's an overlay image on market screen showing min-avg-max prices of commodities as written in Oolite reference sheet.dertien wrote:Hm, I'm a little confused now, theres Market aide, Market Observer and in my addons folder I have a Market Inquirer v 1.6... which one should I get ? I like the one I have, but always open to new things...should I be greedy and get all three ?
Looking at the Announcements section, it appears development on Oolite had slowed down drastically since 1.8.Cholmondely wrote: ↑Tue May 03, 2022 8:20 amWiki page now up: https://wiki.alioth.net/index.php/MarketAide_OXP
I suppose that this oxp is a testimony to how fast things were changing back in 2012-13: one presumes that the ability to add underlays had just recently been added to Oolite, making this possible, but that the ability to add commodities and to reorder the F8 screen were added the next year, making this almost useless!
There are no automated builds. Manual intervention is necessary, and it seems the only human capable of doing so is not active here.Cmdr Wyvern wrote: ↑Tue May 03, 2022 8:06 pmLooking at the Announcements section, it appears development on Oolite had slowed down drastically since 1.8.Cholmondely wrote: ↑Tue May 03, 2022 8:20 amWiki page now up: https://wiki.alioth.net/index.php/MarketAide_OXP
I suppose that this oxp is a testimony to how fast things were changing back in 2012-13: one presumes that the ability to add underlays had just recently been added to Oolite, making this possible, but that the ability to add commodities and to reorder the F8 screen were added the next year, making this almost useless!
1.9 was released two years ago.
I blame ED
We've lost every single one of our daring developers except for a_c_ who soldiers on, all alone, with the single solitary just-promoted admiral to support him marooned on an island on the far side of the planet (Phkb). Everybody else has been engulfed, eviscerated and eliminated by the Witchspace Lobster. Murgh and Montana are doing wonders with our wiki (as Hiran did just a few months ago, getting every single oxz listed), but otherwise the murderous miasma of monotonous mystery rules supreme. The original AppleMac port is slowly foundering into obsolescence under Apple's relentless upgrading of everything that grows on its trees, thus fertilizing redundancy and irrelevancy.Cmdr Wyvern wrote: ↑Tue May 03, 2022 8:06 pmLooking at the Announcements section, it appears development on Oolite had slowed down drastically since 1.8.
1.9 was released two years ago.
I blame ED
Even as the once mighty citadel slowly crumbles around it, the clocktower remains, a symbol of snarling defiance!Cholmondely wrote: ↑Tue May 03, 2022 10:38 pmAnd Cody and Big D are still manning the Clocktower, fighting off the hordes of spambots...
That's possible even now, without resorting to tinkering with the source code.Cholmondely wrote: ↑Thu May 05, 2022 1:15 pmThinking about it, the one really big change I think that the core game really needs is some sort of oxz managing system, where I can play one game with (say) Stranger's World, another game with Additional Planets, and a third with Orbits and Povray Planets. I wonder if it might be possible to customise the scenario system in such a way.
We could then produce a set of meta-oxp's for the various choices and simplify things for new players.
I've got several versions (1.88 vanilla/gamers, 1.90 vanilla/gamers, 1.90 developers & 1.91 nightly) of Oolite loaded - they all share the same AddOns and ManagedAddOns folders.Cmdr Wyvern wrote: ↑Thu May 05, 2022 2:42 pmThat's possible even now, without resorting to tinkering with the source code.Cholmondely wrote: ↑Thu May 05, 2022 1:15 pmThinking about it, the one really big change I think that the core game really needs is some sort of oxz managing system, where I can play one game with (say) Stranger's World, another game with Additional Planets, and a third with Orbits and Povray Planets. I wonder if it might be possible to customise the scenario system in such a way.
We could then produce a set of meta-oxp's for the various choices and simplify things for new players.
Simply install another instance of Oolite to a different directory, like say, "C:\Stranger's World Oolite\", and off you go.
EDIT: The above is entirely possible on a Windows PC, and in Linux if Oolite gets installed in userspace.
I don't have a Mac, so... Yeah, try it and see!
Ok, so it doesn't work quite the same way for your Mac users.Cholmondely wrote: ↑Thu May 05, 2022 3:16 pmI've got several versions (1.88 vanilla/gamers, 1.90 vanilla/gamers, 1.90 developers & 1.91 nightly) of Oolite loaded - they all share the same AddOns and ManagedAddOns folders.