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Re: Starting Oolite from scratch... OXP recommendations?
Posted: Fri Aug 31, 2012 6:34 am
by Switeck
NPC Shields...increase the challenge without adding more npc ships, or resorting to Tough Guys OXP (which you might not be ready for yet.)
Re: Starting Oolite from scratch... OXP recommendations?
Posted: Sat Sep 01, 2012 2:31 pm
by RyanHoots
From The Internet wrote:I have a few more suggestions:
New Cargoes OXP: Adds over 100 new specialist trade goods, contracts, auctions etc. Much more interesting than the standard trading (imo).
Illegal Goods Tweak OXP: Changes the way contraband is handled in the game to a more realistic way. Also supports New Cargoes OXP.
Escort Contracts OXP: Does what the name implies - it adds escort contracts in which you escort other ships from one system to another. It's fun and a nice diversion from trading.
Nice OXPs, but I think it changes Oolite's game mechanics just a little to much for me.
Switeck wrote:NPC Shields...increase the challenge without adding more npc ships, or resorting to Tough Guys OXP (which you might not be ready for yet.)
I had heard about that OXP... nice to know it's been completed.
Re: Starting Oolite from scratch... OXP recommendations?
Posted: Sun Sep 02, 2012 5:16 pm
by Greyth
There are sooo many OXP's - I haven't tried them all. But I'll tell you now of some that I know and those I miss.. (cue for a song?)
Chupacabra HUD (Love this HUD - I can actually see it!)
Cargo shepherd (When your too busy to go shopping)
Delightful docking (Docks delightfully)
Escort contracts (If your going there anyway might as well get paid to do it)
Fuel collector (Collects fuel)
Hoopy casino (Adds another market to some systems)
Illegal goods tweak (Insures against accidental violations at main station)
Ironhide (Repairable armour plating - can't have too much of that)
Naval grid (Allows you to recharge shields more quickly - energy allowing)
Military fuel injectors (Show 'em a clean pair of heels not dirty underpants - watch your fuel level!)
Police scanner (Who is whom at a glance)
Q-Charger (Doubles your top speed - uses some fuel and makes a blummin racket)
Shield equaliser and capacitor (Reinforce weak shield from strongest shield and increase shield capacity)
Sniperlock (Can be irritating sometimes but is nonetheless indispensable)
Switeck's shipping (Keep 'em all busy - better market pricing - better chance of hostile optional equip etc)
Talkative compass (keep your eyes on the scope)
Target autolock (Targets source of incoming fire - if no current target)
Oo haul (In-system escorts)
UPS Courier (Heh - amongst other things - scoop Eric Walch!)
Re: Starting Oolite from scratch... OXP recommendations?
Posted: Wed Sep 05, 2012 4:40 pm
by CommonSenseOTB
Greyth wrote:Sniperlock (Can be irritating sometimes but is nonetheless indispensable)
Just like the author!