Re: Neolite and scooping of baddies
Posted: Fri Sep 13, 2013 3:35 am
I did uncounted the same problem, where scooped escape pods with pirates come up as slaves. The problem was fixed after changing line 2308 to ‘unpiloted = no;’ in shipdata.plist "escape-capsule" object. I did not have to change any other code.
Is there a way to update download packages to include these fixes?
Is neolite live project?
Cheers,
V-SFC
Is there a way to update download packages to include these fixes?
Is neolite live project?
Cheers,
V-SFC