Whistles innocently...Gimi wrote:Yep, Thargoid got meEl Viejo wrote:Had you just been wiped-out, Gimi?Gimi wrote:Getting loads and loads of these error messages in the log.
Asteroids3D v 1.2 now available
Moderators: winston, another_commander
Re: Asteroids3D v 1.1 now available
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- Commander McLane
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Re: Asteroids3D v 1.1 now available
Oops! That shouldn't happen. Fixed for the next version. I just hadn't taken the possibility of being killed by a flying saucer into consideration.El Viejo wrote:That's what throws the errors, I think - the player ship has ceased to exist. I've had it happen once or twice myself.Gimi wrote:Yep, Thargoid got me
- Commander McLane
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Re: Asteroids3D v 1.2 now available
The issue mentioned above is fixed in v 1.2. Download as usual through the Wiki.
Re: Asteroids3D v 1.2 now available
I tried the game for the first time, and for some reason it finished by itself after 3 seconds even though I had barely moved nor shot anything. When I started another game it proceeded as intended, and I actually got to play a little. (I was able to reproduce the self-terminating error by picking another difficulty setting afterwards.) The second Thargoid warship managed to kill me, though. I guess I shouldn't go up against too many Thargoids with a Cobra Mk1 and only a front military laser. The accursed thing kept overheating, and my energy banks were depleted quite soon as well.
My Latest.log contained the following errors:
My Latest.log contained the following errors:
Code: Select all
13:54:57.161 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.2): TypeError: this.checkDistanceTimer is undefined
13:54:57.161 [script.javaScript.exception.unexpectedType]: ../AddOns/Asteroids3D1.2.oxp/Scripts/asteroids3D-object.js, line 83.
13:54:57.161 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.2): TypeError: this.checkDistanceTimer is undefined
13:54:57.161 [script.javaScript.exception.unexpectedType]: ../AddOns/Asteroids3D1.2.oxp/Scripts/asteroids3D-object.js, line 83.
13:54:57.161 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.2): TypeError: this.checkDistanceTimer is undefined
13:54:57.161 [script.javaScript.exception.unexpectedType]: ../AddOns/Asteroids3D1.2.oxp/Scripts/asteroids3D-object.js, line 83.
13:54:57.161 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.2): TypeError: this.checkDistanceTimer is undefined
13:54:57.161 [script.javaScript.exception.unexpectedType]: ../AddOns/Asteroids3D1.2.oxp/Scripts/asteroids3D-object.js, line 83.
13:54:57.162 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.2): TypeError: this.checkDistanceTimer is undefined
13:54:57.162 [script.javaScript.exception.unexpectedType]: ../AddOns/Asteroids3D1.2.oxp/Scripts/asteroids3D-object.js, line 83.
13:54:57.162 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.2): TypeError: this.checkDistanceTimer is undefined
13:54:57.162 [script.javaScript.exception.unexpectedType]: ../AddOns/Asteroids3D1.2.oxp/Scripts/asteroids3D-object.js, line 83.
13:54:57.162 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.2): TypeError: this.checkDistanceTimer is undefined
13:54:57.162 [script.javaScript.exception.unexpectedType]: ../AddOns/Asteroids3D1.2.oxp/Scripts/asteroids3D-object.js, line 83.
13:54:57.163 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.2): TypeError: this.checkDistanceTimer is undefined
13:54:57.163 [script.javaScript.exception.unexpectedType]: ../AddOns/Asteroids3D1.2.oxp/Scripts/asteroids3D-object.js, line 83.
13:54:57.163 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.2): TypeError: this.checkDistanceTimer is undefined
13:54:57.163 [script.javaScript.exception.unexpectedType]: ../AddOns/Asteroids3D1.2.oxp/Scripts/asteroids3D-object.js, line 83.
13:54:57.163 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.2): TypeError: this.checkDistanceTimer is undefined
13:54:57.163 [script.javaScript.exception.unexpectedType]: ../AddOns/Asteroids3D1.2.oxp/Scripts/asteroids3D-object.js, line 83.
13:54:57.163 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.2): TypeError: this.checkDistanceTimer is undefined
13:54:57.163 [script.javaScript.exception.unexpectedType]: ../AddOns/Asteroids3D1.2.oxp/Scripts/asteroids3D-object.js, line 83.
13:54:57.163 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.2): TypeError: this.checkDistanceTimer is undefined
13:54:57.163 [script.javaScript.exception.unexpectedType]: ../AddOns/Asteroids3D1.2.oxp/Scripts/asteroids3D-object.js, line 83.
13:54:57.164 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.2): TypeError: this.checkDistanceTimer is undefined
13:54:57.164 [script.javaScript.exception.unexpectedType]: ../AddOns/Asteroids3D1.2.oxp/Scripts/asteroids3D-object.js, line 83.
13:54:57.164 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.2): TypeError: this.checkDistanceTimer is undefined
13:54:57.164 [script.javaScript.exception.unexpectedType]: ../AddOns/Asteroids3D1.2.oxp/Scripts/asteroids3D-object.js, line 83.
13:54:57.164 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (asteroids3D-object 1.2): TypeError: this.checkDistanceTimer is undefined
13:54:57.164 [script.javaScript.exception.unexpectedType]: ../AddOns/Asteroids3D1.2.oxp/Scripts/asteroids3D-object.js, line 83.
13:57:31.641 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x1212c6b8>{"Thargoid Warship" position: (2.58046e+006, -2.86618e+006, -4.43646e+006) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
13:57:40.156 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x1212c6b8>{"Thargoid Warship" position: (2.58046e+006, -2.86732e+006, -4.43754e+006) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
13:57:40.256 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x1212c6b8>{"Thargoid Warship" position: (2.58046e+006, -2.86733e+006, -4.43756e+006) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
13:57:40.306 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x1212c6b8>{"Thargoid Warship" position: (2.58046e+006, -2.86734e+006, -4.43756e+006) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
13:57:40.323 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x1212c6b8>{"Thargoid Warship" position: (2.58046e+006, -2.86734e+006, -4.43756e+006) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
13:57:49.673 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0x1212c6b8>{"Thargoid Warship" position: (2.58056e+006, -2.86863e+006, -4.43871e+006) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
14:00:01.653 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0xa141c88>{"Thargoid Warship" position: (2.5761e+006, -2.86413e+006, -4.44139e+006) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
14:00:07.654 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0xa141c88>{"Thargoid Warship" position: (2.57681e+006, -2.86477e+006, -4.44079e+006) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
14:00:13.688 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0xa141c88>{"Thargoid Warship" position: (2.57747e+006, -2.86546e+006, -4.4401e+006) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
14:00:28.720 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0xa141c88>{"Thargoid Warship" position: (2.57946e+006, -2.86745e+006, -4.43834e+006) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
14:00:28.787 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0xa141c88>{"Thargoid Warship" position: (2.57947e+006, -2.86746e+006, -4.43833e+006) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
14:00:31.720 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0xa141c88>{"Thargoid Warship" position: (2.57982e+006, -2.86768e+006, -4.43794e+006) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
14:00:37.736 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0xa141c88>{"Thargoid Warship" position: (2.58027e+006, -2.86547e+006, -4.43822e+006) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
14:00:43.753 [ship.missileLaunch.invalidPosition]: ***** ERROR: The missile_launch_position defines a position (0, 0, -20.5) behind the <ShipEntity 0xa141c88>{"Thargoid Warship" position: (2.58071e+006, -2.86566e+006, -4.43789e+006) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}. In future versions such missiles may explode on launch because they have to travel through the ship.
- Commander McLane
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Re: Asteroids3D v 1.2 now available
Which version of Oolite are you using? And are you using a replacement ship set? The
Try upgrading to the latest version of Oolite. Then try again and report what happens.
missile_launch_position
mentioned in the second error group is buggy, and it's not part of Oolite 1.76.1.Try upgrading to the latest version of Oolite. Then try again and report what happens.
Re: Asteroids3D v 1.2 now available
Using Oolite v1.76.1, re the shipsets I have installed Neolite Core v1.0, Griff Shipset Addition v1.01, and Smiv's Shipset v4 add-on. The Thargoid warship in the Asteroids game was a Neolite version.
- Cholmondely
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Re: Asteroids3D v 1.2 now available
The box link here seems to be suffering from a terminal attack of constipation.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- maik
- Wiki Wizard
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- Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)
Re: Asteroids3D v 1.2 now available
I just tried to download the version that is linked to from the wiki and had no problems.Cholmondely wrote: ↑Tue Feb 23, 2021 9:23 amThe box link here seems to be suffering from a terminal attack of constipation.
- Cholmondely
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Re: Asteroids3D v 1.2 now available
Tried 3 times, no luck with any of them.maik wrote: ↑Tue Feb 23, 2021 10:22 amI just tried to download the version that is linked to from the wiki and had no problems.Cholmondely wrote: ↑Tue Feb 23, 2021 9:23 amThe box link here seems to be suffering from a terminal attack of constipation.
Edit: just tried a 4th time using a different browser. Still no joy!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cholmondely
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- Posts: 5365
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: Asteroids3D v 1.2 now available
Tried 3 times, no luck with any of them. Mac with Firefox.maik wrote: ↑Tue Feb 23, 2021 10:22 amI just tried to download the version that is linked to from the wiki and had no problems.Cholmondely wrote: ↑Tue Feb 23, 2021 9:23 amThe box link here seems to be suffering from a terminal attack of constipation.
Edit: just tried a 4th time using a different browser. Still no joy! Mac with Safari.
Re-edit: just tried a 5th time: different computer and with a 3rd browser. Still no joy! Windows with Microsoft browser.
Last edited by Cholmondely on Tue Feb 23, 2021 12:44 pm, edited 1 time in total.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cody
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Re: Asteroids3D v 1.2 now available
<grumbles> I've got this oxp but for some reason I cannot upload it to my box - damn Mac stuff!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cholmondely
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Re: Asteroids3D v 1.2 now available
Thanks for the thought!
My thinking was different. I'd been going to go through all of McLane's OXPs and mark out which were no longer downloadable.
Maik's response means that it is less simple than I had thought. I presume that he has membership of Box and perchance thus enjoys privileged access to it.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Cody
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Re: Asteroids3D v 1.2 now available
I too have a Box account, but that doesn't seem to help!Cholmondely wrote: ↑Tue Feb 23, 2021 12:42 pmI presume that he has membership of Box and perchance thus enjoys privileged access to it.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- maik
- Wiki Wizard
- Posts: 2028
- Joined: Wed Mar 10, 2010 12:30 pm
- Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)
Re: Asteroids3D v 1.2 now available
The only thing that I tried was access it from my box app on iPhone, and made a copy to my box account... that worked. Here is the link: https://app.box.com/s/e8mjgmlwhguptw8yx5szxmtmhk628zpgCody wrote: ↑Tue Feb 23, 2021 12:56 pmI too have a Box account, but that doesn't seem to help!Cholmondely wrote: ↑Tue Feb 23, 2021 12:42 pmI presume that he has membership of Box and perchance thus enjoys privileged access to it.
- Cholmondely
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- Joined: Tue Jul 07, 2020 11:00 am
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- Contact:
Re: Asteroids3D v 1.2 now available
So: at least two possibilities:Cody wrote: ↑Tue Feb 23, 2021 12:56 pmI too have a Box account, but that doesn't seem to help!Cholmondely wrote: ↑Tue Feb 23, 2021 12:42 pmI presume that he has membership of Box and perchance thus enjoys privileged access to it.
1) Maik was just lucky. I've managed this twice, I think, where a previously constipated box just disgorged what I wanted at a later occasion for reasons probably related to the conjunction of Lave with Riedquat and Zaonce being in opposition at the time, with Tionisla in the ascendant and Digebiti in the 8th Octant.
2) It is some sort of terrifying teutonic mafia-style connection which neither of us enjoy (McLane used to be into Raumpatrouille - I don't know if it was ever translated out of the German).
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?