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Re: Trade missions, some confusion...
Posted: Wed Jul 11, 2012 11:26 am
by JazHaz
Pleb wrote:It's a shame that its not more like the Frontier Bulletin Board, where you could haggle over whether they should pay you half up front or not, and whether there would be trouble along the way!
Although this idea could easilly be turned into an OXP...
And you could ask for more money if you had a high combat rating...
Re: Trade missions, some confusion...
Posted: Wed Jul 11, 2012 11:30 am
by Pleb
True, perhaps this would make a small but efficient OXP, where those pilots with a good enough cargo delivery rating can take harder and more challenging cargo missions where you could ask these very question...
Re: Trade missions, some confusion...
Posted: Wed Jul 11, 2012 11:43 am
by Cody
JazHaz wrote:... pressing the ^ key shows you the shortest route there. However if you hold Control down and press ^ you get the fastest route, which normally consists of a similar route to the shortest route, but with shorter jumps. Two 3.5 ly jumps are quicker than a 7 ly jump.
Ah yes, the magic of witchspace! Occasionly, the two routes can even be exactly the same distance, but one will be much quicker.
Re: Trade missions, some confusion...
Posted: Wed Jul 11, 2012 11:46 am
by Pleb
El Viejo wrote:Ah yes, the magic of witchspace! Occasionly, the two routes can even be exactly the same distance, but one will be much quicker.
[pointless_answer]Unless its only 1 or 2 jumps away, then its exactly the same.[/pointless_answer]
Re: Trade missions, some confusion...
Posted: Thu Jul 12, 2012 5:24 pm
by S-P
JazHaz wrote:Pleb wrote:It's a shame that its not more like the Frontier Bulletin Board, where you could haggle over whether they should pay you half up front or not, and whether there would be trouble along the way!
Although this idea could easilly be turned into an OXP...
And you could ask for more money if you had a high combat rating...
Or maybe a credit bonus for getting it delivered early.
Re: Trade missions, some confusion...
Posted: Thu Jul 12, 2012 8:48 pm
by Fatleaf
S-P wrote:
Or maybe a credit bonus for getting it delivered early.
You do get a bonus for the passenger contracts for bringing them early. But I don't know the formula for working it out. Maybe a passing Dev could make it a bit more clearer!
Re: Trade missions, some confusion...
Posted: Thu Jul 12, 2012 9:41 pm
by Pleb
Fatleaf wrote:You do get a bonus for the passenger contracts for bringing them early. But I don't know the formula for working it out. Maybe a passing Dev could make it a bit more clearer!
I'm not a dev, but as I've spent quite some time lately
abusing exploring the source code I have noticed that it seems to add something like a 10% tip. If you look in the PlayerEntityContracts.m file at line 185:
Code: Select all
// we've arrived in system!
if (dest_eta > 0)
{
// and in good time
long long fee = [passenger_info oo_longLongForKey:CONTRACT_KEY_FEE];
while ((randf() < 0.75)&&(dest_eta > 3600)) // delivered with more than an hour to spare and a decent customer?
{
fee *= 110; // tip + 10%
fee /= 100;
dest_eta *= 0.5;
}
credits += 10 * fee;
Would seem to suggest that its a 10% tip if you have more than a hour to spare...
Re: Trade missions, some confusion...
Posted: Fri Jul 13, 2012 7:51 am
by Eric Walch
Pleb wrote:Would seem to suggest that its a 10% tip if you have more than a hour to spare...
Yes, but look at the
while statement. When it is much more than an hour to spare, it can add multiple times a 10% tip. But, there is also a random chance in it, so you can't give an absolute answer.
Re: Trade missions, some confusion...
Posted: Fri Jul 13, 2012 8:19 am
by Pleb
Ah missed that bit, lol its been a long week...
Re: Trade missions, some confusion...
Posted: Fri Jul 13, 2012 9:12 am
by onno256
To highlight the destination of the contract, select the mission and press "?". You'll be taken to the galactic map and a cross will mark the destination.
Re: Trade missions, some confusion...
Posted: Fri Jul 13, 2012 12:34 pm
by Switeck
Fatleaf wrote:S-P wrote:Or maybe a credit bonus for getting it delivered early.
You do get a bonus for the passenger contracts for bringing them early. But I don't know the formula for working it out. Maybe a passing Dev could make it a bit more clearer!
Is there any bonus for delivering a cargo contract early?
Re: Trade missions, some confusion...
Posted: Fri Jul 13, 2012 12:39 pm
by Pleb
Switeck wrote:Is there any bonus for delivering a cargo contract early?
Not sure, didn't check that one but it will be in the same file if it is. I would imagine its the same, but never really done the cargo contracts in the game, only passenger contracts. I just steal other people's cargo instead!
Re: Trade missions, some confusion...
Posted: Fri Jul 13, 2012 5:10 pm
by S-P
Pleb wrote:Switeck wrote:Is there any bonus for delivering a cargo contract early?
Not sure, didn't check that one but it will be in the same file if it is. I would imagine its the same, but never really done the cargo contracts in the game, only passenger contracts. I just steal other people's cargo instead!
Hmmm...I'll be careful when I get any fugitive Cobra MKIIIs attacking me in the future.