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Re: [RELEASE] Escort Formations 1.0

Posted: Sun Jul 01, 2012 8:18 am
by cim
Commander McLane wrote:
Although it seemed to me that most of the convoys I met had the classic V-shape, and only few came in another formation. But my sample isn't very big (I flew only in one system with the OXP installed), so this could be bad random.
25% of convoys keep the classic V-shape.
About a third of the remainder will get "vform" which looks very similar to classic up to 4 escorts, though is distinguishable at 6.
Depending on the OXPs you have installed, some of the convoys may be led by something without the trader primaryRole, which won't be touched.

Re: [RELEASE] Escort Formations 1.0

Posted: Sun Jul 01, 2012 9:09 am
by Eric Walch
Commander McLane wrote:
Give them a special role (for instance "high_end_escort"), and give the Anacondas and Boas

Seems good and easy enough. :wink:
But that should be a role that gets a generally acceptance so others might also give that role to their escort ships. e.g. Griff already created a "shader-escort" role for his escorts to make sure his boas are only escorted by ships that also use shaders. :lol:

Re: [RELEASE] Escort Formations 1.0

Posted: Sun Jul 01, 2012 12:23 pm
by JazHaz
Cool idea. Why did no-one think of this before, it's obvious now you made it? Downloaded.

Re: [RELEASE] Escort Formations 1.0

Posted: Sun Jul 01, 2012 3:04 pm
by Commander McLane
cim wrote:
Commander McLane wrote:
Although it seemed to me that most of the convoys I met had the classic V-shape, and only few came in another formation. But my sample isn't very big (I flew only in one system with the OXP installed), so this could be bad random.
25% of convoys keep the classic V-shape.
About a third of the remainder will get "vform" which looks very similar to classic up to 4 escorts, though is distinguishable at 6.
That's be the explanation, then. I saw mostly convoys with only two escorts.

Re: [RELEASE] Escort Formations 1.0

Posted: Mon Jul 02, 2012 3:05 pm
by Rese249er
After much skullsweat, I had given up on ever getting my personal escort OXP to fly a decent formation... Then I see this. Thanks!

Re: [RELEASE] Escort Formations 1.0

Posted: Mon Jul 02, 2012 4:18 pm
by Talisker
Downloaded... I had been thinking that the standard flock-of-geese formation wasn't really a great way to fend off attack :)

Re: [RELEASE] Escort Formations 1.0

Posted: Mon Jul 02, 2012 6:13 pm
by Tricky

Re: [RELEASE] Escort Formations 1.0

Posted: Tue Jul 03, 2012 4:44 pm
by CommonSenseOTB
Great idea cim! Downloaded! :D

Re: [RELEASE] Escort Formations 1.0

Posted: Sat Jul 07, 2012 11:31 pm
by Cody
I'm liking this OXP a lot - pirates are subtly different now, for the better. It's become a must-have!

Re: [RELEASE] Escort Formations 1.0

Posted: Wed Jul 18, 2012 12:18 am
by fronclynne
Yes! Almost as essential as a beer cooler.

Re: [RELEASE] Escort Formations 1.0

Posted: Mon Jul 23, 2012 3:20 pm
by Zireael
Grabbed it! Seems my list of recommended OXPs will have to be updated!

Re: [RELEASE] Escort Formations 1.0

Posted: Mon Jul 23, 2012 5:53 pm
by CaptSolo
Good job cim. This Add On is a keeper.

Re: [RELEASE] Escort Formations 1.1

Posted: Sun Sep 02, 2012 10:53 am
by cim
Thanks for all the feedback. Escort Formations 1.1 is now out (download link in first post updated)
- Eight new escort formations, including several which don't look like a standard V when a Python picks them.
- Big traders, and the trader roles from transports.oxp, now also get escorts formations. The Super Bulk Hauler is specifically exempted, since its escorts aren't really escorts in that sense.

Re: [RELEASE] Escort Formations 1.1

Posted: Sun Sep 02, 2012 10:58 am
by Rese249er
Cool! Downloading...

As a side question, could a piece of equipment be added to slot the player into an escort formation on autopilot despite however many escorts are already in formation?

Re: [RELEASE] Escort Formations 1.1

Posted: Sun Sep 02, 2012 11:04 am
by Cody
Thanks, cim... got it!