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Re: Proposal: In-game IRC client in conjunction with RandomH

Posted: Thu Jun 28, 2012 3:27 pm
by Pleb
Fatleaf wrote:
>Fatleaf wonders how Smivs found that out :shock: <
Lonely late nights hanging around in interstellar space maybe? ;) Either that or he was abducted by one... :lol:

Re: Proposal: In-game IRC client in conjunction with RandomH

Posted: Thu Jun 28, 2012 3:27 pm
by Tricky
You'll be asking for Facebook and Twitter integration next. :wink:

Re: Proposal: In-game IRC client in conjunction with RandomH

Posted: Thu Jun 28, 2012 3:28 pm
by Pleb
Tricky wrote:
You'll be asking for Facebook and Twitter integration next. :wink:
No! Right that's it, someone close this thread down before people see what Trick just wrote... :o :x

Re: Proposal: In-game IRC client in conjunction with RandomH

Posted: Thu Jun 28, 2012 3:30 pm
by Wildeblood
Fatleaf wrote:
Smivs wrote:
Pleb wrote:
Do Thargoids even have sexes? :?
Several, I believe :shock:
>Fatleaf wonders how Smivs found that out :shock: <
"I know it's true, because I just edited the wikipedia article on it."

Re: Proposal: In-game IRC client in conjunction with RandomH

Posted: Thu Jun 28, 2012 3:52 pm
by Fatleaf
Wildeblood wrote:
"I know it's true, because I just edited the wikipedia article on it."
So how did you find out? :shock:

Re: Proposal: In-game IRC client in conjunction with RandomH

Posted: Thu Jun 28, 2012 3:58 pm
by Rese249er
cim wrote:
You could port Eliza to Javascript (there may already be open source implementations) and use Cabal Common Library's [wiki=http://wiki.alioth.net/index.php/Cabal_ ... c_Keyboard]Keyboard[/wiki] to have conversations with NPC ships, though.
Seriously? I would have no idea how to do that, but could someone please do so?

Re: Proposal: In-game IRC client in conjunction with RandomH

Posted: Thu Jun 28, 2012 4:07 pm
by Commander McLane
Rese249er wrote:
cim wrote:
You could port Eliza to Javascript (there may already be open source implementations) and use Cabal Common Library's [wiki=http://wiki.alioth.net/index.php/Cabal_ ... c_Keyboard]Keyboard[/wiki] to have conversations with NPC ships, though.
Seriously? I would have no idea how to do that, but could someone please do so?
I'm reasonably sure that there is already a JS-Eliza on the intertubes. You should google it.

Eliza-style conversations tend to get boring rather quickly, though.

Re: Proposal: In-game IRC client in conjunction with RandomH

Posted: Thu Jun 28, 2012 4:11 pm
by Rese249er
I wouldn't know how to put it into an OXP. D-mit McLane, I'm a pilot, not a coder!

EDIT: Modify to initiate a player escort if the AI is feeling particularly friendly, or the other way around? Slag, talk to those slow f**kin Oohaul carriers while you're creepin along with them!

Re: Proposal: In-game IRC client in conjunction with RandomH

Posted: Thu Jun 28, 2012 4:15 pm
by Cody
Rese249er wrote:
... I'm a pilot, not a coder!
<chortles>

Re: Proposal: In-game IRC client in conjunction with RandomH

Posted: Thu Jun 28, 2012 6:02 pm
by Wildeblood
Commander McLane wrote:
Elize-style conversations tend to get boring rather quickly, though.
You think that Elize-style conversations tend to get boring rather quickly, though?

Re: Proposal: In-game IRC client in conjunction with RandomH

Posted: Thu Jun 28, 2012 7:01 pm
by Commander McLane
Wildeblood wrote:
Commander McLane wrote:
Elize-style conversations tend to get boring rather quickly, though.
You think that Elize-style conversations tend to get boring rather quickly, though?
QED :P

Re: Proposal: In-game IRC client in conjunction with RandomH

Posted: Fri Jun 29, 2012 11:25 am
by Pleb
Rese249er wrote:
I'm a pilot, not a coder!
Hmm...me thinks I've heard something similar before...

"I'm a doctor, not a historian"
"I'm a doctor, not a botanist”
"I'm a doctor, not a counterinsurgent”
"I'm a doctor, not a dragonslayer”
"I'm a doctor, not a peeping Tom”
"I'm a doctor, not an engineer”
"I'm a doctor, not a database”
"I'm a doctor, not a battery”
"I'm a doctor, not a performer”
"I'm a doctor, not a zoo keeper”
"I'm a doctor, not a voyeur”
"I'm a doctor, not a bartender”
"I'm a doctor, not a doorstop
"I'm a doctor, not a commando”
"I'm a doctor, not a bricklayer”
"I'm a doctor, not a mechanic”
"I'm a doctor, not a escalator”
"I'm a doctor, not a coal miner”
"I'm a doctor, not an engineer”


:lol:

Re: Proposal: In-game IRC client in conjunction with RandomH

Posted: Fri Jun 29, 2012 12:10 pm
by maik
Commander McLane wrote:
Elize-style conversations tend to get boring rather quickly, though.
What makes you think that Elize-style conversations tend to get boring rather quickly, though?

Re: Proposal: In-game IRC client in conjunction with RandomH

Posted: Fri Jun 29, 2012 1:49 pm
by Wildeblood
maik wrote:
Commander McLane wrote:
Elize-style conversations tend to get boring rather quickly, though.
What makes you think that Elize-style conversations tend to get boring rather quickly, though?
They appear to be mostly simple, algorithmic manipulation of the tense, aspect or mood of the input strings, with no attempt whatsoever to analyse the content words.

Re: Proposal: In-game IRC client in conjunction with RandomH

Posted: Fri Jun 29, 2012 2:31 pm
by maik
Wildeblood wrote:
maik wrote:
Commander McLane wrote:
Elize-style conversations tend to get boring rather quickly, though.
What makes you think that Elize-style conversations tend to get boring rather quickly, though?
They appear to be mostly simple, algorithmic manipulation of the tense, aspect or mood of the input strings, with no attempt whatsoever to analyse the content words.
How does that make you feel? :mrgreen: