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Re: Using Wings 3D to produce models for Oolite

Posted: Thu Jun 28, 2012 6:39 pm
by Tricky
Don't laugh...

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...and it honestly thinks it's a pirate. :lol:

Re: Using Wings 3D to produce models for Oolite

Posted: Thu Jun 28, 2012 6:41 pm
by Smivs
Puts a whole new meaning on the phrase 'Dicing with death'! 8)

Re: Using Wings 3D to produce models for Oolite

Posted: Thu Jun 28, 2012 8:16 pm
by Tricky
:snickers

This lot are all 400 metres in diameter. Not exactly hard to spot when off scanner.

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Getting the hang of this. Now I just need to work how to "put the fluff on" as Griff says. :wink:

Re: Using Wings 3D to produce models for Oolite

Posted: Thu Jun 28, 2012 9:57 pm
by Smivs
Tricky wrote:
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Getting the hang of this. Now I just need to work how to "put the fluff on" as Griff says. :wink:
Putting the fluff on those!
Now that would give a whole new meaning to the phrase 'FurBall'.

Re: Using Wings 3D to produce models for Oolite

Posted: Thu Jun 28, 2012 11:11 pm
by Tricky
I would say that you're on fire with those comments, however you do have have an advantage with that candle. Just don't be burning it at both ends. 8)

Re: Using Wings 3D to produce models for Oolite

Posted: Fri Jun 29, 2012 12:11 pm
by Shipbuilder
Gents – Thanks for the info regarding viewing textured models in Wings 3D. The problem appears to have been the fact that somehow I ‘lost’ my additional material in the outliner box ( i probably deleted it by mistake.... :oops: ).

I had the png texture and the default material but the additional material was missing.

I have since looked at this with another model where I have the second material in the outliner box and all works fine. :D