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Re: Proposed - Massive Ship for Hitching

Posted: Mon Jun 18, 2012 9:46 am
by Pleb
SandJ wrote:
Java and Javascript are two different things.
Something I learnt not too long ago!
Wildeblood wrote:
teh interwebs
Should that not be 'the'? :) Looks like we're all being very pedantic today! :D

Re: Proposed - Massive Ship for Hitching

Posted: Mon Jun 18, 2012 10:41 am
by Tricky
Pleb wrote:
Wildeblood wrote:
teh interwebs
Should that not be 'the'? :) Looks like we're all being very pedantic today! :D
No! :twisted:

Re: Proposed - Massive Ship for Hitching

Posted: Mon Jun 18, 2012 12:43 pm
by Diziet Sma
Pleb wrote:
Wildeblood wrote:
teh interwebs
Should that not be 'the'? :) Looks like we're all being very pedantic today! :D
Read on and be enlightened.. or mortified, as the case may be.. :mrgreen:

https://en.wikipedia.org/wiki/Teh
http://www.urbandictionary.com/define.php?term=teh

Re: Proposed - Massive Ship for Hitching

Posted: Mon Jun 18, 2012 12:49 pm
by Pleb
Diziet Sma wrote:
Read on and be enlightened.. or mortified, as the case may be.. :mrgreen:

https://en.wikipedia.org/wiki/Teh
http://www.urbandictionary.com/define.php?term=teh
Wow...and there goes the English language... **cue bagpipes from end of Star Trek II**

Re: Proposed - Massive Ship for Hitching

Posted: Mon Jun 18, 2012 12:51 pm
by Cody
Diziet Sma wrote:
.. or mortified, as the case may be..
UrbanDictionary wrote:
... it is mostly used in the same manner that spanish speaking people use the word "El"
Yeah, mortified! Can I change my forum username, please?

Re: Proposed - Massive Ship for Hitching

Posted: Mon Jun 18, 2012 12:59 pm
by another_commander
Thread derailment alert. All personel, proceed to designated stations and stand by for ...

Ah, what the hey, nay bother.

Re: Proposed - Massive Ship for Hitching

Posted: Mon Jun 18, 2012 1:01 pm
by Pleb
another_commander wrote:
Thread derailment alert. All personel, proceed to designated stations and stand by for ...

Ah, what the hey, nay bother.
Ah yes sorry probably my fault. :oops: So does anyone know if what Rese249er has asked is possible? Can you dock with a ship and it travel to a specified system so that when you undock you are somewhere else?

Re: Proposed - Massive Ship for Hitching

Posted: Mon Jun 18, 2012 1:09 pm
by Rese249er
I think a good start would be just figuring out when the capship transitions. I've sent a PM to Thargoid concerning that, asking if it could be worked into the Welcome Mat OXP.

Re: Proposed - Massive Ship for Hitching

Posted: Mon Jun 18, 2012 1:12 pm
by cim
Pleb wrote:
So does anyone know if what Rese249er has asked is possible? Can you dock with a ship and it travel to a specified system so that when you undock you are somewhere else?
Should be possible, yes. Dock with the ship. Specify a system (there are a few ways to do this if you want the player to be able to specify it). Call ship.exitSystem(new-system-id) and provided the ship has the fuel and the system is in range, it will jump. When the player launches, they will be in the new system.

There are certain bugs in the way this is handled in 1.76.1 that may give slightly odd results if you try it; they are on my list to fix as the trunk version of them is more serious.

Re: Proposed - Massive Ship for Hitching

Posted: Mon Jun 18, 2012 1:15 pm
by Commander McLane
Pleb wrote:
So does anyone know if what Rese249er has asked is possible? Can you dock with a ship and it travel to a specified system so that when you undock you are somewhere else?
Do you have the debug console? If yes, why don't you try it out?
  1. Start Oolite.
  2. Travel a little away from the planet.
  3. Spawn a carrier, like a Behemoth, close to your ship.
  4. Dock with it.
  5. Type in the debug console:

    Code: Select all

    PS.dockedStation.exitSystem(insert number of an adjacent system here).
  6. Launch.
  7. ???
  8. Profit. 8)
So yes, it works.

Re: Proposed - Massive Ship for Hitching

Posted: Mon Jun 18, 2012 1:17 pm
by Rese249er
My intention on this was a kind of interstellar trainhopping deal. Specifying like that would be great if you could somehow have the ship set a destination somewhere way crosschart and keep jumping and refueling. I believe Okti has a SkimDrone that could be used by the capship to refuel. Another handy thing would be a Thargoid Wars-style red alert screen when the capship is attacked while you're docked.

Re: Proposed - Massive Ship for Hitching

Posted: Mon Jun 18, 2012 1:23 pm
by Pleb
cim wrote:
Should be possible, yes. Dock with the ship. Specify a system (there are a few ways to do this if you want the player to be able to specify it). Call ship.exitSystem(new-system-id) and provided the ship has the fuel and the system is in range, it will jump. When the player launches, they will be in the new system.

There are certain bugs in the way this is handled in 1.76.1 that may give slightly odd results if you try it; they are on my list to fix as the trunk version of them is more serious.
This sounds interesting, you could have a larger ship ferry you around if perhaps you did not have enough fuel to get somewhere. Problem is surely for it to be realistic you'd have to pay for the travel so it would have to work out less than the price of fuel.
Rese249er wrote:
My intention on this was a kind of interstellar trainhopping deal. Specifying like that would be great if you could somehow have the ship set a destination somewhere way crosschart and keep jumping and refueling. I believe Okti has a SkimDrone that could be used by the capship to refuel. Another handy thing would be a Thargoid Wars-style red alert screen when the capship is attacked while you're docked.
If you are refering to breaking the 7 light year limit this isn't always easilly possible, well it is but only working version I've seen is the Thargoid Witchspace Drive which although is amazing I'm not sure it can be applied to other ships.

I did figure out a way to bypass it in the source code, but as I've stated before it is cheating and I like the fact you can only travel 7 light years at a time. Even if you have a Thargoid Witchspace Drive the police will hunt you down for having it equipped!

Re: Proposed - Massive Ship for Hitching

Posted: Mon Jun 18, 2012 1:25 pm
by Fatleaf
Rese249er wrote:
Another handy thing would be a Thargoid Wars-style red alert screen when the capship is attacked while you're docked.
I was thinking about this and thought it would be a good idea to have a miss-jump once in a wile. You are forcibly launched to protect the carrier. And to make sure you don't run off like a cowardly, yellow bellied swinebag, you find yourself with only a little fuel for the injectors but not enough to jump to the next system. Might be fun.

Re: Proposed - Massive Ship for Hitching

Posted: Mon Jun 18, 2012 1:28 pm
by Rese249er
I thought of that as well. I was thinking a multiple-system long-term escort contract with the majority of pay arriving at the end of the tour. Scripted attacks by Thargoids or pirates, perhaps an ambush each time the capship Patron Saint of Jameson (St. J) exits witchspace.

EDIT: We. Fatleaf, were you on the IRC? I had discussed this with Smivs, SandJ, and PhantorGorth, among others.

Re: Proposed - Massive Ship for Hitching

Posted: Mon Jun 18, 2012 1:33 pm
by Commander McLane
Rese249er wrote:
My intention on this was a kind of interstellar trainhopping deal. Specifying like that would be great if you could somehow have the ship set a destination somewhere way crosschart and keep jumping and refueling.
Not as such, no. Your carrier only jumps when you re-launch. Before pressing F1 both of you stay in your original system. It's your hitting F1 that triggers the jump. Therefore your carrier cannot make more than one jump at a time.

Of course you can re-dock after launch, and proceed from there. Note, however, that refueling at the sun takes a lot of time, and you would be in for some very long rides. Much longer than if you'd travel on your own, because (1) you have a torus drive, but nobody else, and (2) any carrier would probably be a little on the slow side, even compared to the normal speed of other ships. But, if you don't mind something like half an hour or a full hour of absolutely nothing happening between two jumps, it should be absolutely doable.

If your carrier gets too close to a sun while skimming, the worst thing that could happen is that you are catapulted out of its debris when it explodes. Your life expectancy in that case would very much depend on the direction you're catapulted in. So close to the sun, that basically amounts to a fifty fifty chance of survival.