Re: Setting background stars & nebulas
Posted: Sun Jun 10, 2012 1:25 pm
Agreed!JazHaz wrote:Excellent. Have tried these settings out and they look nice.
For information and discussion about Oolite.
https://bb.oolite.space/
Agreed!JazHaz wrote:Excellent. Have tried these settings out and they look nice.
Have you tried the Sensible Sun OXP?Knotty wrote:I've tried to set the sun distance to 500, as it should be thumbnail size (at least from a planet in the goldilocks zone around a class G star), but doesn't seem to be any smaller that when set to 50.
The entire contents of which is this:-El Viejo wrote:Have you tried the Sensible Sun OXP?Knotty wrote:I've tried to set the sun distance to 500, as it should be thumbnail size (at least from a planet in the goldilocks zone around a class G star), but doesn't seem to be any smaller that when set to 50.
Code: Select all
{
"universal" = {
"sun_distance_modifier" = 55.0; // Game default is 20.
};
}
We don't need Pixar for that. In the current nighties, we already have oceans with a higher reflection than land masses. Sometime it looks wrong, for planets with green oceans and blue land, until you realise that the reflective part must be the ocean. In the past you just took for granted that the green part would be land and had it wrong in some cases.Knotty wrote:Moons look great, but I think one effect that would help planets look more realistic would be reflection off the oceans, however I suspect this may push the system requirements into Pixar territory
With the new planet shader work it is possible, by adding specular highlights. I think you'd want the effect to be very subtle, though, or you'd get planets looking like space snooker balls. Have a look at the screenshots in https://bb.oolite.space/viewtopic.php?f=6&t=5997 if you haven't seen the work submersible is doing on this.Knotty wrote:Moons look great, but I think one effect that would help planets look more realistic would be reflection off the oceans, however I suspect this may push the system requirements into Pixar territory
I just tried out last night's r.5006. Plain grey, untextured planets. I did notice the way the sunrise crept across the planet's surface, though.Eric Walch wrote:In the current nighties...
I think that Eric refers to submersible's branch, which is not exactly the same code tree the nightlies are built from. For now, you have to compile that branch manually in order to see planet shader effects.Wildeblood wrote:I just tried out last night's r.5006. Plain grey, untextured planets. I did notice the way the sunrise crept across the planet's surface, though.
No, I was referring to the normal nighties, but without any planet retexturing oxp installed. Than the planets already have nice look. On retextiring with custom textures, the atmosphere becomes a bit opaqeanother_commander wrote:I think that Eric refers to submersible's branch, which is not exactly the same code tree the nightlies are built from. For now, you have to compile that branch manually in order to see planet shader effects.
I get a hell of a lot more stars than your screenshot shows withJazHaz wrote:OK, what I have now is this:
Code: Select all
{ universal = { "sky_rgb_colors" = "1.0 0.7 0.7 1.0 1.0 1.0"; "star_count_multiplier" = "60.0"; }; }
"star_count_multiplier" = "60.0";
. Along with a big performance hit. Frame rate in the 50s to 60s rather than the normal 99.Star count varies from system to system, and the higher the multiplier value, the more it should vary. Your screenshot is meaningless unless it was made in the same system as JazHaz's. If you want less variation (either always a lot or always a few), set a value for sky_n_stars, not star_count_multiplier.Capt. Murphy wrote:I get a hell of a lot more stars than your screenshot shows with"star_count_multiplier" = "60.0";
. Along with a big performance hit. Frame rate in the 50s to 60s rather than the normal 99.
Yes, thats right, not many stars and all red. I'm in [wiki] [/wiki]Usqurave in Galaxy 2.Wildeblood wrote:IIRC JazHaz started experimenting with the settings because he found a particular system with too few, too red stars. I keep saying people should be wary of messing with the universal settings, but my pleas keep falling on deaf ears.
Whoa, like that episode of Star Trek Voyager where they go to the void and there's no stars... I've noticed that in a few systems, thought it was just my computer's crappy graphics.Wildeblood wrote:No stars. Completely black sky, except for some nebulas. Not a single star. None. Zero. No fiddling with the sky settings at all, just part of Oolite's variation from system to system.