Page 2 of 4
Re: [WIP] Battle Damage OXP
Posted: Thu Apr 26, 2012 11:34 am
by snork
Smivs wrote:The repairs are an emergency fix - picture big plates of Duralium hastily welded over the holes to keep the ship structurally sound and airtight where it needs to be. No finishing, no paint...jut a quick patch. So no effect on resale value or routine service intervals (where the job will be done properly).
Why so cheap? Well we are only talking a few hours labour and a few plates of metal!
In an ideal world it probably should be a bit more, but there is also another, more compelling reason for the low-looking cost, but I will come back to that later.
Oh, very cool.
Then I'll probably add this to my Ooniverse, too. Thanks for explaining !
And I do not mind the 18hours repairs time per se (and I should not wonder if players could easily edit-alter this value up or down), I just think players need be made aware of this prior to missing this or that contract. (That's how I originally found out that fitting Military Shields is not a good idea when on tight schedules.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
)
I am all for more immersion, more annoyances, more mondays!
edit : only in games, of course! /edit
But then if you're on a contract you should surely be going out of your way to avoid trouble in the first place and not getting yourself shot to hell, shouldn't you?
Hm, maybe. But that is not always possible.
----------------------------
PS - this sub-levels-of-damage idea from CSOTB seems appetising. More so, if "Level-1-repairs" (or up to level x) could be ignored for the moment with lower chance of subsequent disaster.
![Cool 8)](./images/smilies/icon_cool.gif)
Re: [WIP] Battle Damage OXP
Posted: Sun Apr 29, 2012 1:52 pm
by Smivs
Update
Well, despite my intentions to release this yesterday, it is still a WIP
The 'problem' is I keep getting ideas to tweak it and make it a little bit better. It's the little details, small in themselves but things which will add a lot to the OXP in terms of immersion and variety. And of course once I finally get them working, they need testing, and it all takes time.
Hopefully I will be happy with this in a few days, so a release early next week is on the cards.
![Smile :)](./images/smilies/icon_smile.gif)
Re: [WIP] Battle Damage OXP
Posted: Sun Apr 29, 2012 2:05 pm
by SandJ
Smivs wrote:despite my intentions ... still a WIP ... keep getting ideas ... tweak it ... make it a little bit better ... will add a lot ... need testing ... all takes time ... will be happy in a few days ... release early next week ...
(cough) Elite IV (cough)
Release early. Release often. Let the users do the testing. It's
The New Way™.
Re: [WIP] Battle Damage OXP
Posted: Sun Apr 29, 2012 2:24 pm
by Smivs
SandJ wrote:Smivs wrote:despite my intentions ... still a WIP ... keep getting ideas ... tweak it ... make it a little bit better ... will add a lot ... need testing ... all takes time ... will be happy in a few days ... release early next week ...
(cough) Elite IV (cough)
Release early. Release often. Let the users do the testing. It's
The New Way™.
You might be on to something there
![Smile :)](./images/smilies/icon_smile.gif)
Re: [WIP] Battle Damage OXP
Posted: Sun Apr 29, 2012 4:47 pm
by CommonSenseOTB
Smivs wrote:SandJ wrote:Smivs wrote:despite my intentions ... still a WIP ... keep getting ideas ... tweak it ... make it a little bit better ... will add a lot ... need testing ... all takes time ... will be happy in a few days ... release early next week ...
(cough) Elite IV (cough)
Release early. Release often. Let the users do the testing. It's
The New Way™.
You might be on to something there
![Smile :)](./images/smilies/icon_smile.gif)
Just not with cars.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Re: [WIP] Battle Damage OXP
Posted: Sun Apr 29, 2012 7:31 pm
by Commander McLane
Smivs wrote:SandJ wrote:Smivs wrote:despite my intentions ... still a WIP ... keep getting ideas ... tweak it ... make it a little bit better ... will add a lot ... need testing ... all takes time ... will be happy in a few days ... release early next week ...
(cough) Elite IV (cough)
Release early. Release often. Let the users do the testing. It's
The New Way™.
You might be on to something there
![Smile :)](./images/smilies/icon_smile.gif)
Hmmm. I thought that was the entire Microsoft business model for the last couple of decades.
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Re: [WIP] Battle Damage OXP
Posted: Sun Apr 29, 2012 7:47 pm
by Star Gazer
Re: [RELEASE] Battle Damage OXP
Posted: Mon Apr 30, 2012 12:32 pm
by Smivs
Roll-up, roll-up, get your battle Damage here
Yes, it's finally out and available for download. The
first post has been updated and has a download link. Full details of the OXP are here on
Smivsonline
A player's Smivs Python heads for the local station under Torus Drive, badly damaged and in need of some urgent repairs.
![Image](http://www.smivsonline.co.uk/images/oolitepics/Damaged-python.jpg)
Re: Battle Damage OXP
Posted: Wed Sep 04, 2013 1:50 pm
by Mauiby de Fug
Just had an experience with my test commander in which I ejected via escape pod from a failing ship, and immediately upon loading at the station I was informed of my "badly damaged" ship which and emergency repairs are suggested. This seems like odd behaviour, as I was under the impression that you gain a new ship after you eject, and therefore it should not be carrying the damage that caused you to eject in the first place...
Re: Battle Damage OXP
Posted: Wed Sep 04, 2013 1:58 pm
by Cody
Mauiby de Fug wrote:I was under the impression that you gain a new ship after you eject, and therefore it should not be carrying the damage that caused you to eject in the first place...
After ejecting, you get a replacement ship, with all the damage that your failing ship had. Otherwise, it'd be an easy way to avoid expensive repair costs.
Re: Battle Damage OXP
Posted: Wed Sep 04, 2013 2:03 pm
by Mauiby de Fug
Cody wrote:After ejecting, you get a replacement ship, with all the damage that your failing ship had. Otherwise, it'd be an easy way to avoid expensive repair costs.
That makes sense! Fair enough!
Although I now have a mental image of a frustrated dockworker climbing around a ship with a hammer whacking the hull and computer systems to break them so that he can then mend them again...
Re: Battle Damage OXP
Posted: Wed Sep 04, 2013 2:09 pm
by Cody
Mauiby de Fug wrote:I now have a mental image of a frustrated dockworker climbing around a ship with a hammer whacking the hull and computer systems to break them so that he can then mend them again...
<grins> You are not alone!
Re: Battle Damage OXP
Posted: Wed Sep 04, 2013 2:25 pm
by JazHaz
Cody wrote:Mauiby de Fug wrote:I was under the impression that you gain a new ship after you eject, and therefore it should not be carrying the damage that caused you to eject in the first place...
After ejecting, you get a replacement ship, with all the damage that your failing ship had. Otherwise, it'd be an easy way to avoid expensive repair costs.
I see what you mean, but still, why would you get a damaged ship? This doesn't make any sense.
Re: Battle Damage OXP
Posted: Wed Sep 04, 2013 2:31 pm
by Cody
JazHaz wrote:... why would you get a damaged ship? This doesn't make any sense.
We were discussing
this very issue the other day - something to be looked at in the future, perhaps.
Re: Battle Damage OXP
Posted: Wed Sep 04, 2013 4:02 pm
by Smivs
Ha, yes this could be something that I overlooked when developing Battle Damage OXP.
Life is a bit hectic at the moment but I'll issue an updated version ASAP.