Re: laser sizes, different shield strength, and wars
Posted: Thu Apr 19, 2012 6:29 pm
I have included the shields OXP in the oxps I use. I think that it's just visual (it's an excellent addition, though). Same goes for the Krait, I 've seen parts of the ship getting blown away, and it was great, but I think that it doesn't represent any actual damage to the ship's subsystems.cim wrote:It's possible for an OXP to make ships which suffer damage to secondary combat systems during a fight - see Eric's variation on the [wiki]Griff Krait[/wiki] for an example. A replacement shipset that did this for all standard ships (without the tie to particular parts of the ship being particular equipment, for ease of writing) could be written.ioannis wrote:This is a very good point, which I really had not thought of. In some games, there is the option to include realism settings (I remember a rather old game, Longbow Gold, that had several options). Would it be feasible to have that sort of options in Oolite?
It would probably need the [wiki]NPC-shields OXP[/wiki] to make it fair.
Losing the laser in combat and having to rely on a secondary weapon, such as the railgun might also be interesting.
Either that, or causing the laser to use more energy, ie taking out a full energy bank by the time overheating stops it.
Or perhaps some equipment that "drains" power from the energy banks to cover the shields, say, 2 energy banks in order to cover the shield. This equipment could be "standard" with some large ships (since they have more energy banks and can "afford" it, energy wise).
Hm, I must admit I didn't know about the ranges.snork wrote:hehe, when having flown a mil-shielded etc. Cobra3 for a while, and then changing ships but the money wasnt sufficient for any shielding I found myself going pouf a lot.ioannis wrote:What got me thinking on these points, was the fact that, switching from a military shielded Cobra Mk 3 to a Python, I was unable to take, in the non-military shielded Python, the amount of damage I was able to sustain in the military-shielded Cobra,
It took considerable amount of time to adapt my playing-style to the no-mil.-shields situation.
I mean it said I was "dangerous" or sth. , but I had to run away a lot, stick to "safe" systems and all that. kind of humiliating.
A beam laser deals almost as much damage/t as a military laser. It's main disadvantage is that to use it you have to get within beam-laser-distance, so everyone with a beam laser then can hit you too.and of course the fact that my Beam laser bursts in the Python did not "count" as much as my military lasers in the Cobra.
actually a beam laser should deal (very little) more damage than a mil.laser per cool-overheat time span.