Re: Are Thargoids really all that threatening?
Posted: Sun Jan 22, 2012 1:38 pm
The Co-operative have access to a technology that neither the Federation nor the Empire (assuming, of course, that your universe tolerates their existence at all) understand: the torus in-system drive. If Frontier-esque ships ever went toe-to-toe with Oolite ships, there would only ever be one result. We'd literally run rings around them. They'd be barrelling along, slaves to dull old Newton, using fuel all the way, and we'd nip in and out and slice them up for fun. So it's not surprising they stay away!Sagasa wrote:Hmm, GalCop is powerful enough to make both the Federation and the Empire wary of provoking them too much. The reservist policy gives them the largest navy out of the three and the requirements for enlisting ensure that the pilots will at least be competent.
Your ooniverse, your rules! Like I said above, I see them more like the G20, except even less effective, filled with hundreds of self-centred, squabbling species at various technological and civilisational levels, with an eclectic mix of political systems and often little real control over their own individual planetary populations ... It's more about preventing interplanetary interaction than about facilitating it, and each system jealously guards its own sovereignty.Sagasa wrote:I like to think of GalCop as taking a laissez-faire approach to governing with minimal interference for maximum profit. Their organization makes me think of the United States where the president has minimal say in the matters of individual states but is the overall commander-in-chief of the armed forces. Very flexible but able to consolidate its forces into a sledgehammer of military might.
All they need is a God-Emperor to unite them.