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Re: [RELEASE] CRR-HUD

Posted: Wed Jan 23, 2013 3:38 pm
by CommonSenseOTB
Thanks for the workaround cim. The last 2 weeks have tested a number of huds and found that many of my hud concepts and about half of Captain Beatnik's huds were affected by the bug with n_bars in 1.77.

Re: [RELEASE] CRR-HUD

Posted: Wed Jan 23, 2013 6:11 pm
by cim
Smivs wrote:
These were all rendering correctly under v1.76.1. :(
They were all rendering as you wished under 1.76.1, but I can't work out why. The HUD.plist has

Code: Select all

		{	// weapon temperature bar
			draw_surround	= yes;
			height		= 8;
Change that draw_surround to no, and it will stop drawing the surround. Why it didn't draw it in 1.76.1 I'm unsure, but it doesn't appear to be doing anything incorrect now.

Re: [RELEASE] CRR-HUD

Posted: Wed Jan 23, 2013 6:15 pm
by Smivs
Weird! OK cim, thanks...I'll give that a go and report back.

Edited to add :- That's done the trick :D Thanks.

Re: [RELEASE] CRR-HUD

Posted: Thu Jan 24, 2013 10:59 am
by GGShinobi
BTW, I noticed that there was no image of the CRR-HUD on the [EliteWiki] wiki, so I added the one from here.