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Re: Damaged Systems

Posted: Fri Jan 27, 2012 11:26 am
by Queex
I'll experiment with it. It feels a little close to cheating, giving me more time to do stuff as well as impr9oving precision. I wonder if it would be possible to hack in a modifer key that reduces the change in pitch/yaw values when the keys are pressed?

Re: Damaged Systems

Posted: Fri Jan 27, 2012 6:02 pm
by Capt. Murphy
Part of the problem is your flying a ship with high pitch/roll compared to the standard cobby. Modifying the shipdata may be an answer and isn't really cheating, you are kind of disabling the ship. And don't discount fly by mouse, especially as you can generally adjust mouse sensitivity in your operating system. Mouse for pitch/roll with keyboard yaw is my favorite control method.

Re: Damaged Systems

Posted: Fri Feb 03, 2012 10:10 pm
by Queex
Ah, I'd forgotten that the Mamba was a high-performance ship. Well, as soon as I can find a Cobra Mk III for sale I'll be back in one of those, so I'll have to get used to different turning. I can't cope with cumulative mouse control at all.

Although today I scooped '1t of William Shatner Records', so it appears we have a comedian writing OXPs...

I have experienced a strange possible bug where 'd' stops working until I restart the game.

Re: Damaged Systems

Posted: Tue Feb 07, 2012 6:02 am
by CommonSenseOTB
Queex wrote:
Although today I scooped '1t of William Shatner Records', so it appears we have a comedian writing OXPs...
Just think, if it weren't for the copyright issues you could be hearing those records too! :lol:

"ship's computer now scanning recordings...beginning playback..."

http://youtu.be/D-yy2URAYqU

LMAOHTF :lol: :lol: :lol:

Re: Damaged Systems

Posted: Tue Feb 07, 2012 2:10 pm
by Queex
Trader R'kr Ohl:
"We're no strangers to Lave."
Got the Cobby back, now nearly fully equipped again. Considering taking passengers, but the trips are all so long. Might go looking for more missions, now. I want those naval energy banks.