snork wrote:Thank you Micha.

... and the ship being so slow...
JazHaz wrote:And as I'm using Sensible Suns OXP (wonder if Sensible Suns is the culprit for the hermit location?) the sun is quite a long trip for this slow mining ship.

I do not use them sensible suns, but already find myself spending an awful lot of money for witchdrive fuel - trebling that, and the time it takes to get somewhere - I just may go and get that oxp, too.

The way I handle BOTH situations - i.e., slow ship and looooong travel times - might be of interest to you.
After learning of TAF-Reset OXP (which is a little more than a one-liner so it got originally shelved), and later on having tweaked the additional TAF reset functions which are embedded inside MilHUD, and yet later having to remove MilHUD in order to try one of CSOTB's HUDs, I had to do some improvisation afterwards in order to revive the automagical TAF resetting I'd got hooked into.
In the end, I fattened TAF-Reset a bit, in order to reset TAF to 1.0 whenever flight status changes between green-yellow-red (plus a couple other cases).
So when using this customised TAF-Reset version, whenever I'm low on fuel (so I can't overuse injectors), and there's a lot of enroute traffic (so I can't practically keep torus engaged for more than a couple seconds), and/or have to keep to slow speeds for whatever reason, here's what I do:
set desired course
set desired / allowed speed
set high TAF (2 - 4 - 8 - 16 etc), so that RL time is reduced vis-a-vis game time (vis-a-vis ? That's Architect-speak...

)
with TAF=4 (or maybe TAF=8 for a very SLOW ship), you have enough time to visually inspect in-range traffic as it quickly wheezes by in the scanner (and whenever you spot pirates' orange/red blips, you can quickly pause, manually make TAF=1 again, and properly handle the situation).
conversely, whenever there's no traffic at all, I can loosely set course in the general direction of a station or Hermit (indeed, I do use Sensible Suns and visit Hermits once or twice in each system, so travel distances become quite stretched), engage jump drive AND set TAF=4 on top of it. On most cases, even when the Station or Hermit doesn't masslock you, any traffic in their vicinity will, so your jump drive will be disengaged by Oolite AND TAF will be set back to 1 by TAF-Reset at the same time.
Disclaimer: I feel I *might* have said something foolish or incoherent above

, since I'm quoting from memory (haven't played in along while). Whatever.
Cheers
